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Published: 2012-08-14 13:23:18 +0000 UTC; Views: 9475; Favourites: 211; Downloads: 123
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The last few days have been wonderful! Not only did I get to start work on the trailer, but there's been a flurry of activity, with programming updates and the first theme music concept coming through.There's still another polish pass to do on the art, with particle effects just starting to go into the game, but I'm happy with the way the look and feel of the game is coming together.
More Freedom Fall art and info:
Related content
Comments: 83
SarnaNaKiju [2012-09-02 01:28:17 +0000 UTC]
swimming joke is great XD
I can't wait to see and play it. Seriously.
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Don-Odachi [2012-09-01 15:45:15 +0000 UTC]
ThatΒ΄s brilliant.I canΒ΄t wait to play it I think this is going to be a great game.But one question...when it is released in the future,will i be able to buy it in germany too?
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Risachantag In reply to Don-Odachi [2012-09-02 03:10:17 +0000 UTC]
Hi Don-Odachi, I'm glad you're looking forward to it! The initial release will be in English only, then localisation will depend on whether it's cost-effective to do so. I very much hope there will be releases in other languages and areas in the future.
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Don-Odachi In reply to Risachantag [2012-09-02 08:59:26 +0000 UTC]
That would be great.ThankΒ΄s for the information
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TaranAlvein [2012-08-20 13:11:06 +0000 UTC]
Ooh, I'm liking the looks of this. I can't wait to see how everythings turns out!
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TheEternalPromise [2012-08-16 21:59:13 +0000 UTC]
I hope to see this on the Playstation Store or XBox Live Arcade in the future or are you planing on putting it on a Disc?
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Risachantag In reply to TheEternalPromise [2012-08-17 02:32:26 +0000 UTC]
We're certainly hoping to release the game on XBox Live in the future. The initial release will be for iTunes and PC/Mac.
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TheEternalPromise In reply to Risachantag [2012-08-17 21:56:53 +0000 UTC]
Good thing i am buying a 360 soon i will be one of the first to try out Marsh's adventure(Did i get his name right?)
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XSuicuneX In reply to Risachantag [2012-08-17 19:34:33 +0000 UTC]
WHOOT! Then I can actually play it!
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Wedge009 [2012-08-16 11:42:03 +0000 UTC]
So this one is actually in production? I do hope this one does not head in the same direction as the previous projects you've been involved in. (:
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Risachantag In reply to Wedge009 [2012-08-16 16:12:52 +0000 UTC]
I just realised that sounded ambiguous, I meant I'm sure it shall be released. We're about 50% of the way through production at the moment.
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Wedge009 In reply to Risachantag [2012-08-20 08:56:16 +0000 UTC]
I wouldn't think you would say you're certain that it's doomed to failure. (: That's great news, both the release of the last project and the progress on your current one. I didn't even know it's your own initiative - I may have missed that journal.
In hindsight, I suppose what you've seen is characteristic of many smaller companies. My current job is for a large company and all the development is in-house, whereas my previous job was for a very small company - basically, it was just myself and my boss! It was research and development work, so while we did have a couple of big projects where the client was willing to see things through to completion (at least of a working prototype), I do remember a few other projects that started, then withered and died because the clients' expectations were too high for what they were willing to invest. (After all, the nature of R&D work is that the results you want aren't necessarily guaranteed.)
Anyway, I didn't mean to talk about myself - the point is that sometimes you score a win on a project, sometimes you don't. Good to hear about some wins coming from your direction. (:
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Risachantag In reply to Wedge009 [2012-08-20 14:54:51 +0000 UTC]
I have to say, my experience at the smaller company sounds similar to yours. We started work on around six small to medium scale games, of which only two were completed and released. It seems like a real shame looking back on it, particularly since for some of them the art was completed while the programming wasn't. Ah well, dealing with games being cancelled is part of the job in my experience, you've just got to get back on your feet and face the next challenge.
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Wedge009 In reply to Risachantag [2012-08-21 12:43:49 +0000 UTC]
Ah! It is a shame when something is cancelled, isn't it? Certainly, when one hears of large projects being cancelled, it can be disappointing to the potential buyer, but I can imagine there are untold smaller releases that get the cut as well.
Though the way you put it - art and programming development - reminds me that the two skills complement each very well. At least, for me, I feel fairly comfortable with technical aspects, but I can't say I'm very good at the creative side of things!
