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Published: 2017-11-08 14:00:02 +0000 UTC; Views: 28483; Favourites: 273; Downloads: 1261
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Description
***Free to use, for non-profit/non-commercial purposes.***I drew this up for the current weekly D&D game I am running. It was the second map I drew up, so there's a lot I would love to change, if I was to do it again, but it was useful enough for our little table of RPers.
This is the above ground map for the Daggerlad Hideout - Sewer map:
You can tell I duplicated a lot of the assets to try and save time. I just wanted something fun for our game besides dry-erase markers on a chessex dry erase mat, so I drew this up... However, I'd definitely do things a bit different(aesthetically), if I was to do it again. Still, it was a good learning experience, for future maps.
***"NO CRITIQUE PLEASE" ***
I never intended to share my battlemaps here, and there's things I would change if I knew I was going to share them online, where countless experts can view and judge... So I am not really looking for critique. But while I am still learning how to illustrate the maps to read better, I felt like I would share them, here. If people like them, I may post more, because I have made a lot of maps, and I plan to make a lot more! Just keep in mind they are free, and were originally meant for just me and my friends to have a "pretty" set piece at our weekly game table.
***PRINTING METHODS***
Printing a map this size on one sheet requires poster sized prints, which is really expensive. It can run anywhere from $40-$100 or more, in some places. However, if you print them onto several sheets of regular printer paper and tape them together, it's much cheaper, usually only costing a few dollars. here's how I do it:
1. Download a program called PosteRazor. It's a freeware program that can output a PDF file that separates a larger image into smaller sections that can be printed on regular sized paper. Here's the link: posterazor.sourceforge.net/
2. Upload the map image file into PosteRazor, and choose your settings based on your desired output. You can select the papersize (I choose US Letter size), printer margins, overlapping size (for where individual sheets meet), image size/scale, and image alignment. The last step, once you have the settings how you want them, is to export it into a PDF document, for print.
3. Take/send your PDF file to your local print shop, and ask them to print each page of the PDF file on your chosen paper size (I use US Letter size). Paper size must be the same as whatever you chose in PosteRazor.
4. Take the printed sheets home and use a hobby knife and a ruler (or scissors, if that's all you have), and trim off the white borders where the image was not printed, on each sheet.
5. Tape the trimmed sheets together, where they match on the printed image.
6. Enjoy your map!
Related content
Comments: 44
AnderHolka [2023-06-13 03:11:45 +0000 UTC]
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RoninDude In reply to AnderHolka [2023-06-13 19:41:39 +0000 UTC]
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setfeldspar [2020-05-16 16:53:43 +0000 UTC]
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RoninDude In reply to setfeldspar [2020-05-16 22:03:07 +0000 UTC]
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GamerGirlSarah [2018-06-20 22:41:09 +0000 UTC]
Reminds me of the camp just outside of Doma in Final Fantasy 6, But with less sand, right before Kefka poisons everyone. I love these old sprite based rpgs.
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RoninDude In reply to GamerGirlSarah [2018-06-20 22:42:42 +0000 UTC]
Cool! I'll have to play that one, sometime.
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GamerGirlSarah In reply to RoninDude [2018-06-20 22:45:29 +0000 UTC]
Darn, I just spoiled an important scene then because I assumed you already had. Sorry about that!
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RoninDude In reply to GamerGirlSarah [2018-06-20 23:49:03 +0000 UTC]
Haha nope! But it's ok.
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RoninDude In reply to K-E-Y-K-O [2017-11-09 19:18:04 +0000 UTC]
It shouldn't be too complicated to run, I think. the DM could just say the tables are considered "difficult terrain" and the crates would require an acrobatic/athletic check to pass through (climbing over) or something like that. Otherwise, they are just obstacles, like anything else. It's just meant to inspire creativity. After all, not every battlefield you might encounter is going to be an open field.
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DBrentOGara [2017-11-09 07:27:41 +0000 UTC]
I like the repeated elements, it gives it that authentic 'warehouse' feel so beloved by anyone who has ever worked a temp job shifting pallets for $9/hr. Great stuff, it would be fun to have a big old battle in this place. Plenty of crates to smash and burn
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RoninDude In reply to DBrentOGara [2017-11-09 19:15:34 +0000 UTC]
Glad you think so! I have learned a lot since these, and my newer maps will be a bit more organic/illustrative, but I am still fairly happy with these first ones. I can't wait to share some of my newer ones, but I have a few more of these older ones to share before I get to the new ones.
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DBrentOGara In reply to RoninDude [2017-11-10 05:14:27 +0000 UTC]
These are plenty cool, I bet your newer work is totally amazing!
