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salshep — Rehab for Roleplayers - Part 1
Published: 2010-07-22 07:28:19 +0000 UTC; Views: 8090; Favourites: 84; Downloads: 34
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Description Welcome to Rehab for Roleplayers, a series of articles aimed at helping roleplayers more successfully make the transition into writing fiction.


Part One: Your Syntax Has Been Eaten By A Grue


The term 'syntax' pertains to the rules of grammar and sentence construction in any given language.

I'm starting this series with a discussion of problematic syntax because passively constructed sentences and/or wrenched and unnatural sentence structure are the number one signpost which will identify a writer as having spent a lot of time in the RP world.

Wrenched or passive syntax is also the number one 'crime against fiction' committed by the average roleplayer while attempting to cross over into fiction writing.

I'll now explain the difference between the active and passive "voice" in sentences, and why active sentences are far more desirable in fiction.

An active sentence makes the subject of a sentence the focus of action.  A passive sentence focuses instead on the verbs, which can make the subject and its actions unclear.

Example 1: Typical use of passive 'voice'.
"The sword was swung mightily, wielded by the powerful arm of the Xilbian Knight."

Example 2: Here's the same sentence, in an active 'voice':
"The Xilbian Knight swung his sword in a mighty arc."

Example 3:  Let's make that a passive sentence again:
"The Xilbian Knight's sword was swung in a mighty arc."

- We need to read all the way to the end of the first sentence to discover who is doing what, and to whom both the arm and the sword belong.

- In the second, we know right away whose sword it is, and the action is therefore more direct and immediate, which generally equals a more engaging experience for the reader.

- In the third example, it's not clear who or what is swinging the sword, even though we are made aware that it belongs to the Xilbian Knight.

Very few successful authors habitually use passive voice. Those who do are very aware that they are doing this, and are making a deliberate stylistic choice. I can guarantee you, though, they've also spent a good deal of time mastering the basics of writing in an active voice before presenting skewed syntax to their editors.

There are three exceptions to the "active voice is better" rule. Here's a list of them, from the website of New York's Empire State College:


1. when the actor is unknown or unimportant:
"Every year millions of people are led to believe they will win the sweepstakes."

2. when you want to draw attention to the person, place, or thing being acted upon:
"John Kennedy, Martin Luther King, and Robert Kennedy were all assassinated in the same decade."

3. in writing which requires an impersonal voice, such as scientific writing, which often describes procedures--and not the individual who carries them out:
"The beakers must be filled with the chemical solutions and monitored for three-hour intervals."


Another problem I commonly observe in roleplayer's writing is inversion, or "Yoda-speak" as I like to call it, where people wrench the proper structure of a sentence, usually to make their writing sound "more medieval" or dramatic.

Example: "On the Hill of Doom, they made their stand."

Rather than: "They made their stand on the Hill of Doom."

Now, example one has got a heroic ring to it and really, I wouldn't have a conniption about finding a sentence like that at the crescendo of a major plot arc in a novel.

Let's look, however, at an example of where inversion doesn't work at all:

Example: "In the doorway, on which he discovered arcane and carven cosmic sigils, Lockjaw, the ham-fisted barbarian, stood."

I am sure you can see why this isn't working as a sentence, even though it may have been an exciting RP post. Imagine an 8000-word story - or worse, an entire novel - filled with sentences like that. How tedious would it be to read, after a while?

And look at all those commas! If your own sentences have as many clauses (places where commas are needed) as the sentence above, you can be pretty sure you're writing in a passive voice.

Now, just so you don't think I'm sitting in judgment of anyone, I'd like to offer one of my own really old RP posts up for scrutiny. I have bolded all the obvious "crimes of syntax", including the sentences and phrases which constitute passive writing and inversion. I have probably missed a few, as well, but you'll see my point:

Tenebrae was hovering in the entrance of the crumbling castle gatehouse. Wrapped in shadowy cloth from head to toe as she currently was, all that might be seen of her - were anyone fool enough to come between the hunter and her prey - would be the pale gleam of her smooth forehead, and a pair of intensely pale green eyes that glinted in the pre-dawn's greyish light.

