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Published: 2016-09-25 19:35:24 +0000 UTC; Views: 2463; Favourites: 24; Downloads: 0
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Materials Science. The Citizens' Alliance primarily uses durasteel for its construction, but what makes Alliance armor impressive is that Alliance scientists have unlocked part of the secret of neutronium armor. Using esoteric knowledge from the age of the Second Empire, the Alliance can produce neutronium plating in limited quantities. Sandwiched between durasteel, this alloyed neutronium armor is some of the most effective in the galaxy, matched only by pure neutronium armor used on ancient Second Imperial vessels. This strong armor is necessary to alleviate the disadvantage the Alliance suffers in energy shielding. Due to the limitations of Alliance production capabilities, alloyed neutronium can only be produced in large square and rectangular plates. Thus, Alliance military construction is based around large “metal boxes.”Power. Like the other medium powers of the galaxy, the Citizens’ Alliance relies primarily on nuclear fusion for its generation needs. While the Alliance has effective and efficient fusion reactors, the power-intensive desires of its military leadership often outstrip the power output of even the most powerful Alliance reactors. Thus, Alliance engineers are often forced to cut corners, such as in shielding, in order to facilitate the firepower and shield requirements demanded by Alliance generals and admirals.
Faster-than-light Travel. The Citizens' Alliance primarily uses the jump drive. The jump drive is an older variant of the hyperdrive, far less power-intensive but slower and with a shorter range. Due to the lack of hypermass within the Citizens' Alliance, they cannot use modern hyperdrives. Jump drives function similarly to hyperdrives by "skimming" through hyperspace, partially dipping a ship into hyperspace and traveling through this interdimensional space for the duration of the trip. Jump drives can transport ships just as quickly as a hyperdrive, but they do not have a galactic range, severely limiting the Alliance's expansion.
Energy Weaponry. The Citizens' Alliance primarily relies on traditional laser weaponry. While ancient and primitive compared to blaster and phaser technology, Alliance lasers are not as low yield or unreliable as their ancient counterparts. Alliance lasers are efficient, accurate, and devastating weapons, although they do have lower yields than modern energy weaponry used by other nations. The Alliance uses lasers mostly as point defense weapons, or as weapons mounted on starfighters. There are notable exceptions: the handheld Alliance lascannon is an effective and cheap anti-vehicle weapon, and the Alliance has developed miniaturized anti-ship superlasers for their capital ships. Energy bolts and laser beams from Alliance weapons are colored red for identification purposes.
Kinetic Weaponry. The Citizens' Alliance relies heavily on kinetic weaponry, and is only major galactic power which still uses chemical propellants in the backbone of its military. The Alliance M15 assault rifle is the primary firearm of the Alliance military, and it utilizes chemical propellants to fire dense ferrouranium slugs at very high rates of fire. Even the basic armament on Alliance vessels, bolt cannons, are chemically propelled. Bolt cannons fire massive slugs at enemy vessels, equipped with small fusion warheads that detonate after penetrating armor. The primary armament on Alliance vessels are torpedoes. Less expensive than Consortium smart missiles, Alliance torpedoes are guided in swarms from the vessel that launched them. These torpedoes often carry small fusion warheads, and their firepower is comparable to Imperial turbolasers. The Alliance also utilizes mass drivers, but unlike the Consortium, organizes them as broadside weapons rather than as spinal weapons.
Special Weapons. The Citizens' Alliance has a liking to melee combat on planetary surfaces and boarding actions. Not only is this easily facilitated by Alliance powered armor, it also has a detrimental psychological effect on enemy troops and a positive effect among Alliance ranks. Alliance rank and file are equipped with chainsaw bayonets, and officers are often equipped with chainswords. Specialized assault suits are designed with melee combat in mind, equipped with jump packs and a variety of close range weapons, such as plasma casters, powered fists, and chainswords. Alliance chain weapons are designed to be as loud as possible when revved up, in order to intimidate the opposition. This tactic is particularly effective during boarding actions, as most naval personnel are ill-equipped to oppose heavily armored melee troops in the corridors of a starship.
The Alliance has also perfected fusion weaponry. While a technology eschewed by most of the galaxy, the Alliance has invested heavily in this ancient science. Alliance fusion weapons are powerful, and can be delivered either through warheads or through advanced containment. The Alliance has perfected the science of nuclear containment, which allows Alliance vessels to direct controlled hyperdense fusion plasma at targets without a warhead. Unlike regular plasma, Alliance fusion plasma burns hotter and is far denser, allowing Alliance fusion plasma weapons to outyield their counterparts.
Perhaps the most esoteric Alliance naval weapon is the boarding torpedo. Designed to maximize the Alliance Marine Corps' tactical advantage over opposing forces and the organization's influence in the Navy, boarding torpedoes are an adaptation of the Alliance orbital drop pod concept. Boarding torpedoes bore through enemy ship hulls and unload their deadly cargo - Alliance Marines - into the vessel, where they wreak havoc by damaging essential systems with high explosives.
