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SergioKodemo — Depths

Published: 2013-07-20 20:07:50 +0000 UTC; Views: 1571; Favourites: 54; Downloads: 129
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Description MB3D 1.8.9 - Photoshop (minor post-work only)

Quite satisfied with this work artistically, particularly considering it came from a hopeless parameter that was a snap of a finger away from being deleted. This lightweight png took about 7 hours to render at this size. Can someone tell me why you get so different results when you make the final render which too frequently ruins your original idea? Kind of a lottery!. Let's take Bryce as an example: what you plan and see in ANY preview render is exactly what you get in the end, only better. This can apply to Apophysis too in its own particular way. In other words: predictability.

At 2560x1440px with all the necessary quality toys, this was taking 22 hours to render...12 hours for the reflections only WTF...abort! Sad, because it was being such a nice pure and polished render. If I had used any of my own maps, it would have gone well beyond 30 hours! Again After many trials, arrived at the best possible quality compromise, without unwanted and unforeseeable surprises.

Note: As some of you are aware, I'm not at the site on a regular basis, just coming and going, for now. Sorry for not being able to enjoy your fine artworks. The sheer number of deviations is overwhelming. Guess I'll suffer from the consequences here.
I'm taking this upload (one of just a dozen works in 3 months) as an opportunity to dearly thank all friends for your support, kind words, new watches and faves.
Related content
Comments: 76

SergioKodemo In reply to ??? [2015-06-17 17:29:13 +0000 UTC]

Merci beaucoup!

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marijeberting In reply to SergioKodemo [2015-06-17 18:19:01 +0000 UTC]

 

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owel [2015-06-16 07:56:24 +0000 UTC]

amazing work

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SergioKodemo In reply to owel [2015-06-17 17:28:35 +0000 UTC]

Thank you very much!

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LukasFractalizator [2015-04-09 16:56:31 +0000 UTC]

Wooow....... I'm speechless..

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SergioKodemo In reply to LukasFractalizator [2015-04-12 22:06:25 +0000 UTC]

Thank you very much Lukas! The result turned out nicely and could have been even better, but confess I hate this work because of its very long render times.

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Orange-1 [2015-01-14 18:23:45 +0000 UTC]

Fantastic work!

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SergioKodemo In reply to Orange-1 [2015-01-14 22:02:53 +0000 UTC]

Thanks! After a long time without creating anything, just forgot how could I do this!

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Orange-1 In reply to SergioKodemo [2015-01-16 16:04:14 +0000 UTC]

Oh yes man! It happens like that!

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mcgaelicgal [2014-06-14 08:24:33 +0000 UTC]

Fantastic!!  

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SergioKodemo In reply to mcgaelicgal [2014-12-26 19:52:10 +0000 UTC]

Thanks!! This one gave me not a few headaches

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Dan-Sanchez [2014-03-16 22:00:47 +0000 UTC]

Sweet!!! I am feeling it... 

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SergioKodemo In reply to Dan-Sanchez [2014-12-26 19:50:10 +0000 UTC]

So glad you do. Thanks man!!

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Truley-Unruly [2013-08-09 10:48:24 +0000 UTC]

Wholly crap I've missed your awesomeness!  Love love you work!

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SergioKodemo In reply to Truley-Unruly [2013-10-21 19:02:06 +0000 UTC]

WOW, thanks for such a nice comment. Very appreciated!!

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followwwme [2013-07-26 03:48:51 +0000 UTC]

amazing. you did this in PSD?

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SergioKodemo In reply to followwwme [2013-07-27 16:45:12 +0000 UTC]

Thanks! It was done in MB3D though it may look like a Bryce work. PS was used only for some minor clean-ups.

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followwwme In reply to SergioKodemo [2013-07-28 00:39:01 +0000 UTC]

Okay, I give up. Where do you buy MB3D? I have looked for hours and I keep finding some weird site that says, "you can do this, and you can do that.."

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SergioKodemo In reply to followwwme [2013-07-28 16:46:48 +0000 UTC]

MB3D latest version 1.8.9 can be downloaded here...and it's FREE! www.fractalforums.com/index.ph…

Bookmark the page, as you'll find about all latest developments and forum discussions and tutorials.

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followwwme In reply to SergioKodemo [2013-07-29 04:39:28 +0000 UTC]

ok, I still don't get it. Where do I find the program to purchase it - or is it free?

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SergioKodemo In reply to followwwme [2013-08-04 15:08:48 +0000 UTC]

Go to the link I gave you. Once there, you click on Mandelbulb3D v1.8.9 (it's in the most downloaded section). Then you'll see the download link for the prog's zip file and that's it. And yes, it's free.

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Kgustafso [2013-07-26 03:23:07 +0000 UTC]

Amazing!

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SergioKodemo In reply to Kgustafso [2013-07-27 16:43:17 +0000 UTC]

Thanks, very appreciated!

