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SickleYield — A Reminder on Autofitting Shoes to Genesis 2, 3, 8

#convert #sickleyield #genesis3male #convertshoes #convertible #shoes #genesis3female #dazstudioiray #genesis8female #genesis8male
Published: 2013-11-11 18:33:21 +0000 UTC; Views: 61352; Favourites: 253; Downloads: 540
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Description Important update: the method required for fitting V4 shoes to G3F/G8F is slightly different. I've made changes in bold text.  Special thanks to jerife for pointing this out.

This is what you do to get them fitting better, as in the picture, rather than constantly having the foot clip through.  I haven't fixed the shaders and most of these didn't come with DS mats, which is why they are shown untextured or with bad specularity.

You need the V4 clone for G2F to convert V4 shoes.  Get it here: www.daz3d.com/victoria-4-for-g…

You need the V4 and G1 clones for G3F to convert V4 and G1 shoes to G3F.  Get that set here. www.daz3d.com/wear-them-all-au…

The Genesis clone is included with G2F Starter Essentials for free.

1.  Load your pair of shoes.  If Fitting to G3 now skip to Step 5.  Do not Autofit.  Convert to weight mapping using the scene tab's Edit-Rigging-Convert Figure To Weight Mapping if the shoes are V4 or M4.
2.  Autofit to G2F.  Choose the appropriate clone, V4, Genesis or Genesis 2 Female, and Footwear or Full Body (depending on if very high boots).
Do not do this step if fitting to G3.  Skip to Step 5.
3.  It autofits.  The feet probably poke through or appear at an odd angle if it's a high-heeled shoe.
4.  Unconform the shoes (fit to--none) but leave them in the scene.
5.  Pose the feet of G2F or G3F to fit inside the unconformed shoes.  Move the thighs if you have to, do whatever it takes.
6.  Now go to the scene tab and click on the name of G2F or G3F.  HOLD DOWN CONTROL, then click the shoes.  THEY MUST BOTH BE SELECTED BUT G2F/G3F MUST BE SELECTED FIRST.
7.  Click on the small Options button on the upper right of the scene tab and choose Edit--Rigging--Transfer Rigging (figure space).
8.  Now conform the shoes to G2F or G3F again.  They now should fit properly. 
If they don't fit properly on G3F after autofit - which they may not, owing to the shape of the V4 clone's feet - you will need to repeat the unconform-pose foot-transfer rigging step.  Then it will work.
9.  Not mandatory, but adding smoothing and collision through edit--geometry--add smoothing modifier can also help.  Set it to generic instead of match base shape if you have issues.  Edit--apply push modifier sometimes works better if smoothing causes distortion (set it down to .1 or so instead of the 1.0 it loads at).  V4 clothes were not made to work with smoothing and sometimes their geometry will fight you.

You still need to keep the feet posed in an "inside high heels" pose to work properly (you can't literally straighten your foot while wearing stilettos, so it doesn't really make sense for the figure to either), so it's a good idea to save some foot poses to library while you're working to save yourself time.

In my testing I was able to save the shoes to my G2F clothing library at this point as well and have them reload without having to redo this process.  It didn't perfectly preserve the giant heel on Bootleggers, but on anything smaller it works quite well (and it still did better with Bootleggers than my own SRMS does fitting them to Genesis).

This technique was originally pioneered by Gilikshe of the DAZ Studio forums, who originally gave me permission to use it in a manual on fitting G2F shoes to Genesis.  It works with many things.
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Comments: 144

MorgensternX [2017-01-09 11:34:40 +0000 UTC]

Awesome. This got the Overknee boots for G2 to work beautifully on G3!

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SickleYield In reply to MorgensternX [2017-01-09 15:09:55 +0000 UTC]

Great!

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gdpr-25965645 [2016-07-15 12:23:49 +0000 UTC]

Hi, I'm a noob, but learning.
I carried out your procedure but when I conformed my modified G2 shoes to the G3F model the shoe bit of the boot took on an additional 45 degree bend meaning the toe of the shoe was pointing straight down. Any idea how to 'fix' this?
And can you tell me how to save the adjusted boot (once I get the shoe on the foot) as a G3 clothing item?