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tehwatcher [2017-11-09 06:54:17 +0000 UTC]
1st another sweet background design X3
2nd the view is cool
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butterfly-dragon [2017-11-08 23:09:54 +0000 UTC]
🤔 yessss wahehouse maps are always nice and appreciated. Thankyouverymuch😁❤!
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RoninDude In reply to butterfly-dragon [2017-11-09 19:14:15 +0000 UTC]
You are very welcome.
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ShadowRaven2006 [2017-11-08 20:27:26 +0000 UTC]
"useful enough" Dude, I've seen professional maps that wheren't this nice.
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RoninDude In reply to ShadowRaven2006 [2017-11-09 19:14:02 +0000 UTC]
thank you for your kind words.
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ShadowRaven2006 In reply to RoninDude [2017-11-09 20:45:06 +0000 UTC]
thank you for your amazing art. I'm more than happy to heap on the praise as long as you are happy sharing awesome stuff with us.
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RoninDude In reply to ShadowRaven2006 [2017-11-09 21:01:55 +0000 UTC]
Well I don't plan on stopping anytime soon!
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Darianblood [2017-11-08 18:26:38 +0000 UTC]
If only I could make up maps this good! In the meantime thanks for sharing yet another...they've proved very popular with my gaming group
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RoninDude In reply to Darianblood [2017-11-09 19:13:50 +0000 UTC]
You are very welcome! And hey, you could make awesome maps, if you practice at it!
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Gromgorefiend [2017-11-08 16:29:57 +0000 UTC]
i have been finding these maps use full, thank you.
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Gurdim [2017-11-08 15:38:33 +0000 UTC]
i wish we had some material as good as yours in a old campaign i was into... the damn Inn and the boss's castle after that due to the DM mind changing and weird non-euclidean geometry-geografy mutations became a huge mess... a trio of werewolves charged us from the table to the inn's entrance that moments before was like 2-metres distance (not enough) and then suddendly the inn became 20-25 metres (seriously? a 20-25 metres sided inn in a 10 houses village? xD xD)... RPGs ideally shouldn't use miniatures etc, but at least in these moments, having a good scaled map is really something determining! and your maps are great differently from ours xD
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RoninDude In reply to Gurdim [2017-11-09 19:13:16 +0000 UTC]
I think RPGs ideally should have whatever tools the players at the table think will improve the experience. I don't think there's a set "ideal way" for everyone.
I am glad you like my maps. I plan to share more newer maps, soon!
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Gurdim In reply to RoninDude [2017-11-10 04:51:55 +0000 UTC]
basically i agree, it's just that in the case of the miniatures, in my experience overusing them (Especially with a too rigid how to say grid-movement system) impedes the game rather than improving it, making it more something like a tabletop strategic game. But always by experience, having at least in the "boss fights" or more generally in the more complicated fights a spacial reference like a grid, a basic scaled map, and some things to represent the characters, helps really a lot and can really influence the fate of the battle (Ah and of course out of fight having a map of say a city or a village is always helpful xD)
then maybe, more than with D&D, im used to Vampires and Call of Cthulhu, which had similar issues but less pressing, as the combat was a small part of the game (and with good reason, one was created for live action and the other is a investigation game, when the monster usually shows up the smartest thing is running 2-3 nations away )
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RoninDude In reply to Gurdim [2017-11-10 05:24:25 +0000 UTC]
Sounds like you are bigger on the role play than the combat, which is totally valid! I know a lot of RPers, and each enjoys a different part of the game. What may be a distraction for you, might be the whole point of the game for someone else. So, to me, it really is up to each table to make that decision. Too many different people with different tastes to say one way is better than the other, when it comes to this sort of thing.
Last session, my players randomly encountered giant spiders in the woods, and we used a battle map and minis. The whole time, I am narrating each action, painting a scene as the turns go. I always do this, and it really helps tie the grid back to the role play. The players had a blast, planning moves and describing how their character reacted, not just mechanically, but in role play. After the spider battle, two of them went scouting by some cliffs (with a fly spell) where I had an encounter ready, and ended up intruding on a nest of Petyron (stag headed giant birds), and decided to flee. I didn't use the grid for that one, just kept track of movement speed. The party ended up evading the creatures by breaking into the canopy of the forest below and casting invisibility on themselves. An interesting blind chase happened, because the Petyron have an exceptional sense of smell. Eventually, the players did get away (with a well placed illusion, no less). However, if the players had decided to stand their ground, I'd probably have busted out the battle map again. My players prefer the grid for combat, and so do I. It gives us a way to all agree on things that might cause arguments or confusion, otherwise. Combat flows really smoothly, because of it. Anyways, just an example, from my table. I am sure other tables do things differently, depending on their own interests... As they should.
