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Published: 2015-11-30 20:26:38 +0000 UTC; Views: 19915; Favourites: 144; Downloads: 220
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Description
I reworked my StarCraft Paradox scenario to include new LotV goodies.---
Here's my take on an expanded StarCraft universe. Things go a little bit differently here: the Terran Confederacy manages to survive the first game in the form of various resistance movements, Kerrigan's victory over the forces aligned against her is less complete, and the UED manages to secure a good chunk of the Koprulu Sector. The Confederate Resistance takes the place of Moebius Corps, and becomes a puppet to Amon's plot. Amon manages to kill or take over the remaining Xel'Naga, and his hybrid armies are running amok in the universe, but his takeover of the Protoss via the Khala was incomplete because Zeratul saw it coming and instructed the Protoss not to invade Aiur and cut their nerve cords. Some Protoss, Selendis in particular, did not like that, and fell to Amon. Artanis isn't successful in uniting the Protoss under the Daelaam. The Koprulu Sector is only just getting its act together in uniting against this threat.
Here's a rundown of the factions:
Terran Dominion: The dominant power in the Koprulu Sector. Although badly battered during the Brood War, the retreat of Kerrigan and the UED has allowed the Dominion to capture a good portion of Terran space and rebuild. The most recent event in Dominion history is the assassination of Emperor Arcturus Mengsk by Raynor's Raiders, and his replacement with his son, Valerian. Unbeknownst to just about everybody, Valerian has cooperated with Raynor in an attempt to de-infest the Queen of Blades. Valerian has made the crimes of his father known to the Dominion, and promises to rule as a fair and just leader, and Raynor's Raiders have been rehabilitated; indeed, Raynor and Admiral Horner are both commanders in the new Dominion military. The Kel-Morian Combine and the Umojan Protectorate are their puppets. Gameplay-wise, essentially the same as the Terrans in Starcraft II.
Confederate Resistance Forces: Led by Samir Duran, who is secretly a Xel'naga agent trying to break apart the Terrans' capacity to resist Amon. Worked with the UED during the Brood War, but stabbed them in the back shortly afterward. Now, they are working with Amon to develop hybrid, and are attacking both the Dominion and the UED to soften them up for Amon. Conceptually similar to the Confederates in RA3 Paradox, the Confederates are a legacy faction: a lot of old units from the original Starcraft, and quite a few cancelled ones from SC2's development, are found in their arsenal. Aging Vultures, Wraiths, Goliaths, Arclite Siege Tanks are found in their arsenal. But they don't play like the old Starcraft Terrans or the current Terrans. They're a guerrilla faction, their infantry weak and cheap but are very fast. They have a lot of stealthy tricks, too, such as minefields and other booby traps. Ironically enough, they're similar to the former Sons of Korhal: a faction relying on terror attacks, encouraging uprisings and with the aid of Duran actually having some success in manipulating all of the players.
Defenders of Man: A new faction from Nova Covert Ops that I decided to add. Ironically, they play like Nova does in Co-Op Commanders. Apart from the Trooper, which is a weaker Marine with no stimpacks, their playstyle revolves around ghosts and elite units that are very expensive and take a lot of supply, but are very effective. Other units include scrapped Terran units from Starcraft 2, like the diamondback, warhound and HERC, and strong bullshit units like the Gorgons and the Xanthos.
United Earth Directorate: What remains of the UED Expeditionary Force. A military dictatorship under Admiral DuGalle, who survived the Brood War. They are currently waiting on reinforcements from Earth, which could easily overwhelm the sector and could be the salvation of the sector from the Xel'Naga. Gameplay wise, an entirely different faction than the Koprulu Sector terrans. Elite infantry backed up by hard-hitting armor and aircraft. UED tech is more advanced than that of the Terrans, and tech like plasma cannons and energy shields are widespread in their army. This makes them somewhat like the Protoss, but unlike the Protoss the UED excel in ranged warfare. The UED's basic infantry has more firepower and range than its counterparts, but if those zerglings or zealots get in up close, it's game over. They're a bit like Terran Ghosts, only they don't have anything by way of special abilities, can take more hits, and are cheaper. But the fact remains that you'll always be outnumbered. Armor and aircraft are what the UED really excel in. Unlike the siege tank, the UED's main battle tank is actually something you can drive into combat and soak up enemy fire. Their aircraft are also good, and I see them having something akin to SC2's Banshees or the A10 Warthog as their main flyer. As for the energy shields, they're more limited in use than those of the Protoss, being present on only the heavy units and main structures and are weaker than their Protoss counterparts.