The object of her scrutiny was a shadow himself - a rather short, rotund shadow shuffling from foot to foot and slapping his arms in a bid to keep himself warm, now and then stepping forward from the roadside onto its packed-earth surface to peer toward the west. His breath plumed white in the ill-lit morning as he heaved a sigh. The coach was late, and the merchant had important business to tend to in the markets. If he missed the boat, surely the whole deal would fall through, and cost him and arm and a leg in the process. Rubbing the back of his hand across his balding brow to clear it of the misty damp gathered there, the man scowled and trundled back to the grassy verge not far from an unkempt path that led to the remains of a mage's arcane keep. And, like a trapdoor spider in its lair, the necromancer was waiting.

Ivory fingers appeared against the door's edge as she pushed it open.
A looming creak from the rusty jamb had her grit sharp, white teeth - surely the man had heard, and the jig was up? But no, he was safely oblivious, intent on his warmth-seeking foot-stamps and arm-slaps. The subtle noises of the world were not something the coarse businessman was prone to paying heed to anyway. So it was that Draggard the Merchant was very surprised to find his airway abruptly obscured by the passing through it of a diamond-dust coated garrote, wound tightly about his fat neck and torn backward with the brutal strength possessed by his vampiric nemesis.

Tene was glad the garrote's method, along with Draggard's overfed body, afforded her shelter from the arterial spray of blood which arced from his throat to spatter the pale clay of the road. It wouldn't do for her to be dripping gore if she should chance to meet up with her Cap'n now, would it? The merchant's body fell heavily to the ground. The necromancer side-stepped his gurgling carcass as it dropped, and wasted no time in rifling through the man's belongings. Clearly, it wasn't a feed she was after. The slender black box the vampiress 'liberated' from a pouch inside the former Draggard's cloak was the prize she sought.


Fact: I would wholeheartedly cringe were anyone to critique this post as part of a piece of fiction. But you know – as an RP post, it isn't all bad. It was certainly fun to write, and my RP partner enjoyed responding to it.

It is not, however, a good piece of fiction, or even an example of decent writing. It is certainly evocative, though, which is what you want from a roleplaying experience.

But then, roleplay is not the same animal at all as fiction, and operates under a completely different set of circumstances.


(.In Part 2, I'll be exploring various structural differences between fiction and typical RP-style writing, as well as some general problems roleplayers face when starting out as fiction writers.
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Comments: 46

I-Am-Madbat [2018-08-28 00:45:18 +0000 UTC]

Yeah, Passive voice is my special weakness. I do a great essay. I've aced university assignments by snazzy essays, but fiction? Nope.

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salshep In reply to I-Am-Madbat [2018-08-28 03:13:26 +0000 UTC]

Passive voice is such a bitch! 

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I-Am-Madbat In reply to salshep [2018-08-28 03:18:24 +0000 UTC]

I think a lot of my trouble with it is that I tend to see scenes I'm writing about in the third person, I'm not usually an active participant, if that makes sense. So I tend to describe it third person. Now that I know I do that, I have a few tools that spot all that, and I can re-write them. The Hemmingway editor is handy for self editing. 

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leumas11 [2012-07-05 18:54:54 +0000 UTC]

great article, I am currently writing my first novel, coming from an rp background and I never would have even thought about this. I will have to read back through the couple of chapters I wrote and see if I am guilty of any of this haha

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TheWickedKid [2011-09-01 11:26:30 +0000 UTC]

I do have one small beef with this: Yoda-speak can work when used sparingly or in short sentences. I spent most of my life being told by my English teachers to vary sentence structure. That applies for everything. If flipping clauses around helps, then flipping clauses around helps.

