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rsgmaker — Separated arms in create.swf extended

Published: 2016-12-03 23:09:09 +0000 UTC; Views: 1031; Favourites: 13; Downloads: 4
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Description Someone has stolen various items from the residents of gensokyo, who is the culprit and what are they plotting?
The image shows a new object added to create.swf extende d, the object is "Arms(Character)" which has all the arm props but with a mask filter added to allow separated arms. pressing C a few hundred times to cycle through the arms is ridiculous though, so to save everyone a massive headache I've added a feature to the object menu(the menu that appears when you double click an object) called "Frame:" this let's you set the exact variant of an object without needing to press C over and over. if you want to know what frame a character's arms are, just look at their DNA and find the 7th entry.
eg; "3.39:RSGmaker:100:0:192:324:232:24:0:0:0:1:0:321A00" the 7th entry is 232, so if you wanted arms matching my avatar you would set the arm object's frame to 232.

This isn't that easy or convenient to use, and may even have some issues, but it will provide another means to having separate arm props that you can freely manipulate and pose.  Do not expect bent arms, that would require every arm redrawn as vectors, and flash cannot manipulate vectors to simulate the effect either.

If you have an issue with any arms, you can use Shinkong's arm props .
If you need bent arms you can use the bent arm custom props .
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Comments: 11

FnafDulen [2016-12-10 01:19:48 +0000 UTC]

How do i use the bent arms and shinkongs arms?        

👍: 0 ⏩: 1

rsgmaker In reply to FnafDulen [2016-12-10 02:02:46 +0000 UTC]

There's a tutorial on importing custom props here .

👍: 0 ⏩: 2

FnafDulen In reply to rsgmaker [2016-12-10 03:09:56 +0000 UTC]

What if it's on a chromebook? Does it still apply?

👍: 0 ⏩: 1

rsgmaker In reply to FnafDulen [2016-12-10 17:04:32 +0000 UTC]

I haven't used the Chrome OS in a long time so I'm not sure. If you can browse your local files and put the swf and custom prop in the same folder, then open the swf with chrome. then it should be possible. but you'll need to extract the custom props out of the zip somehow. sorry if that's not much help, I haven't used chromium OS much.

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FnafDulen In reply to rsgmaker [2016-12-11 23:44:38 +0000 UTC]

It's ok that helps a bit though I'll find something out

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FnafDulen In reply to rsgmaker [2016-12-10 03:08:47 +0000 UTC]

Ok thanks, also keep up the good work

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suikunavi [2016-12-05 11:42:28 +0000 UTC]

*insert attack on titan theme here*

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PopulousMaster [2016-12-03 23:30:01 +0000 UTC]

This will pleasant to have. Although now it basically obsoletes all custom downloads with single, separated, straightened, character arms.

👍: 0 ⏩: 1

rsgmaker In reply to PopulousMaster [2016-12-03 23:42:19 +0000 UTC]

The customs would still be useful as bases for prop makers. and the majority of create.swf content producers don't use create.swf extended, at least from what I've gathered.

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DeityDiz93 In reply to rsgmaker [2016-12-05 01:15:50 +0000 UTC]

I admittedly haven't transitioned to it because I had a project going with saved slides on it. But I can and will use it for future comics since it's so useful and has features that are seriously too amazing right now to pass up.

👍: 0 ⏩: 0

PopulousMaster In reply to rsgmaker [2016-12-04 03:32:29 +0000 UTC]

Yes. But due to the extended version's alphabetized Items and props. It is likely more people will use it later on due to some of its mechanics having better quality than the original. So its likely that after this and a few more better quality mechanics are added more people will use the extended version than the original. Besides much like the original create.swf, it updates every time newer characters and props of characters are introduced in the game that its made to represent. And since you are the one that runs it, I'm pretty sure that you're the one who adds the new props and characters when they are released. So it would be likely that people would use your extended version more; since your much more easy to contact and are frequently adding better mechanics and props to the extended version and its functions.

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