Kerrigan's Zerg: The Queen of Blades has retreated from most of the Koprulu Sector to muck around with Zerg evolution. She's engaged in a war with a third Overmind, which is another puppet of Amon, and Terran forces trying to find a way to deinfest her with a Xel'naga artifact. She doesn't have a lot of systems under her control, but she has the largest single army in the entire sector, and competent commanders like Zagara. Essentially identical to Starcraft II Zerg.
Overmind's Zerg: What was once the UED Slave Broods, these Zerg are not under the control of Kerrigan or her cerebrates. The third Overmind was created by Amon, and is part of his master plan to destroy any rival Zerg broods with no survivors. To this end, the Overmind is biologically and psionically hardwired to obey Amon's directives, and these broods will serve as the main body of Amon's army. Gameplay-wise, they're a legacy faction for Starcraft I Zerg, and are more of a horde faction than a rushing faction. They also have a lot of different caster units based on the defiler and the Brood War-era queen.
Primal Zerg: Decided to add these guys. Basically a tankier Zerg, using the primal variants found in Heart of the Swarm, along with some variant upgrades that were available in that expansion.
Protoss Daelaam: The largest Protoss faction, a fusion of the High Templar and Dark Templar. Currently ruled by Artanis, and focused on destroying Amon's forces and uniting the Protoss. These Protoss cut their nerve cords after Zeratul convinced Artanis that Amon was behind their ascension and will use the Khala to control all Protoss. Because Amon managed to take control of some Protoss, the Daelaam is now busy trying to fix that mess. Essentially identical to Starcraft II Protoss.
Protoss Empire: High Templar religious fanatics that do not want to associate themselves with the Dark Templar and refused to cut their nerve cords. They subsequently fell under the sway of Amon, and took half the Golden Armada with them. and are now in constant conflict with other Protoss factions. They also managed to take the arkships from Aiur (they did have Amon's - and thus the Overmind's - permission), and are using those to terrorize the sector. A very traditionalist faction, they are naturally the legacy faction for Starcraft I's Protoss. They are slow heavy hitters, exemplified by units such as the dragoon or the reaver.
Tal'darim: Once Protoss stoner cultists that are under Amon's sway, they are now an independent faction who don't need no Dark God after now-Highlord Alarak killed the last Highlord and revealed the lie of Amon's promise of ascension. While some Tal'Darim still don't believe Alarak, none of them dare question his will or challenge him to Rak'shir. Alarak wants to destroy Amon, but he's unwilling to work with others because he's an arrogant bastard. Hostile to just about everybody, but particularly the Terran Dominion, which is trying to secure terrazine for its Spectre program. Gameplay-wise, focus on spellcasting units and powerful infantry enhanced by terrazine gas, and their versions of units tend to have higher offense than the baseline Protoss units.
Purifiers: Ancient weapons that were developed by the Protoss, and then imprisoned after they rebelled for their mistreatment under the Conclave. Artanis reawakened the Purifiers on Cybros, and after destroying the Zerg on the forest moon of Endion[1], agreed to join the Daelaam's war against Amon on the condition that they remain independent and respected by the Protoss. Their units are good at avoiding damage or reconstructing from them, they have lots of colossi, and other cool things.
Nerazim: Dark Templar who do not want to "submit" to the Khalai, they oppose the other Protoss factions. They are led by the Dark Archon, Ulrezaj, and they want the Khalai off of Shakuras and destroyed. They're even willing to work with Amon to do it. Probably the most guerrilla faction, focusing on stealth infantry and dirty tricks. They also have Dark Archons and like taking control of worker units from other factions because that's fun.
Xel'Naga: Oh yes, the "fourth faction." Basically Amon's (one of the last Xel'naga) personal army, composed of various Protoss/Zerg hybrids and Xel'Naga automatons. Amon plans basically killing everything and ending the "infinite cycle," which he blames is the source of all suffering and conflict in the universe. They're a turtle faction: slow to get going, but once they do, watch out. Their first units are weak, slow scouts, but once they get to higher tech tiers, tremendously powerful units come out. Their units are slow, so good micro would defeat them.