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sed [2013-07-24 14:36:03 +0000 UTC]

Made this in BUB?? --- Came out great!!  Came out Excellent!! Creative!! Stupendous!!    
_________________
_________________
(15 minutes in Bryce tho)

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SergioKodemo In reply to sed [2013-07-27 16:42:43 +0000 UTC]

WOW, Thanks!! . Yep, made with the BUB. Since I have this love/hate relationship with the prog, guess I enjoy make it look like our beloved Bryce.

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KRYPT06 [2013-07-23 16:40:37 +0000 UTC]

great stuff my friend , glad to see you

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SergioKodemo In reply to KRYPT06 [2013-07-23 20:01:15 +0000 UTC]

Merci beaucoup mon ami. Glad to see you too, and hope to catch up with your works soon.

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KRYPT06 In reply to SergioKodemo [2013-07-24 13:56:46 +0000 UTC]

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mario837 [2013-07-23 15:12:51 +0000 UTC]

Excellent work Sergio!
As for your problem on render quality, I would suspect that one or more of the calculation settings or other necessary values differ from your pre-render to the final render.
I do exactly the same render at final quality at say, 800x600. Taking this to 3200x2400 produces no impact at all, provided you have the DEstop+C box checked. This is the only setting that must be adjusted to size.
If it is of any use, this is my guide for calculation settings:


any                DE Stop
check             Vary DE stop on FOV (now DEstop+C)
0.001 (max)   Raystep multiplier
0.005 (max)   Stepwidth limiter
13                  Stepcount for binary search (can be 12, just my love for Fibonacci numbers)
3                   Smooth normals
check             Normals on DE
check             First step random

uncheck         Raystep sub DEstop for low DE values

check             Raystep sub DEstop for high DE values

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SergioKodemo In reply to mario837 [2013-07-23 19:59:43 +0000 UTC]

Thank you very much...oh noooo ...muchas gracias por tomarte tu tiempo y brindarme tan útil información, cómo no se me ocurrió?!?! Con los render settings, estamos mas o menos en sintonía, y es una muy buena referencia de que no andaba tan errado en mi intuición.
Lo de hacer un pre-render pequeño en calidad final, ni se me cruzó por la cabeza. Es la forma ideal de evitar las traiciones del programa.

Saludos y un abrazo.

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Fractamonium [2013-07-22 21:43:06 +0000 UTC]

Marvelous work!  I love it!


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SergioKodemo In reply to Fractamonium [2013-07-23 19:42:14 +0000 UTC]

Thanks! . This one was quite a headache!

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sed [2013-07-22 15:52:12 +0000 UTC]

WELL DONE!!!

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SergioKodemo In reply to sed [2013-07-22 18:34:33 +0000 UTC]

Thanks mate!

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GraphicLia [2013-07-22 12:09:54 +0000 UTC]

You've got the bells and whistles in play here and to excellent effect. Well done!

 

I have a short journal asking the same question - why the disparity between the navi & main views... It seems there are many more variables in play in the main calculations. I wonder what the presets for the navi mode are. Sometimes it's the formulas which I can relate to from using Incendia - left to render too long and you lose sight of the insides.

 

Someone linked me to this MB3D beginners level blog mandelubber.blogspot.com/p/tut... that I found helpful. I need some more tutorials like these - written and simple. Videos just don't cut it even if they are packed with info - too much time spent pausing and rewinding while trying to do them. Maybe they'll help after I know more to unlearn.

 

It's a challenge!

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SergioKodemo In reply to GraphicLia [2013-07-22 18:34:12 +0000 UTC]

Thank you very much Ingrid.

My problem is not with the awful navi. Somehow, I learned to live with its shortcomings. The issue is the main window. I get at the final design with all the lights and effects, making all preview tests in video mode, for better quality and accuracy, cool. If it's not a long render, I even test the results in mid mode at 1600px. It's here where the troubles begin. Too many times, unwanted and strange things appear and some nice effects tend to get subdued or even vanish .

In the final high mode render, changing some settings if needed, most unwanted things do not show up or are modified, but a lot of the effects are killed. So, while designing, I have to estimate/compensate what might happen on the final render. Frustrating thing is, that it doesn't happen on all images. The prog is indeed very sensitive to even the slightest changes in settings. It's an annoying trial and error affair.

This particular image was quite critical in this respect. Had to made about 20 mid mode renders before getting more or less what I wanted in the final one.

You might get another part of what I'm trying to explain in a forthcoming upload this week.

Thanks for the link, I'll check it out. So far, tutorials didn't help much. Haven't seen any yet that explains the crucial boy meets girl parts.

