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Published: 2013-06-13 19:50:02 +0000 UTC; Views: 1692; Favourites: 1; Downloads: 5
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Description
I'm working on some rigged water props for DS. I wanted to see what is possible without using Lux or Reality. In fact, this doesn't even use UberSurface, just a default shader.It took about 18 minutes to render in DS4.6 on an Intel quad core using a raytrace depth of 8. This being 3Delight, it's a CPU render, so RAM and the graphics card aren't especially relevant.
The only objects in the scene are DAZ Genesis with Steph4 morph and Age of Armour's environment sphere from his Metalized Glass Shaders product.
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Comments: 3
SickleYield In reply to Father-of-Darkness [2013-06-13 23:51:37 +0000 UTC]
It does seem magical, doesn't it. I can watch rain or fountains for hours.
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