Greenskins: Natives of the planet Draenor, a world from beyond the Void that has been transported to the Koprulu sector by using Void technology to throw their entire planet into this dimension. Referred to as "greenskins" because of their green skin, they aren't humanoid at all, looking more like lizards crossed with centipedes. Apart from Void tech, they're on the low-tech side, with rusty, ramshackle weapons that wouldn't look out of place in a post-Soviet boneyard. They're proud and noble warriors, but they are getting into fights with all of the other Koprulu sector factions because of misunderstandings. They're also running away from some scary Void entities, shit that would make Amon run the other way. Gameplay-wise, these greenskins are on the choppy end of the shooty-choppy dichotomy. They're middle of the road with regard to numbers and base stats: they shouldn't be able to field the same masses of bodies as the Zerg, and they should lose one-to-one with the Protoss. In a way, they're a bit like the Terrans, but they're on the other end of choppy vs. shooty. While the Terrans have one melee unit (the firebat), all of the orc's infantry are melee save for one. To facilitate this, the orcs are pretty sturdy. Their units generally take a lot of damage before going down, but they can't actually hurt you until they're in melee range.
[1] Subtle, Blizzard.
Related content
Comments: 43
ScarletMarine [2018-03-25 01:08:06 +0000 UTC]
I liked the UED and the Confederacy only because of, respectively, Admiral Gerard DuGalle and Antonia Tygore. Where the Old Family heirs/scions and their servants, friends and guards still alive?
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RvBOMally In reply to BeatEdgySilver [2017-11-03 01:42:03 +0000 UTC]
I’m not familiar with it. Care to link it here?
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RvBOMally In reply to AlexJudge [2016-12-08 02:19:38 +0000 UTC]
Not in a long while. I've just been reading articles and watching gameplay videos.
👍: 0 ⏩: 1
AlexJudge In reply to RvBOMally [2016-12-10 18:22:45 +0000 UTC]
Really?
But you do have it right?
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RvBOMally In reply to AlexJudge [2016-12-10 21:29:12 +0000 UTC]
I have Wings of Liberty, which I haven't played in years.
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AlexJudge In reply to RvBOMally [2016-12-10 21:33:11 +0000 UTC]
Neither of the next two? Many you are missing out.
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RvBOMally In reply to AlexJudge [2016-12-10 21:35:28 +0000 UTC]
Yeah, it's been a while. I was never good at Starcraft, and after WoL came out I was focused on other things.
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Rawflesh0615A [2016-05-19 23:33:07 +0000 UTC]
UED, Dominion, Kel Morian Combine, Umojan Protectorate, and SOF. Are all the same head.
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Kwlstrybro [2015-12-29 22:05:14 +0000 UTC]
The Terrans most certainly do not occupy 3/4 the Koprulu sector, what the heck? Especially between Umoja and Kel'moria, those two factions are so miniscule compared to the rest. Heck, most Kel'morians are just pirates, and a lot of Umojans work for Valerian (as seen at the start of HotS). Instead of having those two seem to dominate a large portion of that area over there, maybe just combine them all into "other Terrans", because there are a couple planets that aren't really affiliated with any faction (like Deadman's Rock, or supposedly Mar Sara before the Dominion/Zerg came), even if they are just puppets of the Dominion. Also, the Confederacy was wiped out, if they work for Narud then just call them by their new name, Moebius Corps.
You say Kerrigan was never de-infested, which pokes a whole lot of holes in your story. When the Keystone purifies her in WoL the power was used to fuel Amon's rebirth, so if that didn't happen Amon couldn't have revived without some other means. You may need to find a different source for that power, my suggestion is to change how you used Ulrezaj. He's not a "Nerazim" at all anymore, he's the former ruler of the Tal'darim and by extension probably a servant to Amon. He's also very powerful. Be creative.
Another matter is that Kerrigan was the undeniable ruler of the Koprulu sector at the end of Brood War. She did pull back her forces, but she never surrendered the planets she had claimed (that was explicitly stated in the lore). If anything she should own half the sector, maybe split between her and the Overmind (who basically serves Amon anyways). You're also missing Zerus, which should be off in the corner somewhere.
