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shiney570 β€” Debug Passability Script for Pokemon Essentials

#developing #essentials #game #pokemon #rmxp
Published: 2015-07-25 11:01:26 +0000 UTC; Views: 3762; Favourites: 17; Downloads: 16
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Description V2 is out! fixed bugs and added a new feature!
For more information visit:Β www.pokecommunity.com/showthre…
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Comments: 10

Sun-Bean [2015-08-05 01:34:11 +0000 UTC]

This has been such an amazing help to me, thanks so much for sharing! ;_;

πŸ‘: 0 ⏩: 1

shiney570 In reply to Sun-Bean [2015-08-05 08:57:51 +0000 UTC]

no problem

πŸ‘: 0 ⏩: 0

superminijoseph [2015-08-04 19:19:23 +0000 UTC]

This is kinda ground breaking lmao!!! This will help with bugs in mapping sooooo much, great work!

πŸ‘: 0 ⏩: 1

shiney570 In reply to superminijoseph [2015-08-04 21:17:12 +0000 UTC]

thanks a lot man!

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Rayquaza-dot [2015-07-30 16:53:06 +0000 UTC]

How do I activate the grid?

πŸ‘: 0 ⏩: 1

shiney570 In reply to Rayquaza-dot [2015-07-30 19:19:14 +0000 UTC]

K button. but the informations should be in the thread aren't they?

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Rayquaza-dot In reply to shiney570 [2015-07-30 20:12:56 +0000 UTC]

I didn't see it but then again I'm a lazy reader. How can I change the input character? Since the K key is allocated to another script in my game.

πŸ‘: 0 ⏩: 1

shiney570 In reply to Rayquaza-dot [2015-07-30 20:15:27 +0000 UTC]

search for:Β if Input.trigger?(Input::K) && $DEBUG and just change the K with the key you want. but be sure to choose a key which is defined.Β 

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Rayquaza-dot In reply to shiney570 [2015-07-30 20:43:06 +0000 UTC]

Doesn't seem to work.

πŸ‘: 0 ⏩: 1

shiney570 In reply to Rayquaza-dot [2015-07-30 20:45:57 +0000 UTC]

what doesnt seem to work?
maybe its better to contact me in skype so i can help you: imatrix.wt

πŸ‘: 0 ⏩: 0