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sebby07 — FNbC:C2 Map - Brickburn Park

Published: 2019-12-28 14:22:44 +0000 UTC; Views: 1123; Favourites: 4; Downloads: 1
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Description Earlier today, I posted that 'Sebbinch ' thing, and shortly after, the Journal about Five Nights at Sebby's . I also thought that Christmas would be a good time to reveal more stuff for Five Nights Before Christmas Chapter 2. Even though it was 3 days ago. So here's the map of the park you'd be roaming, which I named 'Brickburn Park'. Also, the white effect is supposed to simulate snow. Like last time I posted about it, here's the characters and their descriptions of how they each work (except BB Puppet & Plushtrap); sta.sh/214yfogbidtk ?
I'll talk about more tomorrow, such as the layouts of each watch-tower, and how to survive in each.
EDIT; Here's the different Towers you'd be hiding in , including an alt park map, without the snow effect, which as you can see, is just a bit too summery to be set around Christmas. Unless you live somewhere like Australia, like me, but stereotypically, Christmas is a winter holiday.
The story is that after FNaF 2, the animatronics were put into two trucks - Withereds, Fredbear, Springbonnie, & Freddles in one, Toys & Plushtrap in the other - to be sent off the warehouse from that FNaF 5 game I first made. On the way, they cut across a snowy cliff area. One minute they're driving peacefully, and the next the trucks are both tumbling down. The Withered's truck landed near a town, hidden in the trees, and so they get out and start roaming around there at night, hence the events of FNbC: C1. The Toys, however, veered off and landed over the fence of Brickburn Park, hence the truck wreck in the top right corner of the map. Coincidentally at the same time, you, the player, lost a bet with your friend, and you now have to spend until Christmas in the old abandoned Park near the town.
Here's how the main nights and Towers work, including the characters mechanics:
Night 1; At the beginning, your first objective is to inspect the Info building, and find a foldable map of the Park. You can press M to view it whenever, to see where everything is, including your position. You'll also notice Toy Freddy slouched in the corner, with a strange sparkling object jammed in his ice. You must go to Tower 1, and see that there's a padlock on the front door. You figure that the sparkly object was the key, so you go back, to find Freddy has vanished. You have 10 minutes to search for him, retrieve the key, and get back to the tower before 12am, when Toy Freddy activates, and hunts you down.
Tower 1; If you hear rustling in the trees, interact with the floodlight on the balcony and aim it where the sound came from to repel either BB or the Marionette. If you see Plushtrap in the window, activate the radio and the sound will repel her. The monitor shows the battery of the radio. If you hear knocking on the door, look through the keyhole. If you see Marionette, ignore him. If you see BB, open the door to kick him back down the stairs. If you see Plushtrap, keep staring through until she goes away.
Night 2; You must find Tower 2, see that it has a combination lock, and you must find Toy Freddy once more, for the sticky note with the code. You'll also start encountering Toy Chica, who will roam around the place. If she sees you, just run away, she's slow.
Tower 2; If you see BB through the hole in the floor, turn on the sink, which will flood and flow down onto him. Don't leave it on or you'll run dry. If you see Marionette in the window, shut the curtains until you think he's gone. Keep checking down the stairs. If you see Plushtrap in the hole in the floor, interact to run down and kick her through. If you hear creaking coming from outside, interact with the edge to peak over and shine the light. If you see Marionette, turn the light off and wait for movement before going back. If you see Plushtrap, hold the light. If you see BB, flash the light rapidly.
Night 3; Go to Tower 3, see that it's in the centre of the lake, and the drawer bridge is missing a gear, and retrieve it from Toy Freddy. You'll encounter Toy Bonnie. If he sees you, he'll sprint at you. wait until he's right up close, and flash your light in his eyes. This'll make him malfunction and freeze in place for 10 seconds.
Tower 3; If you see BB peaking from the hole in the wall, turn on the oven below him to melt and repel him. If you hear footsteps coming up the stairs, hide around the corner on the balcony as the Marionette opens the door. If you see Plushtrap climbing through the hole in the floor, interact to pick her up, and you'll have 5 seconds to run to the balcony and throw her off the edge before she escapes your grip. If you hear the Marionette's music box for a moment, don't open the curtains. If you hear BB's laugh, open it and shine your light at him. Checking the curtain every once in a while, even if no one's there, will keep Plushtrap away, else she'll jump through without warning.
Night 4; Go to Tower 4 and see that one of the pipes running up it is leaking, spraying ice cold water in front of the door. Search for Freddy and get the valve from him. Mangle will be active, and climb through the trees, similarly to Toy Chica. Don't step under where her static is. She can only explore the dark green parts of the map, as they're where all the trees are, so you can hide in other areas, but you'll be more vulnerable to Bonnie & Chica.
Tower 4; If you see BB or Plushtrap over either edge, turn the valve next to them, to make the pipe leak and spray water on them. Each pipe will have a limited pressure meter. Since you shut off the valve below, these pipes will lose pressure if left running for too long. If you hear creaking from the door, hide behind BB's pipe, as Marionette enters. If you hear creaking from the window, hide behind Plushtrap's pipe as Marionette enters. If you see BB in the hole in the floor, use the oven to repel him. If you see Plushtrap, use the sink, and if you see Marionette, maintain eye contact until he goes down, and don't get close.
Christmas Eve; Go to Tower 5 and see that the stairs are broken, and you need a ladder to get up the first few steps. There are no new threats, but they'll be far more aggressive, and you'll only have 7 minutes now.
Tower 5; If you hear laughter by a window, open it and shine your light at either Toy Freddy (left) or BB (right). This is the only Tower with a working Camera system, since the place is abandoned. Toggle between the camera showing outside the door, and the one looking up from further down, on the side. If you see Toy Bonnie by the window on the camera, go and shine your light through. If you see Toy Chica by the door, hide around the balcony as she enters. If you see Marionette on the lower down camera, and he disappears, peak over the west side and shine your light at him. If you see Mangle and she vanishes, look over the south side. Plushtrap will be sitting on the chair in the corner. The longer you spend on the cameras, the more she'll climb off the chair. She'll freeze in place as long as you're not. Once she completes the full animation, she'll run at and jumpscare you.
Christmas Night (Night 6); You've accomplished your bet with your friend, and it's time to go home. When you reach the main gate, you find it's locked. You must find Toy Freddy one more time to acquire the main key. You're back to 10 minutes, but now Marionette, BB, and Plushtrap will be roaming. Marionette will play his music box wherever he goes, and will chase you down if he sees you. Just don't get close to where his music is coming from to avoid contact. If you hear BB's laugh, stop where you are and look around for him to shine your light on him. Plushtrap will always slowly stalk you. She's very slow, but don't stand still for too long, or she'll catch up. Aside from that, the others will be more active too.
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