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Published: 2010-01-10 09:20:32 +0000 UTC; Views: 9543; Favourites: 122; Downloads: 250
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Description
Click 'Download' for 1600px wide versionThe Tautog class corvette is a stop-gap warship conversion of the commonly available Sojourner class free trader freight hauler. In place of the usual cargo modules or drop pods are a pair of three-pack antiship missile launchers (the R-45 or a similar missile is carried) and a 5m Free Electron Laser (FEL) antiship laser operating at 400nm wavelength. The single point defense laser towers are upgraded to a twin mount tower with improved fire control AESA radar and upgraded waste heat rejection system. The most radical improvement to the class is the replacement of the standard solid radiator panels for the main propulsion heat rejection system with a liquid lithium or liquid gallium droplet radiator system. This allows the Tautog to overdrive its propulsion plant to an output of 1.5 G in Combat Mode thrust (7.8 TW total jet power).
The vessel shown here is the lead ship of the Sagittarius Development Corporation's corvette fleet. Tautog (AMC-057) prepares to leave orbit around the paradise world of Jewel (HM+42 0955 B V) to intercept a hostile vessel, and fires off the first two of a six-missile salvo to open the battle. The spin habitats are shown in their combat positions, locked in place and rotated ninety degrees to provide gravity from main drive thrust.
Modeled with SketchUp. Rendered with Kerkythea. Background image credits - planet image is a screenshot from EVE Online (Crowd Control Productions) mixed with my ubiquitous blue starfield courtesy of
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Comments: 29
IsoGraph60XYZ [2016-01-19 03:46:09 +0000 UTC]
'Hard Sci Fi' ship designs and story line-like BabV was.Good stuff.Amazing work.
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Scifiwarships [2011-12-13 20:54:49 +0000 UTC]
Stunning work as always man. Truely I've come to expect nothing less from you and this doesn't dissapoint. I love the quietness of the scene and was half expecting the missile to flare at any second. James Cameron would love this. I also read some of the thread below and totally agree with you (allthough my own work doesn't really reflect this. I'm still not done with the fantastic in science fiction and keep making idioticly unrealistic shit based on ludicrus pseudoscience
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Reactor-Axe-Man In reply to Scifiwarships [2011-12-17 03:40:06 +0000 UTC]
Enjoy yourself! I've been considering a Trek ship, just because it seems like a right of passage for a sci-fi modeler.
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Scifiwarships In reply to Reactor-Axe-Man [2011-12-17 11:38:14 +0000 UTC]
I recon you'd make a stunning and very different Trek ship, with your stark reality profile. While not being a Trekkie myself I have great repect for the series and all it's tech. Even the stuff I don't neccesarily agree with, like photon torpedoes and energy shields. Okay, so these series have put more weight on the fictional side of scifi. Thing is though, scifi doesn't serve many functions other than as inspiration and entertainment. In light of this I think SW, Trek, BSG with all their fantastic and unrealistic shit has hit the nail squarely on it's head. I know I wouldn't be doing any of my stuff if it hadn't been for them. I still hate photon torpedoes, and the fact that SW and BSG ships can cross the galaxy in car sized ships with toaster sized jump drives... But then I have full 1G gravity on both sides of a 4m thick deck in some of my designs and not even the Moon can pull that off... So slagging these things off is a bit dumb on my part, he he... (I recon I will at some point make my own pitch on a Battlestar cos Galactica is the coolest ship in the universe and it would kick the shit out of any stardestroyer. Why? Because it's a survivor, and it's a hero ship. Its the USS Iowa or the HMS Warspite, while the stardestroyer is the Bismarck or the Musashi the oh so beautiful villain and no matter how cool they always loose in the end.)
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Reactor-Axe-Man In reply to Scifiwarships [2011-12-18 06:13:51 +0000 UTC]
I dunno, I was thinking about playing this one straight and going for pure-Trek, just to do it.
I think your style lends itself pretty well to BSG. I'd like to see you do a battlestar.
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Scifiwarships In reply to Reactor-Axe-Man [2011-12-18 10:52:13 +0000 UTC]
I look very much forward to seeing your starship, mate.
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Marrekie [2011-11-28 11:28:06 +0000 UTC]
Very nice, functional ship design mate. As anti-Trek as you can get I suppose
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Reactor-Axe-Man In reply to Marrekie [2011-11-30 05:31:17 +0000 UTC]
Thank you! Mission accomplished!
