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Remarin β€” workinprogress.3-PBO

#animated #animation #process #progress #project #running #sketch #unfinished #wip #wolf #work
Published: 2017-08-30 20:13:52 +0000 UTC; Views: 61937; Favourites: 2297; Downloads: 260
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Description The other ones weren't titled like this, but this is technically still the third WIP from this project, PBO meaning "project breakout"
(I'm absolutely doing this thing in random order, yes)
and boyohboy I'm slowly getting the hang of how frames are translated into time
12 frames, played at a rate of 12 frames per second makes 1 second of footage --ROCKETSCIENCE!--

Though I think this is currently at 16 frames a second,, and I got a question, is it a big "no-no" if you switch between frame rates during handdrawn animation? (nothing too drastic, will try at least to keep it inbetween 12-16 f/s)

This scene is currently 67 frames, with the 13 first already lined. Still got a long way to go.
When I get to doing the lineart of the last camera turn, I'll distribute the turning motion more evenly,, ground and background will also need some looking after >:T I still gotta get used to doing things in separate run-throughs, like after the wolf is all done, I'll have to go back and correct ears and muzzles to make them all even

btw, I did try to make the second jump look like it suddenly became slow-motion, but decided to delete most of the extra frames afterwards because 1. it looked like it was done mistakenly, 2. it didnt realistically make sense for the pacing of the scene (like it would just be for the sake of looking fancy, and not actually significant to the moment itself) I might do it in a different instance, where it would actually make sense to build tension

-Drawn in Krita!

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Comments: 65

Sabin-Dimitrov [2024-07-09 05:29:46 +0000 UTC]

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StarWarriorGold [2019-08-08 12:03:45 +0000 UTC]

WOW, i just found you, and i admire you??

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Plutoswarrior [2019-04-04 02:23:44 +0000 UTC]

this is so cool!!!!!!!

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prismascales [2018-12-16 05:27:41 +0000 UTC]

Omg I love the different angles!

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WhitewolfMystery [2018-08-31 18:58:10 +0000 UTC]

Epic

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Nearys [2018-08-13 16:19:07 +0000 UTC]

excellent workΒ 

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greydouc [2018-07-23 20:24:18 +0000 UTC]

may i ask what krita brush you use?

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Remarin In reply to greydouc [2018-07-25 13:50:59 +0000 UTC]

The one called "ink_ballpen"!


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greydouc In reply to Remarin [2018-07-25 14:01:30 +0000 UTC]

alright, thank you so much!

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KristiNikol [2018-07-18 20:10:04 +0000 UTC]

wooooooooooooooooow This Amazing work!!!!

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TastesLikChicken [2018-07-16 20:48:36 +0000 UTC]

oh my word, this is beautiful <3

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torsion-clock [2018-06-29 17:22:05 +0000 UTC]

I can't tell you how amazed i am right now.Β Β 

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Toonsta [2018-06-13 19:44:07 +0000 UTC]

Stellar work my friend!

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JokJoniDrawing [2018-05-08 19:21:47 +0000 UTC]

Changing the framerate wouldn't be that good as is will look either sped up or slowed down because you cannot change the speed of your animation so it exactly matches the pace. You shoud instead animate on twos or threes. Animating on twos means keeping the same framerate (30 FPS for example) but only draw a frame every two frames.

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rainbowgamerization [2018-04-26 13:06:23 +0000 UTC]

Have you ever considered partaking in a map?

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Remarin In reply to rainbowgamerization [2018-04-26 18:26:02 +0000 UTC]

I'm not yet 100% what the best process is when it comes to coloring in my animation :'3 but I certainly would consider joining if I ever get invited / come across a public search for animators.

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rainbowgamerization In reply to Remarin [2018-04-29 19:43:58 +0000 UTC]

XD

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Patchyfish [2018-03-19 07:32:28 +0000 UTC]

So goood!

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ElementalSpirits [2018-01-18 14:00:52 +0000 UTC]

Your animations are amazing!

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TheGreenCount [2017-12-26 19:27:09 +0000 UTC]

This is really rough and unfinished, of course, but the rotating camera combined with zooming in and out must have been incredibly difficult to conceptualize!Β  Well done!

Have a great day,

TGC

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MeowPoww [2017-10-03 13:28:47 +0000 UTC]

I'm speechless it's to good for wor

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Msmrmastermind [2017-10-01 01:43:54 +0000 UTC]

This is amazing!Β 

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NichareeJayden [2017-09-18 01:05:43 +0000 UTC]

ooooooo.. cant wait to see this finished! if this is not only a sketch and your going to finish it....

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lyoth737 [2017-09-04 20:38:12 +0000 UTC]

This looks very good so far! Keep it up!

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Trip3of3 [2017-09-04 17:04:17 +0000 UTC]

This is so smooth! I love it!

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ThePokemonCat2 [2017-09-03 08:47:04 +0000 UTC]

It's so cool with that 3D style!

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Edge209 [2017-09-02 03:30:51 +0000 UTC]

Wholly SHizt dude thats REALLY good...

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Emypony [2017-09-01 09:19:47 +0000 UTC]

I've heard that krita can do animations but i never tried it myself as I didn't know how to start
ovo'' any tips? (from anyone, really)
maybe i should actually google some tutorials though xP
love this animation!

