HOME | DD

Published: 2013-02-24 18:13:51 +0000 UTC; Views: 25829; Favourites: 195; Downloads: 1933
Redirect to original
Description
and an other attempt to make a walk cycles from scratch.. this time with motion blurring but that created a big problem on the hair now.. that would be the next thing to figure out how to fix now..489 frames @ 1280x540 pixels
total render time: 6 hours 42 minutes 18 seconds (50 seconds average per frame)
program used:
photoshop
poser
zbrush
3ds max
Related content
Comments: 313
d3r-p4nz3r In reply to ??? [2013-02-24 21:41:17 +0000 UTC]
The forward motion looks excellent, though there still seems to be something off about the profile. The great motion animator and special effects gurus Phil Tippett and Stan Winston used to run and correct all of their animations in reverse, because they found it easier to spot mistakes in them that way. I don't know how much help that might be to you, but regardless, do keep up the excellent work. I really enjoy your characters.
π: 0 β©: 1
SaphireNishi In reply to d3r-p4nz3r [2013-02-24 22:08:26 +0000 UTC]
i have to look into that to see if that would work for me too.. ill give it a try and see if that does something for me too.. but do please realize that those two guys a gurus indeed.. there are like doing this forever.. this is like my 7th attempt of a cycle walk, and it takes animators years to master how to create a good walk cycle..
π: 0 β©: 1
d3r-p4nz3r In reply to SaphireNishi [2013-02-25 02:38:31 +0000 UTC]
I realize that. But I do enjoy your work, and it's the only thing I could think of to try and help. Animation is really not my thing, but maybe it will make the difference for you?
Regardless, I adore your characters and look forward to all of your work when it pops up.
π: 0 β©: 1
SaphireNishi In reply to d3r-p4nz3r [2013-02-25 18:01:07 +0000 UTC]
thank you for the compliments and feedback
π: 0 β©: 0
NeuralBlankes In reply to ??? [2013-02-24 21:29:58 +0000 UTC]
Each of these is getting better and better. Glad you are still working at it. It is not easy at all.
π: 0 β©: 1
SaphireNishi In reply to NeuralBlankes [2013-02-24 21:36:20 +0000 UTC]
thank you very much.. walk cycles are one of the hardest things to get right.. but if you know how to make these by hand you can do pretty much anything..
π: 0 β©: 0
FreyrStrongart In reply to ??? [2013-02-24 21:25:37 +0000 UTC]
this looks already very dynamic. The feet are nice and natural, (I especially love the small movement of the toes) the movement of hip and shoulder well balanced. The only thing I notice is that her leg on the way back doesn't go far enough. It stays basically under her body which gives her a slightly knee heavy walk. It's not wrong - just a bit peculiar, as if she was trying to force herself to take short steps. But from the front she looks wonderful.
π: 0 β©: 1
SaphireNishi In reply to FreyrStrongart [2013-02-24 21:33:08 +0000 UTC]
thank yu so much.. well, what i think is actually off here, and its basically what you are refering to as well, is the center of mass.. its to far to the back now.. which creates that small back step.. i have a bigger problem with how a spline should react when we are walking now.. i have to figure that out now..
π: 0 β©: 1
FreyrStrongart In reply to SaphireNishi [2013-02-25 09:32:03 +0000 UTC]
I guess the problem is the hip. Not sure I understand about the spline but I think it would have to be attached to the hip as this bit is the center. So at what point is the hip at its lowest point and when at its highest. I guess the feet then have to adjust. Not quite how the human body really works but I think that was how I tried to set up my walking robot. (not that it ever moved anywhere near as good as Saphy does now) with that the backleg might actually come off the ground automatically.
I've also been looking at the spine curve of Saphy. Is it possible that her hip is tilted a little forward? She seems to have a strong curve at the base of her spine (although that might just be because she has such a lush little tush)
π: 0 β©: 1
SaphireNishi In reply to FreyrStrongart [2013-02-25 18:12:56 +0000 UTC]
hehe.. yeah the hip is rotated to the front as well, so that make the arch on her back really curved.. which is nice to show off her bum but it doesnt really work for a walk cycles.. i gotta tone that down a lot.. what i actually meant with the spine was the up and down movement is complete missing now too.. the spine is suppose to work like spring, but there is no movement what so ever on it now.. and im not really sure how the movement of the spine work when we walk.. so its back at looking at people walking by...