Cheers

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SickleYield In reply to gdpr-25965645 [2016-07-17 01:15:54 +0000 UTC]

Did you pose the feet inside the shoes and use the transfer rigging step?  That's the exact thing that this fixes.

File--save as--figure/prop asset brings up the item save dialog.  I would add "G3" to any names that you use to make sure you don't accidentally overwrite anything.

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VladTheEnforcer In reply to ??? [2016-07-02 01:45:05 +0000 UTC]

You Rock!

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SickleYield In reply to VladTheEnforcer [2016-07-02 02:02:39 +0000 UTC]

Aw, thanks!

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sandysoxx In reply to ??? [2016-05-08 06:14:41 +0000 UTC]

Thank you very much for the tutorial. It worked perfectly.

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SickleYield In reply to sandysoxx [2016-05-08 14:36:19 +0000 UTC]

Very welcome

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artdude41 In reply to ??? [2016-04-14 13:53:04 +0000 UTC]

great tutorial , saved me heaps of time . Hope to see more like these perhaps on your youtube channel

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Tenebere In reply to ??? [2016-04-13 03:13:27 +0000 UTC]

thanks.

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Becarra In reply to ??? [2016-04-04 23:51:32 +0000 UTC]

Thanks heaps for this

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GreatBizarro In reply to ??? [2016-03-26 14:08:32 +0000 UTC]

I ran into a problem with a pair of boots that was not based on TriAx technology and it would not transfer the rigging. I found if you convert the boots using "Edit\Rigging\Convert figure to prop" then "Edit\Rigging\Convert prop to figure" and select "Rigging type: TriAx Weight mapping" you can then transfer rigging to the boots. Then do the normal "Fit Boot to, select the character, then indicate "What figure" as V4 and "Type of item" as footware, you get good results.

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SickleYield In reply to GreatBizarro [2016-03-26 18:29:43 +0000 UTC]

Good to know!  Thanks for sharing your experience.

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Joltrast [2016-01-31 02:37:21 +0000 UTC]

It kind of works, but I'm still getting toes and feet poking through. If I add a smoothing modifier and collision I still have to hid the feet and then collision detection doesn't work on the toes.
EDIT: I think I was making it more complicated than it needed to be. I'm pretty sure these boots just require the feet to be hidden!

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SickleYield In reply to Joltrast [2016-02-01 00:40:43 +0000 UTC]

It depends heavily on the individual boots.  Some of the narrower ones actually depend on morphs for the figure that they came with to narrow the feet inside the shoes.

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Mikey186 [2015-12-21 03:40:14 +0000 UTC]

Does this also work for Genesis 1 and other figures that have TriAx? or there's a separate one?

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SickleYield In reply to Mikey186 [2015-12-21 03:54:11 +0000 UTC]

It won't work in the other direction because there are not G3 clones for G1.  But fitting G1 clothes to G2 or G3, yes.

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agnosis5 In reply to ??? [2015-12-06 18:01:02 +0000 UTC]

ok, I've asked for a refund. thanks.

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agnosis5 [2015-11-08 19:11:30 +0000 UTC]

Hello.....Ive been trying to follow all the steps you've been talking about on this thread, but I still cant manage to fit Gen2 boots on Genesis 3 Victoria 7.

As far as I understood, I have to move my figure into the shoes, manually, adjusting legs and toes and feet so the bend in the shape of my platforms. Then I get confused when you say Select the figure and then holding down CTRL select the boots. Now, the ctrl button doesn't actually work as a selection tool in mac keyboard, so I went ahead and tried with Command button.

And here is the problem, when I try the transfer rigging step, it says the following : Select a source figure, and then a target, to use this action. Both figures must be based on TriAx technology.''




Please help me......Im terribly lost.


