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Published: 2013-11-11 18:33:21 +0000 UTC; Views: 61310; Favourites: 253; Downloads: 540
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Important update: the method required for fitting V4 shoes to G3F/G8F is slightly different. I've made changes in bold text. Special thanks to jerife for pointing this out.This is what you do to get them fitting better, as in the picture, rather than constantly having the foot clip through. I haven't fixed the shaders and most of these didn't come with DS mats, which is why they are shown untextured or with bad specularity.
You need the V4 clone for G2F to convert V4 shoes. Get it here: www.daz3d.com/victoria-4-for-g…
You need the V4 and G1 clones for G3F to convert V4 and G1 shoes to G3F. Get that set here. www.daz3d.com/wear-them-all-au…
The Genesis clone is included with G2F Starter Essentials for free.
1. Load your pair of shoes. If Fitting to G3 now skip to Step 5. Do not Autofit. Convert to weight mapping using the scene tab's Edit-Rigging-Convert Figure To Weight Mapping if the shoes are V4 or M4.
2. Autofit to G2F. Choose the appropriate clone, V4, Genesis or Genesis 2 Female, and Footwear or Full Body (depending on if very high boots).
Do not do this step if fitting to G3. Skip to Step 5.
3. It autofits. The feet probably poke through or appear at an odd angle if it's a high-heeled shoe.
4. Unconform the shoes (fit to--none) but leave them in the scene.
5. Pose the feet of G2F or G3F to fit inside the unconformed shoes. Move the thighs if you have to, do whatever it takes.
6. Now go to the scene tab and click on the name of G2F or G3F. HOLD DOWN CONTROL, then click the shoes. THEY MUST BOTH BE SELECTED BUT G2F/G3F MUST BE SELECTED FIRST.
7. Click on the small Options button on the upper right of the scene tab and choose Edit--Rigging--Transfer Rigging (figure space).
8. Now conform the shoes to G2F or G3F again. They now should fit properly.
If they don't fit properly on G3F after autofit - which they may not, owing to the shape of the V4 clone's feet - you will need to repeat the unconform-pose foot-transfer rigging step. Then it will work.
9. Not mandatory, but adding smoothing and collision through edit--geometry--add smoothing modifier can also help. Set it to generic instead of match base shape if you have issues. Edit--apply push modifier sometimes works better if smoothing causes distortion (set it down to .1 or so instead of the 1.0 it loads at). V4 clothes were not made to work with smoothing and sometimes their geometry will fight you.
You still need to keep the feet posed in an "inside high heels" pose to work properly (you can't literally straighten your foot while wearing stilettos, so it doesn't really make sense for the figure to either), so it's a good idea to save some foot poses to library while you're working to save yourself time.
In my testing I was able to save the shoes to my G2F clothing library at this point as well and have them reload without having to redo this process. It didn't perfectly preserve the giant heel on Bootleggers, but on anything smaller it works quite well (and it still did better with Bootleggers than my own SRMS does fitting them to Genesis).
This technique was originally pioneered by Gilikshe of the DAZ Studio forums, who originally gave me permission to use it in a manual on fitting G2F shoes to Genesis. It works with many things.
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Comments: 144
darth603 [2024-06-13 12:36:23 +0000 UTC]
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SickleYield In reply to darth603 [2024-06-13 19:16:28 +0000 UTC]
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yankeeInKy [2023-08-31 05:19:35 +0000 UTC]
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Hellcat50 [2023-07-23 11:50:41 +0000 UTC]
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SickleYield In reply to Hellcat50 [2023-07-23 14:11:02 +0000 UTC]
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MarkSinister [2021-03-07 03:49:30 +0000 UTC]
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SickleYield In reply to MarkSinister [2021-03-07 21:53:57 +0000 UTC]
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MarkSinister In reply to SickleYield [2021-03-08 05:16:20 +0000 UTC]
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SickleYield In reply to MarkSinister [2021-03-08 16:44:51 +0000 UTC]
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MarkSinister In reply to SickleYield [2021-03-10 08:51:03 +0000 UTC]
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SickleYield In reply to MarkSinister [2021-03-10 15:59:48 +0000 UTC]
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MarkSinister In reply to SickleYield [2021-03-11 00:32:33 +0000 UTC]
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MarkSinister In reply to SickleYield [2021-03-09 02:04:51 +0000 UTC]
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boreland5101 [2021-02-06 21:04:40 +0000 UTC]
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VB1002 In reply to boreland5101 [2022-01-16 05:43:47 +0000 UTC]
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glistendev [2020-05-14 02:44:15 +0000 UTC]
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MarkSinister In reply to glistendev [2021-03-07 02:40:32 +0000 UTC]
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SickleYield In reply to glistendev [2020-05-14 04:51:57 +0000 UTC]
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zx96 [2020-04-16 12:11:44 +0000 UTC]
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SickleYield In reply to zx96 [2020-04-16 17:26:48 +0000 UTC]
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AndreaPrk83 [2018-10-14 07:51:07 +0000 UTC]
Dear SickleYield ,
Thanks for the great tutorial! I want to fit G2F sandals to G3F, but after fitting I realized an ankle strap issue (see in the pictures below). What should I improve?