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Remarin In reply to Emypony [2017-09-01 16:28:02 +0000 UTC]

I recommend looking up some tutorials, because I had some real troubles getting familar with the program at the beginning :I
Before being able to change the layout of the tool-windows, you'll have to create a normal new blank document. On the top right of the program-window itself you should have one button, when clicking on it you'll find an option that simply says "animation". You should then have a frame-timeline thingie at the bottom.
For each layer you make, you'll have a new line of frames, but to see the previous one's you've made in the time line, to the side of the timeline-window you gotta click on the lil' plus sign in a box and check "show in timeline" for each and every new frame-line you make
.....(you see the trouble of explaining it via text?....I really recommend just watching a tutorial simply to find out what where and how )

If you're totally new to animation programs I also recommend FireAlpaca (which was my introduction into animation as well) it's much more minimalistic, but is sufficient if you just want to try lined animation

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Emypony In reply to Remarin [2017-09-02 00:42:54 +0000 UTC]

I am pretty familiar with krita, as well as with sai, medibang and also tried toonboom and flash for animation
Haven't tried Photoshop yet because i don't like the lack of stabilizer and i totally suck at getting a good brush to just sketch
Thanks so much for the reply!
I heard about fire alpaca but never been a fan myself, heh. I guess I'll also give it a go.

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LilacJayStudios [2017-08-31 20:09:55 +0000 UTC]

hahaha, I love how you started off with sophisticated sketches in the first few frames and it just degenerates into these rough, vague lines. The life of an animator

Good animation, by the way.

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6Stain9 [2017-08-31 16:40:55 +0000 UTC]

Wow this is awesome! Great job

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JamesTheSkySeaWing [2017-08-31 11:29:49 +0000 UTC]

Great job

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MayTheForceBeWithYou [2017-08-31 11:28:53 +0000 UTC]

OoO Wow!!!!

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Horatok [2017-08-31 09:45:27 +0000 UTC]

great work ! this a awesome job here ! very tricky

good luck on your future works

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PixPrix3000 [2017-08-31 05:16:48 +0000 UTC]

hey, you're really getting the hang of this! i wish i had enough patience, time, and energy to practice my animation
but school is really taking a lot out of me
;w;

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Cyansky95 [2017-08-31 03:22:30 +0000 UTC]

Your animation work is really inspiring, looking great and fluid so far!

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scazrelet [2017-08-31 01:05:13 +0000 UTC]

Even big animation studios will switch frame rates at times. You're fine.

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WildOneX [2017-08-30 23:04:48 +0000 UTC]

Being an animation major I'd say switching between 12 and 16 frames wouldn't be detrimental if you're not following any repeating pattern or anything that needs specific rhythm. I assume you're animating on two's?

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skullchimes [2017-08-30 22:28:51 +0000 UTC]

O GOD this is gonna be good

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wolfpet200 [2017-08-30 22:02:20 +0000 UTC]

Amazing work!!!Β 
It's out standing how u good you r!!Β 

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ChaoticallyWicked [2017-08-30 21:49:13 +0000 UTC]

You just keep getting better and better!
This looks freaking amazing.
Keep up the great work Remarin!Β 

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Scottishy [2017-08-30 21:36:49 +0000 UTC]

reminds me of crash bandicoot when you get chased by the boulder, or spyro when you have to run away from the walls.
c;
it just looks like a wall to me tbh xD

i love it!
keep up the good worrkrrrkrk

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hoovcat [2017-08-30 21:07:26 +0000 UTC]

The perspective and the shifting is amazing! Great job

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ChattyChala [2017-08-30 20:47:58 +0000 UTC]

You've really got the movement of the camera down pat. It's got a smooth turn and allows us to see why he's running, which is actually really hard to get right in animation, so props to you. The running sequence itself, depending on the mood of the scene, could be sped up though. I understand you've already done a lot, just throwing in my 2 cents really, but when I'm watching, it feels like he should be moving faster than he looks like he is. Again, just my 2 cents. You don't have to listen to me.

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Remarin In reply to ChattyChala [2017-08-30 21:20:05 +0000 UTC]

No worries, I've been switching between 16 frames/a second and 18 frames/s, it will ultimately depend on wether or not the lineart will still look fine if slightly sped up when all done,, so I might end up with the 18 F/s one. Or I'll just throw out some frames here and there and re-position some limbs x:
Thank you in any case!!

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ChattyChala In reply to Remarin [2017-08-31 19:48:14 +0000 UTC]

No problem!

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FantasyRebirth96 [2017-08-30 20:41:26 +0000 UTC]

Aw nice! Yeah super duper cool looking really! I've been meaning to ask you something. What's the difference between fluid animations and rotoscoping? Like how to achieve such fluid animations without rotoscoping? I mean I don't have anything against that really.

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Remarin In reply to FantasyRebirth96 [2017-08-30 21:14:27 +0000 UTC]

I don't know the exact details but, rotoscoping is the act of drawing/tracing ontop of real life footage frame by frame, right?
And "Fluid animation" isn't exactly a term in itself, it's a description. You can have something look fluidly animated in rotoscope, 3D-animation, stop-motion, 2D-animation, etc.
To animate something smoothly, you draw a sequence of poses and divide the motion that those poses represent into a quantity of frames evenly. For example: if the beginning and the end of a motion has more frames than the middle, then the motion will look like it starts slow -> gets fast -> and gets slow again. There are movements that need that change of pace, but if they do not, then it'll look unnatural or choppy.

I think rotoscoping is rarely used in 2D animation, but if, then in very specific moments, or just as reference.
And still, if I were to ever try rotoscope, I would probably need to make my own video footage to avoid any copyright trouble :I

--
www.youtube.com/watch?v=KRVhtM…
www.youtube.com/watch?v=uDqjId…

These videos will probably answer some questions :0 they certainly did for me

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FantasyRebirth96 In reply to Remarin [2017-08-31 14:40:02 +0000 UTC]

Ah I see. Thanks for explaining it to me. I was confused at first. I want to avoid doing rotoscoping animations and learn to make fluid animations really...I plan to put in some practicing today myself...I might have to switch into using a different animation program however...

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