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Published: 2013-11-16 21:34:01 +0000 UTC; Views: 9403; Favourites: 56; Downloads: 188
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Comments: 127
SaphireNishi In reply to ??? [2014-10-26 07:26:08 +0000 UTC]
definitely will do that some day!
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SaphireNishi In reply to jurf-rokstar [2013-12-01 19:55:41 +0000 UTC]
well in 3ds max you can apply a shape to the particles and when you render them it will show that shape to every single particle.. in this case they are just simple spheres.. then im telling the particles to stick to the body of the genie and die of after a second.. at that same time the geometry of the genie is hidden by an opacity map and it will remove the opacity map over that same time, so it will look like the particles become the genie.. but what is actually happen is that the particles just die off and the genie appears, so there are actually two separate process going on
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jurf-rokstar In reply to SaphireNishi [2013-12-01 22:19:56 +0000 UTC]
Hmm, I'm sure this is something that could be done in Maya. I can never find certain tutorials for Maya though.
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SaphireNishi In reply to jurf-rokstar [2013-12-02 18:19:52 +0000 UTC]
oh, it can definitely be done in maya.. but dont ask me how..Β
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Limro [2013-12-01 12:06:36 +0000 UTC]
I look at the render time of yours and find it quite high, even though I don't know how long it would take to render...
What hardware does your computer run?
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SaphireNishi In reply to Limro [2013-12-01 15:31:04 +0000 UTC]
its really not that long.. its 232 frames which means 232 render, so 53 minutes for 232 render means, 13 sec per render.. see, thats really not that long.. the problem is the amount of frames that needs to be render and even if it only took one second to render a frames it s still 232 seconds.. it just takes time to render an animationΒ
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Limro In reply to SaphireNishi [2013-12-01 18:11:58 +0000 UTC]
I see, but I'm happy you don't post detailed, 30 seconds, high-res' animations. That must take ages...
But good work with the latest animations
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SaphireNishi In reply to Limro [2013-12-01 19:44:00 +0000 UTC]
well thats the problem.. if you want high end renders then these can take up to 10 minutes render time per frame.. and lets say we want a movie of 30 secs then we are going to need 30 frames for 1 sec then we going to end up with 900 frames that needs to be rendered.. now 900 frames times 10 minutes of render time is 9000 minutes total, which is 150 hours, so thats more then 6 days.. 6 days for 30 secs of animation is just not worth it..Β
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Limro In reply to SaphireNishi [2013-12-01 20:00:41 +0000 UTC]
So it comes down to the hardware - I bet Disney and Dream Works doesn't wait for that long when they need to get a preview, so they properly run with some big graphic cards.
What do you use?
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SaphireNishi In reply to Limro [2013-12-01 20:36:04 +0000 UTC]
of course, companies like disney and pixar use high end hardware, but what they also use are render frames, so they can do a lot more render work at the same time, which of course speeds up the render times a lot too.. simple said, if you let two machines do the work instead of one you speed to the rendering process twice as much too.. now render farms can exist out of as many computers as you want depending on how much the render software will control too, of course.. im just using one pc since i dont have the budget of these big companies.. i wish i had
im using a 8 core machine something something.. with 16 gb intern and euhm a nvidia geforce gtx card
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Limro In reply to SaphireNishi [2013-12-02 08:36:45 +0000 UTC]
That sounds like a new machine... I take the 16 GB "intern" is RAM?
Very nice - thanks for letting me know
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SaphireNishi In reply to Limro [2013-12-02 18:16:56 +0000 UTC]
its not really new but my brother keeps upgrading it with new stuff.. so im not even really sure what is inside it
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Limro In reply to SaphireNishi [2013-12-03 07:48:59 +0000 UTC]
You could try runΒ www.piriform.com/speccy on it.
It gives you a lot of details about thing one does not even need. But things like RAM amount, CPU, gfx and so forth is listed
But how nice of him... does he use it as well?
Or does he have a lot of spare equipment?