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Gurdim In reply to RoninDude [2017-11-10 14:53:12 +0000 UTC]
see? you, as my DM, take the game and the game rules with a grain of salt, as it should be, staying flexible . the problem is that in D&D is relatively easier to find people who wields the rulebook as Word of God, forgetting that in practically every RPG manual there is a line somewhere saying "dude, these are the rules, but you bought the book and you own it, so it's totally legit to make variations whenever you feel like or think it's better for the game, we ain't gonna mail you tnt filled letters" (ok it's not exactly like this but that's the vibe XD). I say it not to blame the rpg per se, as i like it in the end, and you can find extremists in every thing, especially ehm in the branches of the "nerd" world xD. D&D technically and historically being D&D it's more subject to this stuff (for example, in Vampires, you can't be so rule-addicted... i mean, in a system in which all is determined by like 6 levels of skill, each one of which is not determined by iron-clad terms, you cant act like the "THE BOOK SAYS THIIIIS!!!!!" XD)
All of this mumble jumble is... i dunno, but it's a interesting discussion xD and for rpg players after all these aren't matters so trivial as they could feel from outside By the way, again, basically my DM and me, whenever if-ever ill try to DM, basically follow and will follow your philosophy in how to take the game
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RoninDude In reply to Gurdim [2017-11-11 19:33:48 +0000 UTC]
I am fortunate that my players are very respectful of my role as a DM, as I am of their role as players. They are all good role players, as well as good sports about the whole business. When conflicts come up, we've always been able to resolve them peacefully, and get back to playing and having fun within a matter of minutes. I think that's because everyone's goal at my table is to work with each other to have fun. It's a really supportive group. Some of our RP heavy sessions have been so great! players straight up yelling at each other in character, and then hugging it out after the session while checking to make sure no one's feelings were actually hurt. It was pretty amazing, as I got to just sit there and grin, because they were responding emotionally, in character, to the challenges I put in front of them. Great stuff! We have such deep role play, and yet, we are pretty good at sticking to the rules (or rule variants that I introduce, before hand), but there's been times when we fudged the rules to keep going, and everyone was good with whatever I ruled at the time. I think the rules, in our case, help the world feel more real, instead of just DM whim. But we don't stop the game for them.
I have heard of (and played with) toxic players before, who wave the rulebooks around and hold the game up to compare interpretations of rulings. I specifically chose my players because I know they aren't like that. Gotta play at the right table, you know?
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Gurdim In reply to RoninDude [2017-11-12 03:17:39 +0000 UTC]
yep, i totally agree
i've been less fortunate. well actually not, i've been super fortunate, cause my team works quite as yours, we had and still have great rp sessions while sticking intelligently to rules (more than once we wished we had a audio registration of them, but they are too filled with elite level swearing xD). usually toxic players are best lost than kept, but a regret we have is that a party mate we had was... i cant actually say toxic, would be unjust, cause he was actually a symphatetic and kind guy, and as of rp he was able to make his character (would you know, a paladin! so clichè xD at least for a D&D one, my one on WoW is not that granitic xD) stay right by his creed and at same time flexible and not one of those stereotyped -so good he's stupid- sparkling guys -ew!- ... but on rules, he was a goddamn Moses with the tables of the Law, dammit XD then when a mess broke up, he broke away from the party too (not like I HATE YOU GUYS AAAAAAH but his chara died -stupidly- and he simply said he wouldnt have continued this campaign, sorry i dont bore you with the story it's long embarassing and incredibly idiotic in its tragedy xD).
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RoninDude In reply to Gurdim [2017-11-12 18:51:33 +0000 UTC]
Yeah, sometimes it can be discouraging when your character dies in a non-epic way. But that's the game, I suppose! We haven't had a player death yet, but I am sure it'll happen eventually... And it'll be sad for everyone at the table. But we will move on!
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Gurdim In reply to RoninDude [2017-11-12 19:30:57 +0000 UTC]
yep, the only thing for which i would bend even slightly the game to save someone would be if he died (happened! XD) on the first session, and even more if he died at the second session with a already second character made after he died during the first session (... yeah, happened xD a friend of mine even being cautious and all is substantially the Kenny of RPGs, a guy who once rolled a 100 dice to see what a portal could spawn and made 1 and another 1, and a ... dunno the name demon with vorpal teeth and fangs came out, one of those high level creatures a ancient dragon flies away to not mess with >.<)
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RoninDude In reply to Gurdim [2017-11-13 01:36:21 +0000 UTC]
Sounds like some seriously bad luck!
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Gurdim In reply to RoninDude [2017-11-13 02:33:32 +0000 UTC]
elite bad luck xD i wonder what would happen with his streack of "1" in like one of those crazy powa elite powerplaying campaign... like "oh look, you caused a war amongst gods!" or "that's it, you've caused the end of the world, i hope you'll be proud of yourself..."
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