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SickleYield — A Reminder on Autofitting Shoes to Genesis 2, 3, 8

#convert #sickleyield #genesis3male #convertshoes #convertible #shoes #genesis3female #dazstudioiray #genesis8female #genesis8male
Published: 2013-11-11 18:33:21 +0000 UTC; Views: 61340; Favourites: 253; Downloads: 540
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Description Important update: the method required for fitting V4 shoes to G3F/G8F is slightly different. I've made changes in bold text.  Special thanks to jerife for pointing this out.

This is what you do to get them fitting better, as in the picture, rather than constantly having the foot clip through.  I haven't fixed the shaders and most of these didn't come with DS mats, which is why they are shown untextured or with bad specularity.

You need the V4 clone for G2F to convert V4 shoes.  Get it here: www.daz3d.com/victoria-4-for-g…

You need the V4 and G1 clones for G3F to convert V4 and G1 shoes to G3F.  Get that set here. www.daz3d.com/wear-them-all-au…

The Genesis clone is included with G2F Starter Essentials for free.

1.  Load your pair of shoes.  If Fitting to G3 now skip to Step 5.  Do not Autofit.  Convert to weight mapping using the scene tab's Edit-Rigging-Convert Figure To Weight Mapping if the shoes are V4 or M4.
2.  Autofit to G2F.  Choose the appropriate clone, V4, Genesis or Genesis 2 Female, and Footwear or Full Body (depending on if very high boots).
Do not do this step if fitting to G3.  Skip to Step 5.
3.  It autofits.  The feet probably poke through or appear at an odd angle if it's a high-heeled shoe.
4.  Unconform the shoes (fit to--none) but leave them in the scene.
5.  Pose the feet of G2F or G3F to fit inside the unconformed shoes.  Move the thighs if you have to, do whatever it takes.
6.  Now go to the scene tab and click on the name of G2F or G3F.  HOLD DOWN CONTROL, then click the shoes.  THEY MUST BOTH BE SELECTED BUT G2F/G3F MUST BE SELECTED FIRST.
7.  Click on the small Options button on the upper right of the scene tab and choose Edit--Rigging--Transfer Rigging (figure space).
8.  Now conform the shoes to G2F or G3F again.  They now should fit properly. 
If they don't fit properly on G3F after autofit - which they may not, owing to the shape of the V4 clone's feet - you will need to repeat the unconform-pose foot-transfer rigging step.  Then it will work.
9.  Not mandatory, but adding smoothing and collision through edit--geometry--add smoothing modifier can also help.  Set it to generic instead of match base shape if you have issues.  Edit--apply push modifier sometimes works better if smoothing causes distortion (set it down to .1 or so instead of the 1.0 it loads at).  V4 clothes were not made to work with smoothing and sometimes their geometry will fight you.

You still need to keep the feet posed in an "inside high heels" pose to work properly (you can't literally straighten your foot while wearing stilettos, so it doesn't really make sense for the figure to either), so it's a good idea to save some foot poses to library while you're working to save yourself time.

In my testing I was able to save the shoes to my G2F clothing library at this point as well and have them reload without having to redo this process.  It didn't perfectly preserve the giant heel on Bootleggers, but on anything smaller it works quite well (and it still did better with Bootleggers than my own SRMS does fitting them to Genesis).

This technique was originally pioneered by Gilikshe of the DAZ Studio forums, who originally gave me permission to use it in a manual on fitting G2F shoes to Genesis.  It works with many things.
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Comments: 144

SkolarNow [2015-06-26 11:39:58 +0000 UTC]

Hmzzzz,

Using this trick with G2F Lilim Boots and Vicky7, results in 20 something flying buttons, funny. I guess there are some products you just can't create in they ways you were used to! A bit of added compatability versus a verry cool piece of weight mapping......bygones! The tassel trick from the DAZ weightmapping instruction video (great video by the way) will also be a thing of the past. I hope Gen1/2 will stay a long time or DAZ will find a way to update it's Transfer Utility....or for a matter of facts it's Figure Setup system since even that seems to fail. With some hefty Weight Map editing I go a passeble result.....but no reward for the effort.