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GraphicLia In reply to SergioKodemo [2013-07-22 19:18:40 +0000 UTC]

Yes, my problems come when I work from the main window too. I've been playing for 3 days on and off with a set of params. I've taken giant and baby steps with everything I can think of singly and in multitudes of combinations. It's time to swat flies with atom bombs or just give up.  If I had a handle on the Gimp I'd render it and clean it up after the fact - but such is not the case. Time to retreat into Apo and/or Incendia. ...or find a mentor.

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SergioKodemo In reply to GraphicLia [2013-07-23 21:21:31 +0000 UTC]

Quite the same this side. If you happen to see 's work, you'll want to away from MB3D. Only about a dozen artists I know of are creating wonders with it. We can only qualify for 2nd/3rd place with all the best of lucks.
A saying from Photoshop users is that once you get used to it, you won't be able to work with anything else. Years ago, gave the Gimp a try out of curiosity. Horrible interface, it shattered my nerves. Yes I know, it's free. Try to clean up your images using the unfocus tool as if it was a brush. Set the diameter and unfocus percentage as needed. Guess it's quite easy to figure it out on the Gimp...but that interface...

Personally, I intend to use MB3D less frequently and focus on Bryce, a great often unfairly underrated prog.

gave me this very useful info regarding MB3D. Fortunately, he wrote in English despite we live no more than 30 miles away!

"As for your problem on render quality, I would suspect that one or more of the calculation settings or other necessary values differ from your pre-render to the final render.
I do exactly the same render at final quality at say, 800x600. Taking this to 3200x2400 produces no impact at all, provided you have the DEstop+C box checked. This is the only setting that must be adjusted to size.
If it is of any use, this is my guide for calculation settings:

any                DE Stop
check             Vary DE stop on FOV (now DEstop+C)
0.001 (max)   Raystep multiplier
0.005 (max)   Stepwidth limiter
13                  Stepcount for binary search (can be 12, just my love for Fibonacci numbers)
3                   Smooth normals
check             Normals on DE
check             First step random
uncheck         Raystep sub DEstop for low DE values
check             Raystep sub DEstop for high DE values"


Be careful with these:
0.001 (max)   Raystep multiplier
0.005 (max)   Stepwidth limiter

Such low values are not needed for not a few designs. Render times can soar without a proportional quality difference!

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GraphicLia In reply to SergioKodemo [2013-07-24 02:03:48 +0000 UTC]

I have MB3D (Apo & Incendia) Heros/Gods too but that won't intimidate me often or for long. Compared to "the best" my efforts are mediocre but compared to myself an upward curve is evident. Isn't the point to stretch but not break one's neck?

Mario's ( ) suggestions seem to parallel those of Raysheaf - confirmation is helpful.

I'm thinking I should start looking at the parameters of others that use the formulas that attract me instead of trying to invent the wheel myself. There's a better chance of winning big in the Lottery than "discovering" a new wrinkle. *Small stubborn streak*

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SergioKodemo In reply to GraphicLia [2013-07-27 18:21:23 +0000 UTC]

I agree, but should also be looking at your works more extensively to get a more accurate picture. Oh, your neck won't be broken, but you might get very moody in the process . If you feel it's the right time, take the leap with MB3D and wish you the best of lucks. Your talent is undeniable, hope you and the uncooperative prog can make a good team.

A couple days ago, re-rendered something following Mario's tips. He's definitely right...but the render, though very nice and clean, was a total wreck (daaaaaark). I'll have to modify some of my other settings and try again.

You are probably right and can be the way to go. I might be one of the few stubborn asses remaining trying to re-invent the wheel. Unless frustrated beyond recognition, won't give up!

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GraphicLia In reply to SergioKodemo [2013-07-27 20:51:31 +0000 UTC]

lol... me neither - stubborn to the core!

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SergioKodemo In reply to GraphicLia [2013-07-28 15:25:00 +0000 UTC]

YAY, I'm not alone here!
Guess you are a person who likes building your own experience and not walking paths others already did.

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Topas2012 [2013-07-21 23:37:00 +0000 UTC]

Wow ... Stunning work... I was thinking that was made with Bryce

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SergioKodemo In reply to Topas2012 [2013-07-22 17:47:48 +0000 UTC]

Thanks Sergio I really like confusing people and make a prog look like another.

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Topas2012 In reply to SergioKodemo [2013-07-23 06:47:46 +0000 UTC]

You're welcome Sergio it's indeed a great piece

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jazzilady [2013-07-21 20:49:44 +0000 UTC]

A very fine render! Looks great! Worth the wait!

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SergioKodemo In reply to jazzilady [2013-07-21 21:01:06 +0000 UTC]

Thank you very much, really appreciated!

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jazzilady In reply to SergioKodemo [2013-07-21 21:21:21 +0000 UTC]

You're sure welcome! I really love your work!  

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SergioKodemo In reply to jazzilady [2013-07-21 21:55:35 +0000 UTC]

Very honored and thanks again!

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jazzilady In reply to SergioKodemo [2013-07-22 21:39:51 +0000 UTC]

My pleasure!

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