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Published: 2009-03-28 10:17:30 +0000 UTC; Views: 1435; Favourites: 17; Downloads: 34
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Description
Submission is at this here link [link]I took the models and level from the game, and the animations, and tried to reenact the scene where the Chief finds the flood on Jenkins' Helm cam. Problems are: the animation doesn't line up all so well with the music, I didn't use the proper cubemaps for the reflections, I had to make the chief "crouch walk" to the helmet myself [biggest bitch], and the hardest was trying to figure out how to make it white out when it zooms in at the end, all I did was increase the contrast and set a high blur level.
Bungie made all the models and textures, BUT the Assault rifle and its textures[which I didn't make either]
Most of the sounds came from HL2 and Mass Effect
Music by Marty O'Donnell
Tools: 3d Studio Max 9, Adobe Premiere CS3 trial, Adobe Audition 2.0, H.E.K, The Ghost's .gbx Model importer, Bitmap Viewer, and [Last but not least] My Brain
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Comments: 18
InvaderVeex [2009-06-16 05:23:44 +0000 UTC]
That render looked very nice. Great job
I'm assuming the assault rifle is doom's model with dano's texture?
oh, andnice koolaid xD
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Robotlouisstevenson In reply to InvaderVeex [2009-06-16 05:32:42 +0000 UTC]
Yep its his model x3
👍: 0 ⏩: 0
Keablr [2009-03-28 18:16:35 +0000 UTC]
That video was nice, and the blood look like kool-aid. But anyway great job on it.
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Robotlouisstevenson In reply to Keablr [2009-03-28 18:24:31 +0000 UTC]
heh, Even I thought that x3
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DCTR4 [2009-03-28 15:21:15 +0000 UTC]
wow, xcept for the blood it looks better than in the game
oh and, deviantart didnt let you submit the animation here?
👍: 0 ⏩: 1
Robotlouisstevenson In reply to DCTR4 [2009-03-28 18:05:49 +0000 UTC]
I know the blood looked kinda bad, and no, the submissions don't allow .avi files, I TRIED to submit it as an .swf, but my computer was being a piece of shit and wouldn't upload it xP -kicks his computer-
👍: 0 ⏩: 1
DCTR4 In reply to Robotlouisstevenson [2009-03-28 21:58:06 +0000 UTC]
hey, its really good, better than in the game
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Robotlouisstevenson In reply to DCTR4 [2009-03-28 22:01:56 +0000 UTC]
heh, I was thinking of modding something to where it plays my rendered cinematics in game x3
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DCTR4 In reply to Robotlouisstevenson [2009-03-29 05:42:49 +0000 UTC]
you should try it, its a good idea
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Robotlouisstevenson In reply to DCTR4 [2009-03-29 14:40:44 +0000 UTC]
I would, but the scripting... It probably would be a bitch xP
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DCTR4 In reply to Robotlouisstevenson [2009-03-29 16:02:58 +0000 UTC]
uh, i dont wanna sound dumb but whats scripting?
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Robotlouisstevenson In reply to DCTR4 [2009-03-29 16:05:39 +0000 UTC]
its a baseline every model follows in the game, Like for example, when you reach a certain point in the game, an action in the game activates. Like how you reach the door and the cinematic rolls in, I just need to learn how to change it so it will play my rendered cinematics.
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DCTR4 In reply to Robotlouisstevenson [2009-03-29 16:08:46 +0000 UTC]
oh, thats it, i tought it was called in another way, so affecting a script changes, by exampe, the way to move of a person or vehicle?
👍: 0 ⏩: 1
Robotlouisstevenson In reply to DCTR4 [2009-03-29 16:15:32 +0000 UTC]
well, sort of, Scripts are basically work of the engine. Without them, All the models would simply stand there in their T poses.
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DCTR4 In reply to Robotlouisstevenson [2009-03-29 19:44:18 +0000 UTC]
yeah, ive seen those posses on games,xcept 4 vehicles, pretty funy
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