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salshep In reply to TheWickedKid [2011-09-01 12:11:11 +0000 UTC]

Oh I agree. I'm not saying to -never- use it. But when it's every sentence it gets a bit much, and I do see a lot of that in roleplayers new to fiction.

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TheWickedKid In reply to salshep [2011-09-01 19:21:56 +0000 UTC]

I dunno, maybe the site I'm on just has higher standards than everyone else; but we mostly don't have much problem with people going over-the-top with yoda-speak and thesaurus rape; we have a few people who don't use the best grammar, or throw in run-ons every now and again, but that too gets beaten out of them. Usually those people get eaten alive when I see their applications, leaving them to either shape up or get gnawed on until they do. Or they just leave.

Actually I've found my roleplaying uses very little passive voice or repetitive sentence structure. I blame my 7th/8th grade English teacher. And I may or may not be imposing this on our newbs when I review their applications.

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Goregoat [2011-08-31 07:43:45 +0000 UTC]

These have been very interesting to read!

I'm part of staff on one of the oldest text based MMORPG around the 'net. Its so old that its still in pixels, but well loved even so. Some of the roleplayers are absolutely stellar, but we have a few that like to say things like 'auds instead of eyes, or worse yet: oculars. It really does get ridiculous. A few just elaborate a little too much. A dear friend of mine indulged in taking about five lines to describe perspiration on the glass of his drink. Not even kidding. He has quite the elitist spirit, too. I think I use too many commas now and then, but I do know a few people who don't seem to understand what commas even are or what they're for, and when reading their posts I feel out of breath by the end of it. Although some things done in RP aren't necessarily wrong, they are when it comes to writing fiction and you've pointed all of it out quite wonderfully. This is definitely something to look up again if I ever feel like putting my fiction-writing hat on. Great work!

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salshep In reply to Goregoat [2011-09-01 12:09:50 +0000 UTC]

Thanks so much! Glad you enjoyed them.

Oh, gods - oculars. >< And hues? Orbs just cracks me up, though.

Note me a link to your game? I'd like to check it out.

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Uirriamu [2011-08-31 03:19:07 +0000 UTC]

This set of rules leaves a sweet taste on my tongue. As a writer and illustrator, I often train younger artists in my office on the side, and end up having that...role player feel. I actually ended up sending a link to these to one of my best "students" recently. Another thing is, in some languages, passive speech sounds more fluid by connotation, so there was always that. I, for example, could take a sentence and show how passive might be common.

あたしのは、買い物にした。
This would be, "As for me, I went to buy things" or "On the subject of me, went shopping." - This is also very common when I work with ESL writers, and I find it fascinating how in every language, there's a way to write that sounds smooth and rolls past the mind.

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salshep In reply to Uirriamu [2011-09-01 12:06:49 +0000 UTC]

Indeed. I'm really pleased you passed this along, rather an honour.

And yes, passive speech is quite okay in several other languages - where, I suppose, it isn't really 'passive'.

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Uirriamu In reply to salshep [2011-09-01 14:38:43 +0000 UTC]

Indeed language is a difficult and varied subject to pin a style on.

Of course, it's a very well done article, while I myself would have trouble not being a bit colorful and critical in teaching.

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nakiEmina [2011-08-31 03:01:48 +0000 UTC]

This is cool. I actually recommend this to my friends. :3

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salshep In reply to nakiEmina [2011-09-01 12:04:44 +0000 UTC]

I'm really glad you did. Thank you!

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icantthinkofaname-09 [2011-08-31 02:42:10 +0000 UTC]

Interesting. I neither write nor role-play, but interesting nonetheless. I just wanted to comment on the fact that I think it's kinda funny that almost all of the comments on this piece are (more or less) grammatically correct.

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salshep In reply to icantthinkofaname-09 [2011-09-01 12:04:18 +0000 UTC]

Well, that's the weird thing. Most roleplayers I know are very literate and read a lot, and know how language works and when it doesn't - but when they write fiction all the rp habits kick in. Force of habit, I guess, and how we wire our brains out of those habits.