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azivegu [2011-11-25 16:31:51 +0000 UTC]
im a sucker for simplicity. like one of the ships i am working on right now is litterally a barel and a bullet (but then it is a massive bullet and a barrel 300m long).
I love how it remains in the realm of the possible as of today.
Love the way the engines look.
how many watts are the lasers supposed to be? or is that for us to figure out?
And nice work with the caps popping off. You got a real eye for detail!!!
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Reactor-Axe-Man In reply to azivegu [2011-11-26 21:06:09 +0000 UTC]
Thanks for the comments! It has been my on-going goal to present spacecraft that are futuristic without being fantasy. I have left the output of the lasers vague, but the main mount would not be very powerful in comparison to the typical antiship lasers of a warship, while the smaller mounts are for point defense.
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djomally [2010-04-11 04:50:16 +0000 UTC]
most realistic (somewhat) space combat scene ever lol. seriously though amazing work man. your outlook on space flight is something we may get to see if we're lucky enough. more restrained to our home system of course.
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Reactor-Axe-Man In reply to djomally [2010-04-11 17:31:47 +0000 UTC]
It's funny, because I used to be such a huge fan of magic-tech sci-fi, too. As time went on, I saw how such advanced (read impossible) technology became a crutch for really bad writing and as weak plot devices. A ship's defense shields could take hits this week that just last week would have buckled them, because that's what they need in the script this week.
Take the photon torpedo as a weapon example. Its nominal yield, based on canonical amounts of matter and antimatter in the warhead, works out to about 50 megatons. Yet ships with their shields down can get hit with one of these things and not be utterly vaporized!
So my spacecraft are something of a backlash against that. No shields, no 50G reactionless engines, no artificial gravity without thrust or spin, no FTL radio. They use lasers on ships that are close - within thousands of kilometer, not millions, and missiles armed with nukes or KE penetrators on more distant targets. They have armor, not shields, and most of their armor is literally void spaces between layers. They have fuel tanks, and their fuel stores are as much of the combat arsenal as their missiles.
Call it the Anti-Star Trek/Wars.
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4-X-S In reply to Reactor-Axe-Man [2010-08-01 04:45:02 +0000 UTC]
Its not that fantasy science are wrong practice in fiction, the problem is that most people out there does not distinguish science and fantasy. They actually believe Star Trek/Wars are possible and can be achieved in reality. They are not aware that FTL is just as impossible as elemental powered magic sword.
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Reactor-Axe-Man In reply to 4-X-S [2010-08-01 18:50:17 +0000 UTC]
I don't know about impossible for FTL travel. There are shortcuts in General Relativity that may permit such things without violating causality or the speed of light barrier within certain constraints, but they may just as easily require enormous apparatus to contain boggling amounts of energy, which amounts to the same thing for us.
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djomally In reply to Reactor-Axe-Man [2010-04-11 18:39:30 +0000 UTC]
i love the Laser Comm idea man, seems like a very efficient way to do it.
and like i said your outlook on spaceflight/combat is great lol
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LordMunchkin [2010-01-12 09:52:09 +0000 UTC]
If only all ships in Eve looked this believable. I still play it though as there as few spaceship games out there, most horribly unrealistic.
Seriously dude this is amazing. It makes me believe there is still some hope for hard science fiction.
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Reactor-Axe-Man In reply to LordMunchkin [2010-01-14 03:41:44 +0000 UTC]
I know what you mean, but I don't think many people would be as interested in EVE if it featured Newtonian physics and limited propellant supplies. For one thing, they would have to think a lot more in order to even have a fight much less win one.
Now don't get me wrong - PvP in EVE is a lot more complicated than simply locking a target and pressing f1 through f8. But there is definitely a trade-off between realism and a quick bit of pew pew 'splodey fun.
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CalamityJones [2010-01-10 13:24:28 +0000 UTC]
Beautiful lighting as always, nice dynamic scene!
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GeneralZadrek [2010-01-10 13:04:08 +0000 UTC]
Very good... I was wondering how'd the missile launcher packs turn out, but looks like they came out pretty good.
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Reactor-Axe-Man In reply to GeneralZadrek [2010-01-10 20:30:54 +0000 UTC]
I think this one turned out better than the other version. The backlighting for Heaven and Hell 1 is practically orange, but the way it reacts to the blue hull makes it seem purple/pink. This version works a little better.
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GeneralZadrek In reply to Reactor-Axe-Man [2010-01-10 21:47:26 +0000 UTC]
Yeah... And I like those cool colors more - they fit almost any space-themed pic very well, probably because space tends to be rather cool (well, the cosmic background radiation is cool).
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