Then there's the Protoss. If Amon is able to take hold of the Khala the Daelaam is screwed and the "Protoss Empire" owns basically everything, unless Amon is defeated in this timeline as well, in which there is no Khala at all and thus the Protoss Empire doesn't exist (they also don't get an Arkship, the Spear of Adun is the only surviving one). Sorry about that. They're easily replaced though, since Artanis likes using antique Protoss tech in LotV it pretty easy to divide the units between the Tal'darim (Motherships Scouts and stuff) Daelaam (Reavers Dragoons and Corsairs) and Purifiers (Colossi and Tempests).
I apologise for the criticism, your overall design is pretty cool. The work you put into it shows
👍: 0 ⏩: 1
RvBOMally In reply to Kwlstrybro [2015-12-30 03:32:53 +0000 UTC]
This is going to be disappointing, but I used a Koprulu Sector map I found online (made before the release of SCII, IIRC), and just matched system names to factions based on what was on the Starcraft wiki. So I was just following their lead.
I'm aware the Confederacy was wiped out; I have them surviving here as a callback to the first Starcraft. So, they aren't Moebius Corps.
I added Ulrezaj at the end after watching LotV campaign playthroughs, and I wanted to have a hostile Nezarim.
I mentioned in the description that Kerrigan's victory was less complete. I should have been more specific: she basically prevents herself from being squished like a bug and manages to conquer a few bits. So, I'm not following the lore much in these matters. As for Zerus, the basemap I was using didn't have it.
The Protoss Empire was a relic of the older map, and I decided to keep them around as Amon-controlled Protoss. The rest of the Protoss severed their nerve cords because Artanis heeded Zeratul's warning that Amon would use it to control the Protoss. Aiur, and the Spear of Adun, are under the Protoss Empire's control in this timeline, not the Daelaam's.
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AllVideosOwn [2015-12-13 17:39:54 +0000 UTC]
Had no idea you play StarCraft. I'm loving all of this.
Rooting for the Greenskins though. *coughs* Work, work.
👍: 0 ⏩: 1
RvBOMally In reply to AllVideosOwn [2015-12-13 18:39:57 +0000 UTC]
Well, I played it back in the day, and I've played some Legacy of the Void. I'm complete shit at the game, though.
👍: 0 ⏩: 1
AllVideosOwn In reply to RvBOMally [2015-12-13 20:31:03 +0000 UTC]
Same. The cheats don't even work unless you're in the campaign... bloody AI and their bloody having twice your economy... related grumbling
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GreenCauldron08 [2015-12-11 05:46:39 +0000 UTC]
Why are there two star systems named Avernus?
👍: 0 ⏩: 1
RvBOMally In reply to GreenCauldron08 [2015-12-11 18:13:41 +0000 UTC]
Because I screwed up.
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Kae-des [2015-12-01 08:55:22 +0000 UTC]
DUDE !!! That's PERFECT the greenskins race is EXACTLY what i did imagine for a possible 4th race in a possible sc3 ( a primal race who fight in melee with rocks and axes etc.. ( because that"s the only thing Starcraft doesn't have , they have the robots , the high techs , the marines etc.. but they need a race who is very primal and not turn on technology at all and yes Zerg are very turned on bio''technology" ) and who in my opinion would tag team with the animals of the planet to make a better faction ) . You should really send this to Blizzard someday ( it might be the idea that they would inspire on to creat the new race ) , the background story is great , it makes it lore friendly , i was not abble to find the way to put this race in the continum and the logic of the lore and you did , AMAZING ! Again gratz dude , this is really amazing , I LOVE IT ^_^
Ps : how about the Greenskins somehow going on Zerus and make friend with the primal Zergs . They would '' lead them '' and make a new faction .
👍: 0 ⏩: 1
RvBOMally In reply to Kae-des [2015-12-01 17:52:06 +0000 UTC]
The Greenskins actually have tech akin to what we had in the 20th century. As for making friends with primal Zerg...my understanding is that the primal Zerg would just try to eat them.
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YRPOtaku169 [2015-12-01 04:47:24 +0000 UTC]
I love #9. The whole thing is just so full of little easter eggs. Excellent job.
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RvBOMally In reply to YRPOtaku169 [2015-12-01 05:55:56 +0000 UTC]
Thanks! I wanted to be really snarky with this one.