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TiaTheMega-Fan [2011-08-31 01:35:49 +0000 UTC]

Mmm. I'm a horror writer, and in my exprience lots of details are a good thing, especially in my preferred line of horror stories, creepypasta. Usually they're short stories, and it pleases some of us readers of such things to have one that is long and full of details about whatever scary thing is happening, as it puts you directly in the subject's shoes.

I'm attempting to write one about my favorite game growing up as a child, Magical Starsign. ((Unfortuantely, it isn't very popular. It's kind of sad for me. It's really a great game that manages to stay lighthearted quite well, which I enjoy.)) Seeing as it's not very popular, I've found myself quite the deal in describing the setting, heroine, and the antagonists of the story. :\

Yet to keep it proper and not quite so droning, I have to keep it short and gripping.

I'm really struggling with getting enough details, but still keeping it a short story. Would you mind giving me a few tips, if you can?

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salshep In reply to TiaTheMega-Fan [2011-09-01 12:02:44 +0000 UTC]

I can try - I'm not on as much as I'd like atm but feel free to link me a story in a note and I'll try to comment asap.

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ElyLightbringer [2011-08-30 23:08:06 +0000 UTC]

Hrm.. I don't know. I read some of the examples of the RP stuff, and even though I'm an RPer, it sounded weird to me and I had to read it several times just to understand it. I guess since I was a writer before an RPer, I try to RP as if I was writing.

Haven't finished the series yet, but it's good so far.

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salshep In reply to ElyLightbringer [2011-09-01 12:01:34 +0000 UTC]

I do the same these days, but it depends on where I'm playing. Some places, its easier to go with the flow and mangle language to have fun.

I hope you enjoy the rest.

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Nite-Lik [2011-08-30 23:03:26 +0000 UTC]

I like this post since I know what you're talking about. I'm a Storyteller (Dungeon Master) but I have been a player from time to time and I have seen what you say and it not only affects how people write but their way of speaking when they are telling the story as well. Before I got into RPGs I once saw my friends playing. Their Dungeon Master was from another country so his accent sounded a bit like Bela Lugosi's. My friends being new to RPGs themselves thought that this was cool and that he did that so the story would sound even cooler and when they started doing their own games they tried to talk like him! Boy did they sound like a bunch of dorks! When I master a game I don't try to make what I'm saying more majestic I just let players know what is there. Example: You see a big castle in the hills and it's surrounded by a huge moat and you can see movement in the moat. I really don't think I have to say: Behold! There is a mighty castle the likes you have never seen before! You witness a foul stinking moat the kind not seen since the dawn of the Elven Kings and Alas! There is something sinister dwelling in the moat! to grab my players atention. What moat is not foul? What is going to be inside that is not sinister? You don't have to do none of this to make your game exciting.

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salshep In reply to Nite-Lik [2011-09-01 12:00:15 +0000 UTC]

Haha, theatrics can be fun sometimes, but get a bit irritating when it's constant. Imagine a whole novel written like that? =O

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Nite-Lik In reply to salshep [2011-09-02 07:18:37 +0000 UTC]

Oh man that would really be annoying!

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LePalindrome [2011-08-30 21:10:44 +0000 UTC]

>.> I think RPing broke my writing. Thank you for making this so I could figure this out

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salshep In reply to LePalindrome [2011-09-01 11:56:42 +0000 UTC]

It broke mine, too. ><

But gosh it was fun.

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luckynesu [2011-08-30 16:30:59 +0000 UTC]

somehow the wrong syntax reminds me of japanese. i have to reverse all the words in japanese sentence back to front when i want to translate it. mm i wonder if it means anything?

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salshep In reply to luckynesu [2011-09-01 11:58:44 +0000 UTC]

I call it Yoda-speak. xD And passive voice works in rp because it gives a greater sense of involvement, I guess. In fiction, it just looks odd.

