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rsgmaker — A new project (ChuChu Rocket! clone)

Published: 2017-03-16 22:11:49 +0000 UTC; Views: 921; Favourites: 2; Downloads: 0
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Description I haven't posted any new content in a while, so here's a screenshot of a flash game I've been working on lately.
The game is a clone of the game "ChuChu Rocket!", but with Touhou characters(Nazrin and Rin).
If you haven't heard of the game, it's a game where you lead mice(Nazrin) to your UFO and keep the cats(Rin) away from your UFO, you do this by placing arrows which redirects any traffic that goes by that tile.

I'm not 100% on what features I will try including in this game(I'm usually not very big on level design so there probably wont be any puzzles, just versus matches most likely).
Currently I've done a fair bit of progress on the basic gameplay and AI opponents(all players in the screenshot are AI players), "single player vs AI" is nearly working(I still need to implement events, timer, and rounds).
Multiplayer I'm a bit undecided on. A higher degree of syncing than what I usually do would be required. and I'm not sure if many people would play this much anyways.
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Comments: 3

Cman1O1 [2019-05-31 21:39:23 +0000 UTC]

It looks like Chips Challenge!

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Azusattack [2017-03-24 17:27:39 +0000 UTC]

Well, I'd play it. If you need designs for levels, you could always take some from the original ChuChu Rocket! game itself. Besides, I always thought it was more oriented towards singleplayer anyways.

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rsgmaker In reply to Azusattack [2017-03-25 00:05:51 +0000 UTC]

The level in the screenshot is actually taken from chuchu rocket(it's not exact since my game has more tiles), I probably will add more versus levels from chuchu rocket. human players are often more enjoyable to go against in general, especially if they're people you know. But adding a tedious feature that no one will use doesn't motivate me much. The game should be pretty close to being released though since I'm leaving out multiplayer & puzzles.

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