π: 0 β©: 1
FreyrStrongart In reply to SaphireNishi [2013-02-25 23:38:19 +0000 UTC]
Well, I don't think the spine moves except as a prolongation of the hip. So it's really the hip movement and a possible shift in position that is important. I've tried to see how it moves when I walk and I don't think the vertical movement is very big. It definitely tilts when shifting weight, so as the leg is raised the hip sags on that side a little. But that bit you've got right. The spine has to shift to balance out the weight and it rotates a little on the shoulders to counter balance the legs but other than that it's quite stable, it seems to me. If there is a particular up - down movement it comes from the bounce to the step. The more the foot pushes the more it raises the body up a little. So I think once you got the backleg sorted out your walk will be perfect. Maybe give the wrist a tiny pendulum movement so it looks more relaxed, but that is a detail and more of a character thing than a question of the correct walk cycle.
π: 0 β©: 1
SaphireNishi In reply to FreyrStrongart [2013-02-26 06:41:26 +0000 UTC]
well no its not a big movement.. its a very subtle one.. but when we going for animations its the subtle movement that make the different between making it believable or not.. and that is the biggest problem now.. i need to know but it sways in all directions too.. so left to right, front to back and up and down.. and i need to have all those movements into one step.. and this only doesnt work like that for the hips.. but its for everything single joint of the human body.. so its a matter of knowhow and practice..
π: 0 β©: 0
racerxonclar In reply to ??? [2013-02-24 21:21:42 +0000 UTC]
Still getting better Though I have to ask, are her calves clipping into each other? Or is that just the shadow messing with me?
π: 0 β©: 1
SaphireNishi In reply to racerxonclar [2013-02-24 21:28:41 +0000 UTC]
thank you.. yeah, there is some clipping going on.. but i think i rather have a little clipping going on then a gap between the legs when she steps..
π: 0 β©: 0
Ibjerry [2013-02-24 20:53:44 +0000 UTC]
Hubba hubba shes getting the hang of walking!!!!
π: 0 β©: 1
SaphireNishi In reply to Ibjerry [2013-02-24 21:01:49 +0000 UTC]
hehe.. thank you..!!!
π: 0 β©: 0
calizar In reply to ??? [2013-02-24 20:44:19 +0000 UTC]
Should totally make her do the Moonwalk, haha. Great work!
π: 0 β©: 1
Captain-Pyro In reply to ??? [2013-02-24 19:58:07 +0000 UTC]
No heels this time huh? nice!
i like how the upper body came out^^ and she looks way more stable than last few times
Also very nice folds in the fabric under her arms.
Hm, i bet it's pretty hard to look something look natural when the complete scene is not natural. Maybe let her stroll thru a room. make some different moves ... like the giggling ball thingie. You think that could be of help for practice? =/
π: 0 β©: 1
SaphireNishi In reply to Captain-Pyro [2013-02-24 20:29:11 +0000 UTC]
well actually i keep switch from one to the other.. barefoot was up this time.. so net will be with heels again..
i gotta get the movement right first before making her walk around.. if i cant make her walk in a straight line then making her rotate is pretty much impossible..
π: 0 β©: 1
Captain-Pyro In reply to SaphireNishi [2013-02-24 20:46:08 +0000 UTC]
hm okay. just a thought. i came up with it, after a saw the first (boring) ball practice and the the giggling one. thought it might work with saphy as well =/
π: 0 β©: 1
SaphireNishi In reply to Captain-Pyro [2013-02-24 20:54:31 +0000 UTC]
oh it will work on saphy too.. but the movement of a ball is pretty simple compared to the movement of a human body.. i need to get the base movement correct before i can do anything else.. its like when you are drawing.. you dont start with doing the coloring of the pictures.. you start with a sketch and then do the outlines and then after all that is done you start coloring.. doing animation is exactly the same thing.. i cant start at the end.. i need to start at the beginning and work my way through the whole process to make a complete animation.. the straight line would be the base of the whole animation.. after that you can apply a rotation.. put a stop in it and stuff like that.. but i need to have that walk cycle correct first before i can play with it more..
π: 0 β©: 1
Captain-Pyro In reply to SaphireNishi [2013-02-24 21:16:43 +0000 UTC]
okay ... that makes sense.
π: 0 β©: 0
Midnight-Vanguard In reply to ??? [2013-02-24 19:54:23 +0000 UTC]
I will say the legs look a lot more smooth, the movement seems a bit more natural... Great work...
π: 0 β©: 1
SaphireNishi In reply to Midnight-Vanguard [2013-02-24 20:26:26 +0000 UTC]
thank you very much
π: 0 β©: 1
Midnight-Vanguard In reply to SaphireNishi [2013-02-24 20:58:08 +0000 UTC]
hey I try to be positive... and actually your are improving by leaps and bounds....