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ShineeSerenDipity [2011-08-30 09:25:48 +0000 UTC]

This is extremely helpful! Though I'm not an RP writer, I am a beginner in the writing field. This information has really helped me learn a few good basics, I'll definitely have to check the rest out! You even make it fun to read

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salshep In reply to ShineeSerenDipity [2011-09-01 11:56:05 +0000 UTC]

Haha, I didn't want it to be boring - we all had English classes for that. Good luck with your writing and thanks for reading!

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Cassaa [2011-02-10 12:09:17 +0000 UTC]

Thak you VERY much! I really need this. :>

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SparrowSong [2010-10-09 16:32:35 +0000 UTC]

Hrm. Some of these aren't crimes of syntax, to me. "Tenebrae was hovering," for example, is not the best word choice ('hovers' is more direct), but it's not passive--a 'crime' of diction, instead.

"Wrapped in shadowy cloth from head to toe [as she currently was]," and "Rubbing the back of his hand across his [balding] brow to clear it of the [misty] damp gathered there," aren't necessarily bad constructions. Sure, we assume the character is wearing clothing already, and they're a bit wordy, but they're still active constructions and these participial phrases can be used to vary sentence structure (and avoid monotony) in a long passage.

Still, solid advice, and enjoyable to read.

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MMBaird [2010-07-24 00:55:27 +0000 UTC]

And thus, the reading continues...

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S7alker117 [2010-07-23 13:11:56 +0000 UTC]

Very nice collection of articles!

I dont do role-play, but you do have some nice tips for the ocasional writer.

Thanks for sharing this

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salshep In reply to S7alker117 [2010-07-23 13:39:09 +0000 UTC]

Oh hey, thanks very much! It's always nice to hear something's been useful.

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S7alker117 In reply to salshep [2010-07-23 14:04:51 +0000 UTC]

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ribcagerebel [2010-07-23 07:06:12 +0000 UTC]

ahaha. i love this. i think the example of your own rp work was really good because it's true, that would be considered good in the rp world but not fiction as literature.

it was really weird transitioning out of rp because it was so much descriptive writing, and then attempting to write an actual story, i never got past the intro because it was so heavy. the words were so pretty, but the whole of it was clutter, which is unfortunate. i still love my characters.

i've met one rper who's actually quite good at fiction and rp, and the transition is hardly noticeable. i think because there's no magic or fights, just lots of sex and personal life influence in her work that makes it easier to transition into literary fiction.

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salshep In reply to ribcagerebel [2010-07-23 09:05:09 +0000 UTC]

I had -exactly- the same experience, transitioning out of rp. I don't know how many stories I started and never finished, for that very reason.

The discipline of poetry has helped me a lot, I think, since piles of heavy descriptors tend to earn one a smacked bottom on the crit sites I frequent.

I'm not sure -subject- is as much an influence as -style- in having ease of transition, though I notice the "teen romance" roleplayers tend to set things in more realistic terms, or at least the ones I've seen do.

albeit I'd rather eat live coals than read teen romance rp ever again

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ribcagerebel In reply to salshep [2010-07-25 05:42:00 +0000 UTC]

haha. sometimes it's good when you get real artists that let themselves "fall in love" and have complex feelings for a persona. but according to the connotation when you say "teen romance," I've dated one and yea, I can't stand cliche.

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ElaineRose [2010-07-22 14:56:34 +0000 UTC]

I'm sorry, but I couldn't help critiquing this one little thing about the RP bit (I wholeheartedly encourage you to skip down, since you sort of said you were not fond of the concept of critique on this--unless you want to count this as the "homework"):
In reading the RP post what really killed me (not the heroic voice or the syntax problems) was the lack of motion. There are people in a place and in past perfect things are happening. I as the reader am not in past perfect (a fine tense, no matter what the Modern Language Association says, the bigots). I am in the now and in the immediate past. Where was the motion? Was this woman just standing in the doorway for all that past exposition? Didn't anyone complain about the draft? How did she walk, where was the movement? Those simple, commonplace movements that layer the scene and make it real to me? Wah! (Nothing against you, I'm sure that's all fine RP talk, even very very good RP talk, but as fiction the voice fails, and I need to say so...) Wait, no, the blood splattered on the road... meaning they weren't in the tavern... I'm confused... That's why I need motion in the scene.

