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#3d #physics #water #fluidsim
Published: 2016-04-01 21:16:24 +0000 UTC; Views: 366; Favourites: 0; Downloads: 24
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Description
Fairly lo-res, and I could scale this up, but I am doing some proof of concept work today. Looks very fun and promising, and a heck of a workflow to get this to interact, and something I want to play with more on my new machine.Sploosh!
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Comments: 6
rendercomics In reply to thomvinson [2016-04-01 22:09:05 +0000 UTC]
Yeah, fluid sims are one of those holy grails of 3d physics (cloth, hair and fluid) we still have left to perfect. The workflow here, especially with figures, is a bit involved, if I want collisions. I would have to export a slice of the body I would want to collide, import into my sim, set that to collision, set the fluid objects, domain and other settings, and bake. The higher-resolution the water and collision objects, the more the CPU power and memory needed.
Is it worth it? Hell yeah it's worth it lol. It is cool stuff.
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thomvinson In reply to rendercomics [2016-04-02 00:33:20 +0000 UTC]
Was this done in Blender?
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rendercomics In reply to thomvinson [2016-04-02 08:51:28 +0000 UTC]
Yes, just playing around with the tutorial for liquids and got this, exported a good frame as an OBJ (after a smoothing modifier), and imported into Vue. I did a 1m cube and scaled that to the same Vue size. It works well, though if I were hitting one of the gals with a hose I would go all out and do some higher resolution simulations. I am still looking for that magic combination of sim resolution and smoothing modifier that doesn't look too faceted.
en.wikibooks.org/wiki/Blender_…
en.wikibooks.org/wiki/Blender_…
The interface is really the hardest part. Everything else is easy.
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thomvinson In reply to rendercomics [2016-04-02 15:33:40 +0000 UTC]
Thanks for the links, I've got it bookmarked now, Noob to Pro is exactly what I was looking for!
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rendercomics In reply to thomvinson [2016-04-02 18:47:42 +0000 UTC]
No problem, always happy to help.
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