π: 0 β©: 0
lacroix989 In reply to ??? [2013-02-24 19:25:05 +0000 UTC]
Move the shoulders a bit more
π: 0 β©: 1
SaphireNishi In reply to lacroix989 [2013-02-24 20:26:09 +0000 UTC]
hehe.. stop guessing please..
π: 0 β©: 1
Dawadi In reply to ??? [2013-02-24 19:23:23 +0000 UTC]
You are indeed getting there! Every time I see a new set I get excited to see where you got to this time!
Keep it up! Lots O Love!
π: 0 β©: 1
SaphireNishi In reply to Dawadi [2013-02-24 20:25:48 +0000 UTC]
thank you very much for the encouragement..
π: 0 β©: 0
bachterman In reply to SaphireNishi [2013-02-25 07:02:29 +0000 UTC]
you should try using a diy mocap on yourself. but only if you're not a fat hairy teenage geek boy.
π: 0 β©: 1
SaphireNishi In reply to bachterman [2013-02-25 17:41:54 +0000 UTC]
i dont have the hardware to setup a motion capture thingy.. so im stuck at animating by hand for the time being.. im not sure if thats a real bad thing either.. you learn a lot more with animating by hand then doing it with motion capture..
π: 0 β©: 1
bachterman In reply to SaphireNishi [2013-02-25 23:07:47 +0000 UTC]
here, check this out: [link]
π: 0 β©: 1
SaphireNishi In reply to bachterman [2013-02-26 05:23:49 +0000 UTC]
yes, i know but like i said.. i dont have the hardware..
π: 0 β©: 1
RejZoR In reply to ??? [2013-02-24 19:19:08 +0000 UTC]
The pauses between steps are a bit annoying.
I think you need to apply some more rotational movement to the hips on a horizontal level (when looking her from the top, hips should slightly rotate left and right while walking). Maybe that will make her less stiff. Also her back is a bit too hollow for being barefoot. Women usually have back in shape like this when they are wearing very high heels. Thats why she probably looks a bit funny.
π: 0 β©: 1
SaphireNishi In reply to RejZoR [2013-02-24 20:24:51 +0000 UTC]
thank you for the feedback.. please keep in mind that a walk cycle is not an easy thing to make.. natural movement on a 3d body is something that is really hard to achieve.. even poses for still pictures are real hard to achieve.. so movement of a body is even more complicated.. it asks a lot of knowhow on a lot of different aspect from human physic to 3d knowledge..
π: 0 β©: 0
CB1964 In reply to ??? [2013-02-24 19:18:28 +0000 UTC]
Front walk is perfect, from the side she doesnΒ΄t stretch her knee completely when moving it back, the thigh also must go a little more back.
π: 0 β©: 1
SaphireNishi In reply to CB1964 [2013-02-24 20:20:33 +0000 UTC]
hehe.. thats not really how we walk.. but thank you for the feedback...
π: 0 β©: 0
A-Little-Dusty In reply to ??? [2013-02-24 18:58:38 +0000 UTC]
that is pretty darn good saph, the side on one could run a little smoother but otherwise it`s almost done. well done you for not giving up
π: 0 β©: 1
SaphireNishi In reply to A-Little-Dusty [2013-02-24 20:19:43 +0000 UTC]
its not running smoothly for you ? its running very smooth on my screen.. you are the second one that say its not running smoothly tho.. what browser are you using ? can you try a different browser and see if that makes a difference ?
π: 0 β©: 1
A-Little-Dusty In reply to SaphireNishi [2013-02-24 21:19:50 +0000 UTC]
the things i do for you! hehe. i was using google chrome and now i`m on firefox and it comes out the same, as if the animation is stuttering every other step, and not in the same place each time around. maybe it`s in the programme you made it with or the programme we see it with, or maybe it`s our eyes.
π: 0 β©: 1
SaphireNishi In reply to A-Little-Dusty [2013-02-24 21:24:47 +0000 UTC]
well im afraid its on your side of the screen.. the animation runs smooth on my pc and i tried it on my ipad too where it runs smoothly too.. other people had the problem too but they see it smooth now too after trying it again.. so it is something on your side.. i dont know if you are running any other programs, but if you do switch them off.. hope that fixes the problem.. if it didnt then its time to restart your pc..
π: 0 β©: 1
A-Little-Dusty In reply to SaphireNishi [2013-02-24 21:37:54 +0000 UTC]
pffff don`t say that, it`s a new PC. must be my eyes. MY EYES! MY EYES!! oh my GOD!! **slaps hands to eyes in overly dramatic fashion**
π: 0 β©: 1
<= Prev | | Next =>