I think the real issue that arises is to learn to role play--walk in your protagonist's (or antagonist's) role, but learning how to say it as they say it. I know that I'm always facilitating caonversations between characters (translation: talking to myself) that help them become more real.

Excellent post, it made me think, and melikes the thinking.

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salshep In reply to ElaineRose [2010-07-22 15:16:11 +0000 UTC]

"but as fiction the voice fails" -- just so.

It -was- a most excellent rp, though. Lotsa fun (I have been blessed for five years with the best RP partner there is, you see). But as fiction, quite correct, it's a terrible, terrible mess.

Your concern about placement here is an issue I'm raising in part 3, actually, so I won't go on too much about it here except to say that the full context of the post is largely missing, and so sense of place suffers for that (fictionfail #21173).

Motion is a mess, and in that you're quite right.

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ElaineRose In reply to salshep [2010-07-22 16:01:28 +0000 UTC]

Part three was quite enjoyable, but I think (because I hold my own thoughts in extremely high regard, you must understand) that eventuallythere should be a point where you mention that in novel writing, we expect to see the simple little things in life. I remember from my time in D&D your clothing was in your kit, it wasn't mentioned (unless it was magical or otherwise important), it didn't change. What characters are wearing can be an issue. I remember how small things didn't figure in the world, like morning routines (not essential to most novels, but a good brick in worldbuilding). Becuase all those bricks in worldbuilding are ~fun~.

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salshep In reply to ElaineRose [2010-07-23 09:01:09 +0000 UTC]

Yeah, I'll get there eventually. There's a lot of ground to cover, and quite a bit of it overlaps, so it';s a bit of a chore making some sort of orderly process of it.

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ElaineRose In reply to salshep [2010-07-24 00:07:21 +0000 UTC]

And I trust you to do it masterfully.

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Arkhein [2010-07-22 14:15:34 +0000 UTC]

Thanks for putting 'Rehab' out here for us to read. It is giving me some food for thought. The only time I really think about active or passive voice is when Microsoft Word begins bitching about it with its nasty little wavy green lines. It makes me wonder what Word is missing - because I just ran this article through the grammar checker and it didn't notice a single instance of passive voice. That is frightening.

But the comma thing, I'll have to argue with you about. Commas are, well, a part of my style, and as such, go beyond mere grammatical rules, and instead, become part of my, as it were, artistic flourish. Um . . . crap. I hate when I realize one of my 'cutesy writing habits' turns out to be a bad habit. Clauses a sign of passive voice? Crap. Crap. Crap.

Crap. I knew I should have paid more attention to that cranky, bitter, anal-retentive English professor in college.

- Ark

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salshep In reply to Arkhein [2010-07-23 08:59:54 +0000 UTC]

Hey, thanks, and thanks for reading!

LoL, commas. They're my literary vice, as was passive voice (was? is?) - becoming aware of it has helped a great deal, though.

I also made war on adjectives in my poetry for a while, though I still love them a little too much - and I notice my prose improved in leaps after that.

I bet that professor was once a laid-back hip dude with a big smile and a lot of beer buddies, until he was exposed to lit students for too long.

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Arkhein In reply to salshep [2010-07-29 14:59:48 +0000 UTC]

Adjectives, really? I've been doing the whole 'hunt and kill adverbs' thing in my prose, but adjectives? Wow. I'll have to pay attention to that.

You are probably right about the professor. In my brief stint as a magazine editor, I accumulated a lifetime of bitterness and anger towards writers. I don't want to imagine what a lifetime of editing would have done to my soul.



- Ark

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