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SaphireNishi In reply to Limro [2013-12-04 14:23:44 +0000 UTC]
he uses it as well.. but only for gaming
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GoldenLapis [2013-11-28 21:37:18 +0000 UTC]
Well done! ThatΒ΄s Pf source? And I wonder if your animation freezes in the viewport while youΒ΄re configuring it, depending on the volume of the particles... that can be pretty annoying, do you do anything to get rid of that problem?Β
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SaphireNishi In reply to GoldenLapis [2013-11-29 22:10:42 +0000 UTC]
yes, its done with a pf sources.. your problem is really easy to fix though.. what you need to do is lower the particles that are actually visible on your screen.. there a percentage thing which you can set to for example on 10% and it will only show 10% of all the particles that are actually in your scene.. this will speed up your viewport a lot, especially if you have lots of particles inside your scene
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GoldenLapis In reply to SaphireNishi [2013-12-01 19:15:25 +0000 UTC]
this is a great solution, why will you need all those particles in your scene, yes?
thank you so much, Shapy!Β
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SaphireNishi In reply to GoldenLapis [2013-12-01 19:47:11 +0000 UTC]
exactly.. and as long as it render everything then who cares we cant see all the particles directly on our screen
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GoldenLapis In reply to SaphireNishi [2013-12-02 17:00:17 +0000 UTC]
oh yes, I forgot to ask about that too... so everything will be there after rendering, excelent!
who cares, yes?? I personally wasted a lot of time with all the particles there haha, so in this case, the less the better, ya? ;D
Thank you!Β
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AmonKane [2013-11-23 13:29:01 +0000 UTC]
hmmm, that vase suspisciously looks like a bong.... tss tss :-D
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SaphireNishi In reply to AmonKane [2013-11-23 15:17:24 +0000 UTC]
haha.. bong genies are a lot more fun the lamp genies..!!!
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xtrememasseur In reply to SaphireNishi [2013-11-20 06:43:43 +0000 UTC]
u r most welcome.
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Marcrin In reply to SaphireNishi [2013-11-26 05:01:26 +0000 UTC]
So you're working with particles, what is Saph planning on doing with all this particle work?Β Β
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SaphireNishi In reply to Marcrin [2013-11-26 15:19:50 +0000 UTC]
lol.. well, you name it.. any kind of special effect would work.. sweating for example
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Marcrin In reply to SaphireNishi [2013-12-09 08:37:04 +0000 UTC]
Sweating hey? What is she going to be doing to be sweating?
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SaphireNishi In reply to Marcrin [2013-12-09 08:57:02 +0000 UTC]
haha.. well, i bet you can think of a couple of activities that would make you sweat
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Marcrin In reply to SaphireNishi [2013-12-11 01:58:10 +0000 UTC]
Well if it was with you, I wouldn't mind getting all sweaty XD
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bluesixtynine [2013-11-18 23:30:54 +0000 UTC]
Awesome! Now I've got 3 wishes for free, right? But I need only one.
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SaphireNishi In reply to bluesixtynine [2013-11-19 14:02:55 +0000 UTC]
hehe.. and i think i know what that is
thanks babes..!!!
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bluesixtynine In reply to SaphireNishi [2013-11-21 09:03:28 +0000 UTC]
Everyone needs a dream.
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AlexandertheGreat333 [2013-11-18 21:09:24 +0000 UTC]
I expect this will become something even more awesome in the future. Can't wait to see the end result!
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SaphireNishi In reply to AlexandertheGreat333 [2013-11-18 21:29:28 +0000 UTC]
oh yeah.. this is still only the beginning.. i need to figure out how to get a better control of the whole swarm of particles but once i got that the possibilities are endless..!!!
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AlexandertheGreat333 In reply to SaphireNishi [2013-11-19 05:30:52 +0000 UTC]
I assume the control issue is in the process not the product, because from this end it looked fantastic.
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SaphireNishi In reply to bsischo [2013-11-18 15:58:25 +0000 UTC]
is that a serious question ? of course im going to do this on saphy tooΒ Β but i gotta learn a lot more before i can actually do that
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bsischo In reply to SaphireNishi [2013-11-20 13:37:50 +0000 UTC]
Yeah, I think if you did it with Saphy it would be great! Keep up the good work!
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