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#abaddon #abyss #aliens #commissions #fight #greyskin #superhero #thrythlind #vincent #shadaan
Published: 2015-10-22 10:47:07 +0000 UTC; Views: 2655; Favourites: 30; Downloads: 0
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Hello darkness my old friend...It's been a while hasn't it? Well I finally got back on track with my art schedule, LOTS of problems this past year. moves, computer viruses and the RL job cranking things up a gear, responsibilities wise.
(also the mad scramble to get baby shadaan what she's screaming for at any given moment)
Luckily I settled back into a routine and finally got around to finishing artwork I was commissioned for by , Heres an overview:
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The above depicted characters originate from a tabletop campaign which inturn has developed into a literary exploration. Nothing set in stone but the ideas for a novel are there. Anyways Β Left to right we have: Greyskin, Vincent, Abyss and Abaddon. The team run missions facing off against an alien race.
I had to set this up in a locker room scene somewhere in Madison Square Garden, the battle played out as some sort of ambush.
I find the characters fascinating. It was fun working them up into what I guess is my style now?Β
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I listened to tons of songs but I guess I'm still enjoying the Guardian of the Galaxy OST, highly recommend.
That said, Commissions chain is open once more. Hit me up with a note if you have an idea you'd like to see done and are relaxed about completion pace.
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Comments: 12
GeckoGecko554 [2016-07-16 06:48:33 +0000 UTC]
I have to ask you, what system did you use for this RPG? I could really stand to get into Superhero RPGs.
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Thrythlind In reply to GeckoGecko554 [2016-07-22 13:08:37 +0000 UTC]
Hero System. Either 4th or 5th Edition. Aka Champions.
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GeckoGecko554 In reply to Thrythlind [2016-07-24 02:44:40 +0000 UTC]
Thank you, Shadaan. Thank you, Thrythlind. I'll have to find out more about it.
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Thrythlind In reply to GeckoGecko554 [2016-07-24 03:02:19 +0000 UTC]
The 6th edition rules are here: www.drivethrurpg.com/product/6β¦
The Champions book is here: www.drivethrurpg.com/product/7β¦
This is Champions Complete (I don't own this book so I don't know how useful it actually is but it promises condensed versions of the rules): www.drivethrurpg.com/product/1β¦
They're not exactly the best at cushioning a newcomer into the system.
The 6th edition rules encompass two books one for character creation and one for running the game.Β They are both massive and both contain a plethora of optional rules. The idea is that they throw all the tools they've created into that one package and you take out of it what you want.Β For example, you likely won't use hit location rules for a superhero game but you might for a game that is more gritty realism.
The inclusion of all the possible rules you could ever need to recreate any setting is a benefit because this means that you don't really need to buy any other books unless you want to, but it makes things very intimidating for a newcomer. (I also disagree with how expensive they make the pdf versions.)
The Champions book has a lot of superhero specific information including a lot of commentary that is useful for running any superhero game in any system and is worth it just for that. The back of the book has random mission generators and also 20 customizable templates for creating heroes so that you can start from picking a sort of hero rather than start completely from scratch.
I like the templates, each provides about three possible stat arrays and a list of options to choose from for making your unique character.
There is also a martial arts book which has some good all around info for running martial arts style games, again useful regardless of system you run, and gives a large list of real world and fictional martial arts and gives suggestions on how to create your own. You can also do what I do: use the template as a base, remove some abilities to get some points and add your own bits from the direct game.
I haven't picked up the other campaign style stuff like Star Hero or Fantasy Hero because I generally play Hero for superheroes.Β
In general the side books are great for: examples of how to build characters or abilities to a specific style, campaign world information, general purpose world-building advice.
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GeckoGecko554 In reply to Thrythlind [2016-07-25 14:39:56 +0000 UTC]
Thank you so much. I feel like I have to start somewhere and that I was already playing D&D, so I guess HERO and Champions are good to go.
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Shadaan In reply to GeckoGecko554 [2016-07-22 07:52:03 +0000 UTC]
Sorry, You'd need to ask the commissioner for this info, find him here
hope he can help you out.
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Shadaan In reply to NRGPreview [2015-10-27 11:08:42 +0000 UTC]
Thank!
Really appreciate the comments, helps keep me working on!Β
Your stuff is up next (kinda.) I'd be alot faster if it were simple character mock ups but everyone seems to want me to do scenes like this lol.
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NRGPreview In reply to Shadaan [2015-10-27 20:16:21 +0000 UTC]
LOL That's because you are so good at them
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Thrythlind [2015-10-22 11:09:09 +0000 UTC]
Player of Greyskin and the commissioner here.
The campaign was basically super-powered black ops. My character was designed as the idealistic 18-year old superhero fangirl so she was the oddball, but still got her job done. Her near encyclopedic knowledge of various supers was very useful...but she did try to get a villain's autograph during a battle once.
This particular event, the aliens had recently invaded and killed a whole bunch of the greatest heroes in the world and stacked their bodies in Madison Square Garden...we were part of an operation to recover the bodies so that one of the two resurrection capable people in the world get bring them back to life.Β Our role was the decoy...we went into the locker room and dropped our various abilities to remain invisible from the "detect cosmic power" abilities that allowed the aliens to track us down. Then we just held out while all the tech-equipped normal people tagged the corpses with teleport beacons and rigged the Garden to go boom.
Also, the monsters here were the cannon fodder, the alien leaders looked human.
Greyskin is a dimensional phaser and the team tank. She was built as a superstrength character and her "force field" was defined as being partially phased. There was nothing in the game that she didn't have at least partial resistance too, mental attacks, physical attacks, power drains, energy attacks, whatever. She got knocked unconscious once in the game and that wasn't this battle, but this battle came close because it was filled to the brim with power-drainers and she was limping along at less than half-power by the time we were pulled out because the operation succeeded.
Vincent was a highly successful thief with numerous gadgets and a hyper-regenerative factor. Basically mix Deadpool and Batman (if Batman went for puree-death balls.....we only used it once in game, just out of curiosity...it was terrifying...we decided not to use it again). At one point he helped fund the effort to reverse engineer a bunch of power suits we snagged from the anti-hybrid hate group (think anti-mutant group, but the powers come from mixed human and alien blood) and mass produce them to equip all the world with them before the aliens invaded....it helped...a little.
Abyss was a summoner and buffer, he could teleport between shadows, summon eldritch monstrosities from a reality that had been totally corrupted by darkness (trust me, the reality corrupted by light was no better). Among his summons were a ninja-like stalker, a creepy grim-reaper-ish imp thing with massive fear effects, a pack of hell hounds and, of course, the pit....the pit was just as terrifying as the puree death balls, but we used it at least three or four times.
Abaddon was the only one of us that had powers without being descended from aliens and humans. Unknown to all of us until after the campaign (this includes the player who just requested not to be an alien hybrid). It turns it he was a child of the Eternal who is Hades.Β He had a connection to the same reality as Abyss but used raw matter to create armor, weapons, chains (which could be used to create walls or entangle people) and was our best damage dealer (not including the Pit which most of us wanted to be nowhere near when it was summoned in case Abyss failed the control roll).
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