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RvBOMally In reply to MrImperatorRoma [2015-12-01 17:54:52 +0000 UTC]
I always hear the announcer going on about pylons when I play Protoss, because I suck at the game and keep getting supply blocked.
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MrImperatorRoma In reply to RvBOMally [2015-12-01 19:48:05 +0000 UTC]
Never played SC, but aren't these Pylons supposed to serve a similar function to CnC Tiberium Silos?
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RvBOMally In reply to MrImperatorRoma [2015-12-01 19:59:23 +0000 UTC]
They provide supply, which increases the amount of units you can field at a time. I don't know how Tiberium silos function.
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Laputa-Scorefinger [2015-11-30 20:51:42 +0000 UTC]
Man, I don't get any of this lore at all. The last RPG I played was Emperor: Battle for Dune ... God I feel old. (Yes I know the first Starcraft game preceded Emperor, but whatever. The franchise is still older!)
Speaking of that game ... are you a Frank Herbert fan? Considering how many different sci fi franchises you've reworked, it'd be interesting to see something Dune-inspired.
👍: 0 ⏩: 1
RvBOMally In reply to Laputa-Scorefinger [2015-11-30 22:58:44 +0000 UTC]
I read Dune way back in the day, and I barely remember anything from it except what's memetically spouted all over the Internet. As for how I'd reimagine it, it exists. It's called Warhammer 40K.
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BobMumby In reply to RvBOMally [2015-11-30 23:51:17 +0000 UTC]
Ooooh. Dangerous. My dad is not a fan of how Dune translated to film and pictured it in his head as aesthetically very utilitarian/Buck Rodgers, just couched in aristocratic terms. He likes the film on its own terms, but not in terms of its translation from a novel.
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RvBOMally In reply to BobMumby [2015-12-01 05:56:41 +0000 UTC]
I haven't seen any of the Dune adaptations, but I have heard that they're really crazy.
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Laputa-Scorefinger In reply to RvBOMally [2015-11-30 23:29:34 +0000 UTC]
You're dead to me.
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RvBOMally In reply to Laputa-Scorefinger [2015-12-01 00:05:48 +0000 UTC]
What did you expect?
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Laputa-Scorefinger In reply to RvBOMally [2015-12-01 13:32:26 +0000 UTC]
Eh, I'm just joking around. Seriously though, I think you'd like the books. And if you're on a time budget, both David Lynch's movie and the 2000 mini-series are good fun, although the latter is the more faithful adaption.
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RvBOMally In reply to Laputa-Scorefinger [2015-12-01 17:54:00 +0000 UTC]
I know, I meant what did you expect for my take on the Duniverse? It's going to end up looking a lot like 40K, because 40K already stole a ton of its backstory from Dune.
I did play Dune 2000 way back in the day, and I'll have to re-read the first book to see if I want to read the others. I have heard that the "prequels" suck, not unlike a certain other science fiction franchise that prominently features a desert planet.
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Laputa-Scorefinger In reply to RvBOMally [2015-12-01 19:04:23 +0000 UTC]
The diplomatic way to express the fan consensus is that the Brian Herbert/Kevin J. Anderson books (prequels as well as Hunters of Dune and Sandworms of Dune, the supposed concluding volumes of the original series) should be considered fanfiction. As for the actual Frank Herbert books, they're good if you're okay with people talking and thinking a lot. If you just want to get the general gist of the concepts, factions and characters involved, reading a few reviews and summaries and browsing some forums and wikis is a decent enough substitute. (Don't kill me, purist fans! )
One idea I had for a Dune "adaption" would be to put the whole shebang on historical Earth, with the Corrino Empire and the God-Emperor and the Tleilaxu and the Fish Speakers and Honored Matres and whatnot (depending on period) gradually developing from historical countries and organizations. I don't know which of the many Western and Middle Eastern civilizations would make the best "soil", though ... hmm. Yeah, idea needs more work.
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RvBOMally In reply to Laputa-Scorefinger [2015-12-02 21:20:25 +0000 UTC]
Arrakis should be in Mesopotamia, naturally.
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RvBOMally In reply to BadgingBadger [2015-11-30 20:51:02 +0000 UTC]
I changed quite a few things.
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