Thanks a lot!
Andrea
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SickleYield In reply to AndreaPrk83 [2018-10-14 17:36:17 +0000 UTC]
If there are no helper morphs in the strap, I'm not sure there's a lot to be done. Mesh offset and smoothing may help a little, but when it's this much clipping they map look wrong.
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Nicklaos [2018-09-11 11:25:20 +0000 UTC]
I'm converting few boots for V4 right now,I have understood quite well all the steps but I have just one question,is there a way to prevent that the fitted feet area gets deformed because it get too much the shape of the feet?
I mean,I wish that they keep the original form because before fitting they look good and the feet is not poking through but after the fit they become almost like socks,and I'm not even applying smoothing.
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SickleYield In reply to Nicklaos [2018-09-11 21:36:24 +0000 UTC]
If I understand you correctly, what you do is to pose the feet into high heels pose (foot bent down, toes bent somewhat up) to restore the shoes to the shape that they should be.
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Nicklaos In reply to SickleYield [2018-09-12 05:52:26 +0000 UTC]
Yes but there's always deformation because the shoe part takes too much the shape of the foot,it almost takes the shape of the toes.
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SickleYield In reply to Nicklaos [2018-09-12 16:01:20 +0000 UTC]
I'm not understanding what you mean. Can you put a pic in yiur Stash hee and link it?
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Nicklaos In reply to SickleYield [2018-10-14 11:50:56 +0000 UTC]
Hi sorry I'm late with the pictures of the issue but I didn't have the time to work again on this lately.
Here's the link stash sta.sh/2aeyswjzapm
First picture the boots spawned and not fitted,they come with that position,second picture the result of following you guide,they looks fairly good,no push modifier or smoothing applyed.
The disaster comes in the third picture when I move the G3 foot into high heel position and the boot follow the pose but with this bad deformation loosing the shape.
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SickleYield In reply to Nicklaos [2018-10-14 17:39:37 +0000 UTC]
I can't completely tell looking at the pic, but I'm afraid in this case there may be no help but smoothing. There's always some distortion converting between generations.
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Nicklaos In reply to SickleYield [2018-10-14 21:23:56 +0000 UTC]
I think that in this case the problem is that these boots come in that weird pose instead of a proper "high heels" pose.
Other boots in fact have less distorion.
Genesis 3 isn't so lucky when searching for free footwear.
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necroscension In reply to Nicklaos [2018-10-06 18:28:44 +0000 UTC]
Did anything come out of this? I'm seeing the same issue with both V4 and M4 shoes. What makes me mad is you see the the model adjust and looks perfect and then two-three seconds after the geometry adjustment occurs and the mesh is distorted. Like Nicklaos states, it looks like the mesh is conforming to the toes, and the soles are trying to conform to the bottoms of the feet.
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Nicklaos In reply to necroscension [2018-10-07 09:31:18 +0000 UTC]
Well thanks for describing the issue more clearly,my english is not so good so I struggle to explain.
Lately I didn't had the time to further trying to explore the problem,so for now I have nothing new to say for contribuition into solving this,I hope you succeed,In case please let me know thanks.