Shields. The Alliance is severely lacking in modern shielding technology, as their leadership focuses more on improving firepower. Alliance shields are more power-intensive than their counterparts across the galaxy, meaning that Alliance shields collapse faster, and that some smaller vessels are not equipped with shields at all. However, Alliance shielding has an advantage in recharging; so long as the shield is not under fire, it will recharge to full strength in mere moments. This advantage comes at a price, reducing Alliance shield strength even further, so that shield capacitors do not fail under sustained fire.
Antigravity. Antigravity technology is uncommon in the Alliance, which views antigravity as a largely useless and superfluous technology. Most vehicles, civilian and military, use either wheels or tracks. Walker units are also common, ranging in size from larger versions of powered armor to full-fledged mechs. Even Alliance aerospace craft tend to use thrusters in lieu of antigravity plating.
Computers. The Alliance respects the galactic regulations on computer technology, but pushes the boundaries on these rules. Alliance society is more computerized than most galactic societies, exempting the Consortium and the Solarians. Alliance citizens often carry around cellular computers, as there are no laws in existence against civilian ownership of personal computers. As a result, Alliance computers tend to be much smaller in size than their counterparts. For example, the Alliance uses laser disk technology as the primary form of storage, far more efficient than Imperial and Federation data tapes. Most Alliance worlds have extensive data networks, with some interstellar connectivity, fully open to civilians.
Automation. The Alliance bans full automation, but "dumb" artificial intelligence are allowed to assist organic minds. Usually, this is in the form of processing large amounts of data and augmenting senses and reflexes. Alliance vessels are equipped with a dumb artificial intelligence to give them tactical assistance; Alliance Immortals are similarly equipped.
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Comments: 17
Brony4 [2016-12-24 05:46:43 +0000 UTC]
Considering the Alliance is apparently pushing the boundaries what stops it from having the same kind of automatic factories in as in the Consortium to increase their military production? Or do they and I missed something?
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RvBOMally In reply to Brony4 [2016-12-24 06:24:09 +0000 UTC]
They have a cultural aversion to automated production. Computers, in their opinion, should only augment.
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TLhikan [2016-09-26 02:59:34 +0000 UTC]
Metal boxes? Sounds cowardly and foolish .
I like this series, I'd definitely be interested in an Avelov entry.
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MetalSlimeHunt [2016-09-25 23:27:19 +0000 UTC]
So how are you having neutronium work in SC? I figured it could be made practical with antigravity, but since the Alliance doesn't use it I'm left wondering why the ships don't just get crushed like a soda can by the gravity well or the neutronium coming undone if it isn't producing a huge well. On that note, is this neutronium degenerate ala neutron stars or is there some other method for the removal of non-neutrons?
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RvBOMally In reply to MetalSlimeHunt [2016-09-25 23:34:59 +0000 UTC]
The Alliance does use antigravity plating precisely to keep their ships stable and from being crushed, they just don't use it for much else. There also isn't much neutronium in the armor; it's mostly durasteel.
The Alliance uses particle accelerators to make neutronium. The Second Empire simply reshaped neutron stars into plating for their ships.
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PersephoneEosopoulou [2016-09-25 21:29:16 +0000 UTC]
While reading the bits about computers and automation I've begun to wonder, does any faction have something akin to Dune's Mentats aka the biological human calculators/computers?
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PersephoneEosopoulou In reply to RvBOMally [2016-09-25 22:32:01 +0000 UTC]
Ah just checking.
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3892 [2016-09-25 21:03:07 +0000 UTC]
Now the alliance marines are starting to look like COG soldiers from Gears of War.
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3892 In reply to RvBOMally [2016-09-26 02:02:17 +0000 UTC]
I kinda expected them to look like maybe the Spartans from Halo, or something from other Sci-Fi shooter games. But COG Gears from GoW might be the most macho shooters in Sci-Fi...other than 40K Space Marines.
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BadgingBadger [2016-09-25 19:48:43 +0000 UTC]
I'm seeing some slight WH40k influences in the Special Weapons section.
Will there ever be visual art of the infantry weapons and armor of each faction? Like, putting a pixel mannequin clothed with the armor and with each weapon displayed on the sides?
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RvBOMally In reply to BadgingBadger [2016-09-25 19:50:17 +0000 UTC]
Do you happen to have one of those mannequins?
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BadgingBadger In reply to RvBOMally [2016-09-25 20:40:37 +0000 UTC]
Unfortunately, no. But i hear that some can be found around DA,like these:
tounushi.deviantart.com/art/Un…
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RvBOMally In reply to BadgingBadger [2016-09-25 20:42:00 +0000 UTC]
Excellent, this will work nicely.
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