Greets, Ed.

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mister-g123 In reply to ??? [2015-06-20 23:26:22 +0000 UTC]

Great tips. The 1st one that actually makes high heels from V4 work well. Spends some hours trying to fit them. Thanks!

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SickleYield In reply to mister-g123 [2015-06-20 23:56:24 +0000 UTC]

You're very welcome.

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raefsky In reply to ??? [2015-05-06 11:56:48 +0000 UTC]

Thx

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SickleYield In reply to raefsky [2015-05-06 14:28:32 +0000 UTC]

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Hoz3DArt In reply to ??? [2015-04-30 09:26:56 +0000 UTC]

Thanks for sharing this!

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ghastly20 In reply to ??? [2015-02-24 08:10:33 +0000 UTC]

How do you stop mesh distortion of some shoes when autofitted as well as if the shoes are too small for the feet or if the shoes point in a different direction to the feet..  Most notable are the footwear made but OOT and Al3d among a few..

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SickleYield In reply to ghastly20 [2015-02-24 15:46:35 +0000 UTC]

This method is supposed to do that.  Fit, unfit, reposition the feet to go in, transfer rigging (figure space).

If the shoes really are a different volume in space from the feet, there's not that much we can do, though.

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ArgonCyanide777 In reply to ??? [2015-02-06 09:10:35 +0000 UTC]

Thank you!  There's actually a lot of things of V4 I want to use on V6, and also some of which I might want to put into Poser.  I imagine I'll be doing the equivalent in poser for all the exclusively V4 poser.   I'm hopeful Aiko6, and the rest can make the journey into Poser as well for the day I finally do get around to using it.  ...'Course I don't see a Freak6 yet...

But as to working in Daz, this will definitely come in useful.  I have my eyes on a lot of Renderosity content for V4 which has dual compatability.  

I have had success fitting G1 to G2/V6 using the autofit at least.  Got Aiko3 and a little content for free but...eesh, so many issues and flaws.   

Anyways, thanks again.  Folks like you help and inspire late comers like myself who may not have as much time to devote to delving into it ourselves. 
--AC777

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SickleYield In reply to ArgonCyanide777 [2015-02-06 16:19:15 +0000 UTC]

You're welcome!

Yeh, Generation 3 content is seldom worth it.  It's just too much effort for the possible results.

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JartStar In reply to ??? [2014-12-19 15:28:48 +0000 UTC]

Thank you for this. 

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AntaraNN In reply to ??? [2014-10-27 19:41:58 +0000 UTC]

Thank you! This issue has been quite frustrating, so thank you so such detailed and clear step by step instructions!

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SickleYield In reply to AntaraNN [2014-10-27 20:41:20 +0000 UTC]

No problem, I'm glad it was of help to you!

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ghastly20 [2014-05-24 17:44:07 +0000 UTC]

This is excellent tutorial made my life converting all the Victoria 4 shoes to G1 and GF2 a lot easier..   Just one thing have you been able to apply the same thing to converting Victoria 3 shoes to Genesis 1 as so far I am not having much luck..

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SickleYield In reply to ghastly20 [2014-05-24 18:04:51 +0000 UTC]

I haven't really tried.  Most of them don't have good enough textures to be worth it, and converting anything from Generation 3 is much harder than from Gen 4.

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ghastly20 In reply to SickleYield [2014-05-25 05:28:46 +0000 UTC]

Ahh k thank you and yeah converting Gen 3 shoes is a nightmare, converting clothing is ok but not the shoes as have tried a couple of times and well it didn't work out..

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Buster-777 In reply to ??? [2014-05-24 00:41:18 +0000 UTC]

Thanks a Million...

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SickleYield In reply to Buster-777 [2014-05-24 01:58:57 +0000 UTC]

You're welcome!

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LadyLittlefox [2014-05-02 00:39:55 +0000 UTC]

Bless you! This is exactly the info I needed!   THANK YOU!!!! *HUGS*

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SickleYield In reply to LadyLittlefox [2014-05-02 00:43:53 +0000 UTC]

You're welcome!

