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Ryuukei8569 β€” Sensors

Published: 2019-10-07 20:00:04 +0000 UTC; Views: 1373; Favourites: 44; Downloads: 0
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Description Something I find that is not always detailed on spaceship designs is their sensors and communication systems. I have also notice how a lot of sci fi settings seem to under rate warship fire control systems, instead focusing mostly on just raw firepower and protection. Well I am not doing that as I like to model sensor and communication systems as much as the weapons.

Sensors are generally split into multiple types.

The large turreted sensor on the closest ship is a long range anti ship missile director, so it is only present on ships that use long range anti ship missiles, which is why the fleet escort and the defense monitor lacks it. It is also the most expensive type.

The globular structures are area search sensors. These actively scan the area looking for things, but they are not precise enough for fire control.

The sensor panels on the main tower just below the turreted sensor is the medium range phased array style fire control sensors, designed to direct gunfire and defensive missiles.

Each gun turret also possesses it's own sensors, and although they are somewhat difficult to distinguish, ships also possess an array of passive sensors, which I will describe in more detail in a later post.
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Comments: 11

LUCAS-REDESIGN [2019-10-11 11:36:15 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I can get you to the next level, but this depends on where you are now and how ambitious you want to be.
1. Your models are a little blocky but nice.
2 Details like weapons tactical thrusters and bridge etc are also good.
3.The render system you have has been put to good use with reflective surfaces
and lights to make your model to pop.

However compared to most of the scifi modeling world out there you have barley left the starting block.
Improvements
1. Take away the panel lines along the ships edges they are too thick and it gives
the model a cartoon appearance, rather make thinner lines over the general
hull and don't forget "greables"
2. find some cool hull textures, this adds to ship detail and helps to add realism.
3. Look for more exciting backdrops that include planets and moons etc, a plain
star field background makes the ship look very lonely isolated and dull.
4. Find the beauty angle and bring out the absolute best out of your ship when
making a render, the third ship here is off and somewhat destroys the
presentation.

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Ryuukei8569 In reply to LUCAS-REDESIGN [2019-10-11 19:24:15 +0000 UTC]

Here is a little hint when critiquing, Ask the Artist's intent before you start going off on a rant. your less bound to make mistakes. I see far too many people give out useless critiques because they dont know how to critique properly or failed to ask for context.


1. the lines are intentionally that size, and these ship models are eventually intended to be used in my webcomic, and thus I am more concerned about making them fit as closely as possible with my normal 2d Drawing style, rather than making them a carbon copy of most random Sic fi ship designs on the internet. Also, i fond too many Sci fi artists, when making a Sci fi ship add pointless greebling and forget that they are designing a piece of military equipment. Look at any real world military vehicle. Anything stuck on a military vehicle is there for a purpose, not to make the thing look cool. As far as I am concerned, most greebling is little more than pointless clutter. And again, I am not out to make my ships look like everyone elses.


2. See above.


3. This is a valid point, however, I am already working on this for future works anyway.


$. valid point, but also to a point, its a matter of taste and opinion.



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SlingBlade87 [2019-10-26 00:43:23 +0000 UTC]

Hmm, interesting piece and nice attention to detail on things like the sensors across the ships. That's so often overlooked.

This formation though brings back some memories and if you'd allow me I'd like to write a scene taking inspiration from your work.

I'd of course link back to your piece and give full credit for the inspiration.

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Ryuukei8569 In reply to SlingBlade87 [2019-10-26 00:46:35 +0000 UTC]

Sure thats fine, i don't mind

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xenon132 [2019-10-07 23:55:40 +0000 UTC]

Great details

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AngelisGoodwen [2019-10-07 20:53:10 +0000 UTC]

Not bad, not bad at all!!

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mdbruffy [2019-10-07 20:48:28 +0000 UTC]

If you like to get into tactics and the behind-the-scenes concepts of the weapons systems, then you should read the Honor Harrington series by David Weber. He likes to write his space conflicts with the more realistic feel to them.

Amazon has good used copies for less than new. here's the link to the first book in the series:


www.amazon.com/Basilisk-Statio…

πŸ‘: 0 ⏩: 1

Ryuukei8569 In reply to mdbruffy [2019-10-07 23:10:52 +0000 UTC]

I have read his starfire series of books and I am aware of the kind of detail he likes to get into.

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mdbruffy In reply to Ryuukei8569 [2019-10-07 23:30:27 +0000 UTC]

I admit it can be a little much sometimes. He has - finally- finished Honor's story, though. Now, when I go back and re-read the stories, I skip over the technical details.

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Ryuukei8569 In reply to mdbruffy [2019-10-14 15:32:52 +0000 UTC]

Yeah I know when I do my sci fi writing, I dont want to go into too much technical detail, but at the same time, not having any at all can be it's own problem

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mdbruffy In reply to Ryuukei8569 [2019-10-14 15:46:47 +0000 UTC]

That's true too. It can be hard finding the right balance.

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