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necroscension In reply to Nicklaos [2018-10-10 21:30:53 +0000 UTC]
I'm just glad to see I'm not the only one having this issue. I don't understand how people are getting near perfect transfers while every transfer I attempt distorts never mind I'm following instructions step by step.
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Nicklaos In reply to necroscension [2018-10-14 11:15:18 +0000 UTC]
Well I had some time to try again,it seems that the deformation occours because the footwear follows the deformation of the foot when you pose,I think that this is because of the transferred rigging comes from a body part and not from a footwear so my next experiment will be to first spawn and fit a proper G3 footwear then tranfert the rigging from that instead of the G3.
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necroscension In reply to Nicklaos [2018-10-15 09:16:54 +0000 UTC]
Yeah, same thought. I've started using the following on the Daz forums as a guide with much better results. It takes longer, but gets faster the more you do it. But compared to the uselessness of autofit on footwear I guess it doesn't matter.
If people are getting excellent or near excellent results using autofit and clones they are apparently failing to state a step or two that is allowing them to achieve these results.
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Nicklaos In reply to necroscension [2018-10-15 09:43:15 +0000 UTC]
I see also that the final result is heavily influenced by the quality of the item you are converting.
Thanks for the link I give it a try,no matter how long the conversion can take if in the end the result is good,I always save as figure/prop for future uses so I just need to do once.
I'll try this guide,let's see how it comes out,by the way are you using this to fit to GEN 3 ?
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necroscension In reply to Nicklaos [2018-10-17 17:57:48 +0000 UTC]
I'm fitting to Gen 8. I forgot to mention the posing suggestions in the guide are more of a starting point, not all of the bones are included in every shoe. Every shoe is different. Plus you may have to add smooth/push modifiers to get your shoes to fit the feet before doing your exports.
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Nicklaos In reply to necroscension [2018-10-11 07:51:54 +0000 UTC]
I wish to have the time to try a solution but right now I'm a bit tired of DAZ and tech stuff,I also had a lot of problema with textures after turning on gamma correction and wasted a lot of time trying to find the best looking settings.
So I'm not in the right mood to sit at the desk fight the software,I wish you the best luck.
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Poyntingve [2018-06-06 01:11:48 +0000 UTC]
I am fitting a pair of G2 boots to G3, after carrying out step 5 to 8, I still have the problem of feet poking out of the boots, how do I solve this?
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SickleYield In reply to Poyntingve [2018-06-06 01:58:43 +0000 UTC]
Sometimes you have to repeat the unconform-transfer-reconform step twice (as it says in the tut).
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Poyntingve In reply to SickleYield [2018-06-06 04:20:35 +0000 UTC]
Thank you! I seemed to get it to work! I have to unfit first. I wonder why this is so
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EverwoodElf [2018-01-19 19:53:23 +0000 UTC]
Thanks for this! At first I didn't think this worked with the Xiao Mei's Finery shoes. I've tried putting them on a GF3 and it didn't work. The shoes always came out deformed or they pointed downward. But I started over from scratch and it FINALLY worked! I'm overjoyed! Thank you!!!
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SickleYield In reply to EverwoodElf [2018-01-19 20:01:42 +0000 UTC]
I'm glad it did finally work.
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Mikey186 [2017-08-22 08:40:05 +0000 UTC]
Um.....is it possible you can update it for Genesis 8 Female/Male? G8 has now a different zero pose and the weight mappings on the clothing (shirts, and high heels) are very very BAD. Especally the armpits, the Auto-fit doesent do well. At least hopefully this tutorial will be updated soon and/or a plugin will come out in the very near future.
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SickleYield In reply to Mikey186 [2017-08-22 15:56:41 +0000 UTC]
I've already done a conversion tutorial for G8, including shoes:
sickleyield.deviantart.com/jou…
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AOGRAI [2017-04-03 05:43:11 +0000 UTC]
Hi is it possible to transfer gen3 clothes to gen 2 figures?
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SickleYield In reply to AOGRAI [2017-04-03 14:50:52 +0000 UTC]
If you have the G3 clones for G2, yes. Valzheimer sells them in her daz store.
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AOGRAI In reply to SickleYield [2017-04-03 17:44:44 +0000 UTC]
Yes I just saw it. I guess I will have to wait when it is back on sale! Thank you.
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