Obviously, you're involved with paid work at the moment, but I wonder if you've ever been involved with fan or community projects? Not necessarily game-related, but those are the ones I'm most familiar with. Sometimes, I've seen projects focus too much on either the artistic/creative elements and neglect the technical work, or vice versa. Or maybe, the talent and resources just aren't there to balance things out. Just a thought - I've also seen completed projects that work out terrifically. Paid work, or for free, seeing a project come to fruition is undoubtedly rewarding for both the creators and the consumers.
Wow, I didn't mean to write so much again. Sorry about that, but thanks for taking the time to reply. (:
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Risachantag In reply to Wedge009 [2012-08-16 12:20:57 +0000 UTC]
I'm sure it shall be. As Freedom Fall started as my own project, I'm dedicate to seeing this game through to release.
To be fair, the large project I worked on at my last workplace was released a few months ago, so it's not all bad news! ([link] ) It's an education game for young kids.
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Farraj [2012-08-16 10:49:00 +0000 UTC]
Wow, looks real pretty. I just love the smoothness of the animation and movement
Can't wait to try it ^^
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Goddess-of-BUTTSECKS [2012-08-16 01:11:08 +0000 UTC]
This is so CUTE
I want to play it xD
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ParrishArt [2012-08-15 12:05:14 +0000 UTC]
the maps look great! hope the good feeling just keeps going for you ^__^ cant wait to hear the music
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marjosonic [2012-08-15 04:31:25 +0000 UTC]
More and more awesome. Are you planning to release a demo?
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Risachantag In reply to marjosonic [2012-08-15 10:03:40 +0000 UTC]
I don't think there's plans for a demo at this stage, though there'll certainly be a trailer and more information coming.
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marjosonic In reply to Risachantag [2012-08-15 14:49:57 +0000 UTC]
Trailer sounds pretty good. Can't wait to see it.
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Nullcast [2012-08-15 03:35:33 +0000 UTC]
This starts to look like the game where you must be getting payed or coerced to rescue the princess.
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vilhalmer [2012-08-15 02:32:59 +0000 UTC]
I love this! The messages on the wall are a great touch. I agree with *DEugenio, though, maybe make them blend a bit better with the wall. They look too overlaid.
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Zink120 [2012-08-14 23:41:50 +0000 UTC]
Lovelovelovelovelovelovelove!!!
I get a little bit of a Castlevania vibe. Would you list that as an influence. I can't wait to play this!
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Lualapin [2012-08-14 21:03:34 +0000 UTC]
This looks awesome! For a second I though you just wrote those words in photoshop onto a screenshot of the game, but then I realized it was a part of the game and was just written on the walls lol. I don't know if it's meant to be like that, but I think having the words set to overlay would make it look more apart of the game background...Unless the art director/director (you?) wants it like that lol. Anyways, this is really looking cool! I'd like to try it when it's out
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Teavian [2012-08-14 19:46:42 +0000 UTC]
This is looking really great. I'll definitely try buying it when it comes out!
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Mellomarsh [2012-08-14 19:26:06 +0000 UTC]
"can you swim? this guy couldn't."
XDDD i love that
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AutumnAki [2012-08-14 19:07:20 +0000 UTC]
Oh wow this is great. How many people are helping with the project? Or is it just you? I'm so curious. ;u;
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Risachantag In reply to AutumnAki [2012-08-15 02:58:31 +0000 UTC]
Thanks, I'm responsible for the art, level building and story, and I'm working with Stirfire Studios ([link] ) who are providing programming, production, marketing etc. There's two of us working full time, with another five in part time or contract roles, so it's a decent sized team.
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AutumnAki In reply to Risachantag [2012-08-15 03:10:15 +0000 UTC]
Oh excellent! I'm so happy for you. You're very creative and I've enjoyed your art since the DBZ Goten days haha. I'm glad to see you're able to use your skills to create something lovely. Thanks for answering my question!
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Risachantag In reply to AutumnAki [2012-08-15 04:39:04 +0000 UTC]
Whoa, since the Goten shrine days? That made me so happy to hear that, thanks for following me so long!
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AutumnAki In reply to Risachantag [2012-08-15 06:50:10 +0000 UTC]
Haha it's been my pleasure. ^u^
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T-R-L [2012-08-14 18:18:11 +0000 UTC]
Do you guys have a page on indiedb yet? That also lends itself well to post development updates and reaches an audience that is very into the modding and indie game scene.
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