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tman300 In reply to ??? [2014-01-29 15:50:58 +0000 UTC]

Another useful tidbit. Can't thank you enough.

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SickleYield In reply to tman300 [2014-01-29 18:09:11 +0000 UTC]

very welcome.

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MrWizard1024 In reply to ??? [2014-01-18 21:17:15 +0000 UTC]

Many thanks, SickleYield.

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Knight22179 In reply to ??? [2014-01-17 18:14:22 +0000 UTC]

THanks.

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anironbutterfly In reply to ??? [2013-11-12 22:09:46 +0000 UTC]

Going to fave this for reference...before I go clean out all my V4 boots and shoes...

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SickleYield In reply to anironbutterfly [2013-11-12 22:59:49 +0000 UTC]

Hooray.

Cute shoes for V4 still get made very consistently, so it's certainly worth it to keep in mind if you regularly render with heels.

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anironbutterfly In reply to SickleYield [2013-11-12 23:26:59 +0000 UTC]

I don't use heels that often, but I want to go thru and see about the cool boots and stuff I have...

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Kerya-Alexis In reply to ??? [2013-11-12 14:53:07 +0000 UTC]

Thank you very much!!!

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SickleYield In reply to Kerya-Alexis [2013-11-12 21:18:44 +0000 UTC]

You're welcome!

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Telperion-Studio In reply to ??? [2013-11-12 03:15:01 +0000 UTC]

Very nice tutorial, girl! Thank you !

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SickleYield In reply to Telperion-Studio [2013-11-12 03:50:47 +0000 UTC]

You're welcome!

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starionwolf In reply to ??? [2013-11-12 02:15:51 +0000 UTC]

Nice tutorial.  Thanks for reminding me about the "Transfer Rigging" option.  I hardly dress my characters in shoes though. lol

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Cypherfox In reply to ??? [2013-11-11 23:27:14 +0000 UTC]

Followed these instructions on a favorite pair of boots from 'rosity, and came up with  these.  Worked very nicely, thanks!


Any suggestions on how to best save the modified shoes out afterwards?  I saved them as a wearable preset, but I'm not sure that's the right choice...

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SickleYield In reply to Cypherfox [2013-11-11 23:30:54 +0000 UTC]

Save as Figure/Prop Asset.  you'll have to create directory names (I use the original of the product but add Converted and/or G2F to it).

Wearables Presets are not clothing items, but rather loaders that must refer to other existing objects.

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Nicklaos In reply to SickleYield [2018-08-09 09:59:24 +0000 UTC]

Hi thanks for this wonderful tutorial!

Now I have done everything and I have managed to perfectly convert a pair of free boots for G2 to G3 they fit thigh and good with a minimal smoothing modifier.

Now my problem comes when I save them as figure/prop asset like you said,those boot come separated in left and right,when I reload them the right fit perfect while the left remain large like wasn't fitted.

i tried also to save them as wearables to see if something change but the problem persists.

I wonder if there's some setting to check in the save panels.

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SickleYield In reply to Nicklaos [2018-08-09 14:14:37 +0000 UTC]

Make sure you change the names in some way?

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Nicklaos In reply to SickleYield [2018-08-09 15:26:30 +0000 UTC]

It strange,after few minutes the boot gets the right fit,never saw anything like this well it seem that the issue solved by itself,really strange anyway.

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Lyoness1 In reply to ??? [2013-11-11 20:49:24 +0000 UTC]

yay!!! thank you so much.  
This is MUCH better than the notes I wrote down last night.

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SickleYield In reply to Lyoness1 [2013-11-11 21:17:11 +0000 UTC]

Welcome!

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Zev0 In reply to ??? [2013-11-11 19:22:45 +0000 UTC]

Das is good ya?

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SimonJM In reply to ??? [2013-11-11 19:03:27 +0000 UTC]

Handy tips, thanks

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Sedorrr In reply to ??? [2013-11-11 18:45:47 +0000 UTC]

Great! Thanks a lot!

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SickleYield In reply to Sedorrr [2013-11-11 18:46:14 +0000 UTC]

Welcome.

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