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samburley — Gorge Wurm

Published: 2009-11-05 05:15:51 +0000 UTC; Views: 30233; Favourites: 873; Downloads: 656
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Description © Sam Burley - Do not use without permission

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Feel free to email me at sam@samburleystudio.com - Don't send notes here on DA because I tend to miss them.
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Thanks for looking!
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Comments: 68

Gojira2006 [2010-11-20 00:22:32 +0000 UTC]

Wow - amazing perspective & action . . . !

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Vengar77 [2010-10-20 00:13:34 +0000 UTC]

Man, you should try and get into doing art for Magic, The Gathering!

You would blow them out of the water!

P.S You rock! and keep it up!

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lion794 [2010-08-29 22:07:55 +0000 UTC]

oh my god o,O! scary to see in night ;D
20/10 best dynamic ever

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samburley In reply to lion794 [2010-08-30 00:16:55 +0000 UTC]

Thanks!

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lion794 In reply to lion794 [2010-08-29 22:08:32 +0000 UTC]

10/10*

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Beastialman [2010-04-13 02:16:27 +0000 UTC]

Can I use this illustration for a Custom Magic the Gathering set I'm putting together? It'll be an inspired artwork set.

I'll give you full credit (artist name on the card and in artists comment).

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sb51075 [2009-11-06 00:00:42 +0000 UTC]

I really like your rendering style and I think that this is a good image. As you have asked for serious criticism on it, I have some thoughts on it for you. I hope this helps.

1: The shape of the worm and the explosion on the ground lead me to think that the worm is coming up and directly towards the viewer. However the saliva and the skin flap(?) on the left side suggest that it is falling to the right. I think that if you contoured these two things to follow the general shape of the body (like the skin flaps on the right and top) the effect (exploding out of the ground) would be heightened, I think this would also create more "flow" to the overall composition.

In your image, the creatures mouth is the main focus, and your composition spirals off of that. These two elements(skin flap and saliva), break the spiral, forcing the viewers eyes to see only the mouth and head of the worm, which defeats the point of painting a scene like this.

2: another composition issue for me is the top eagle on the left side. Due to how dark its body shadow is, and the fact that it crosses in front of the angled mesa peak at almost a right angle, it makes a natural stop in the composition. As your eye wants to follow the spiral of the main composition this "stop" is a distraction pulling it away and breaking the natural flow yo created.

if this eagle was banking more to the left and not crossing in front of the mesa, it would fit the composition better by accenting the spiral (flow)instead of competing with it.

3: One last thing. I would increase the saturation of the worms mouth somewhat to help separate it more from the background. Right now the sky has the most vibrant color, but that's not the focus of your image, the creatures mouth is (and should be). And/Or you could try a little edge lighting on the right side of the worms mouth.

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samburley In reply to sb51075 [2009-11-07 23:26:50 +0000 UTC]

Thanks man! You said some great things, and took the time to spell everything out clearly and specifically. It was a huge help and I really appreciate it.

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sb51075 In reply to samburley [2009-11-08 00:41:34 +0000 UTC]

my pleasure

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Philbert608 [2009-11-05 22:21:57 +0000 UTC]

backround needs a lil more detail but otherwise perfect

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SimonWeaner [2009-11-05 17:38:56 +0000 UTC]

I like the scales,you added a lot of details on the beasts but you sorta left the background at the speedy stage,other than that i'd say add more details and refine

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samburley In reply to SimonWeaner [2009-11-05 21:48:50 +0000 UTC]

Thanks! I'll see what I can do

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nicholaskole In reply to ??? [2009-11-05 15:00:11 +0000 UTC]

Claire was so damn thorough, I don't have any ready critique.
However, I do want to know: where's your interview at?
Also, I passed your name on here at 38...have they contacted you at all?

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samburley In reply to nicholaskole [2009-11-05 21:48:06 +0000 UTC]

Hmm, I haven't heard from them, but thanks for putting my name in! If they need any freelance I'd be happy to do some work.
And next week I'm going to IlluXCon next where I'll be meeting with Jon Schindehette from Wizards. I'm excited but, I'm a little stressed out...

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shoomlah In reply to ??? [2009-11-05 09:20:34 +0000 UTC]

I would just further emphasize your value structure and the hierarchy of what you want the viewer to be looking at. You've got a great sense of atmospheric perspective, but oddly enough all I want to look at is the gorgeous desert and not the giant worm lunging for the camera.

I would suggest darkening the shadows of the figure in the foreground to make it more of a compositional element, and then really pushing back the background and fading it in comparison to the worm. Don't wash it out to the point of indecipherability, but right now a lot of the values in the worm are fighting with comparable values in the far distance, and you need to make that boy POP. Not that he isn't already, but I know you can push it even further. Also saturation! I know you are the king of gorgeous browns, but you could pop the red of that mouth and immediately bring it into the viewer's face.

Man, I love the bird mount off in the distance on the right! Such a nice pinpoint of detail.

-C

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samburley In reply to shoomlah [2009-11-05 14:12:21 +0000 UTC]

Thank you Claire!

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FredWong1997 [2009-11-05 09:10:58 +0000 UTC]

Wow!!

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