Astrid x

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SickleYield In reply to agnosis5 [2015-11-08 20:21:13 +0000 UTC]

Did you follow all of Step 1?

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agnosis5 In reply to SickleYield [2015-12-06 18:18:41 +0000 UTC]

oh! hello!

I thought Id get an email notification if you replied. sorry I didn't see this before.
I always get the message attached. 
Back in November I managed to get to step 6, but then again, you say control to select the both shoes and I understand that was a mistake, and you meant, COMMAND? 
then again it still doesn't work.

let me know if you can help.
thanks

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SickleYield In reply to agnosis5 [2015-12-06 18:32:56 +0000 UTC]

I don't have a Mac, so I don't have a Command. Is that the equivalent? It's click the figure, hold Ctrl, click the shoes, and it has to be in Scene tab, not the 3D window.

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agnosis5 In reply to SickleYield [2015-12-17 03:56:30 +0000 UTC]

OK I managed! Thank you
just one thing stands in the way...The legs are coming out from the boot. As if the boot was too narrow. I can try to send you a screen shot...
Thanks again

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SickleYield In reply to agnosis5 [2015-12-17 05:10:22 +0000 UTC]

Check to see if it came with a fixer morph?

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cyanspyder In reply to ??? [2015-10-12 21:43:04 +0000 UTC]

Very useful

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fractal2cry In reply to ??? [2015-10-12 12:04:36 +0000 UTC]

thanks so much!

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SickleYield In reply to fractal2cry [2015-10-12 16:49:22 +0000 UTC]

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Kervala In reply to ??? [2015-10-12 08:00:12 +0000 UTC]

Excellent, thanks for the tutorial I had some problems related to shoes :s

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SickleYield In reply to Kervala [2015-10-12 16:49:32 +0000 UTC]

You're welcome!  It can be tricky until you get the hang of it.

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jerife In reply to ??? [2015-10-11 18:28:54 +0000 UTC]

Hi SickleYield;  Thanks a lot for this and all your tuts. I had a problem following this tut and I imagine it was because DS must have changed since you wrote it. If I fit the shoes to the figure as in step 1 they deform/distort and never go back to their original form.

This way works for me: 

1.  Load your pair of shoes. Do it not having your figure selected ie; do not allow them to fit and keep them unfit.
2. (5.)  Pose the feet of G2F or G3F to fit inside the unconformed shoes.  Move the thighs if you have to, do whatever it takes.
3. Select the shoes and Click on the small Options button on the upper right of the scene tab and choose Edit--Rigging--Convert figure to weight mapping--and in the options it gives you Select Triax  (This step is only if they were not a Triax figure previously)
4. (7.)  Click on the small Options button on the upper right of the scene tab and choose Edit--Rigging--Transfer Rigging (figure space).
5. (8.)  Now conform the shoes to G2F or G3F again.  They now should fit properly.  

I am very grateful to you cause without this tut all my shoes from V2 on would have not been useful anymore.
THANKS!

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Dibio In reply to jerife [2020-03-13 19:28:09 +0000 UTC]

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jerife In reply to Dibio [2020-03-14 19:01:45 +0000 UTC]

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SickleYield In reply to jerife [2015-10-11 19:31:35 +0000 UTC]

I checked, and you're right if the shoes are an older .cr2 set (the original method as stated still works for G1 shoes).  I've updated the tutorial to reflect this.  Thank you!

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easttj In reply to ??? [2015-09-05 14:22:07 +0000 UTC]

Would it not be MUCH easier if someone would just FIX the problem programmatically???

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SickleYield In reply to easttj [2015-09-05 18:09:44 +0000 UTC]

It's not a "problem" that shoes don't automatically fit a figure with different rigging.  That's just how 3D figures work.  The fact that DAZ Studio has AutoFit at all is something of an accomplishment.

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MarliaLooming In reply to ??? [2015-08-13 08:58:26 +0000 UTC]

thank you
I tried that but my JCM does not appear in the menu of ERC when I choose Gens foot and that bend dial.
I do not know what I did wrong but it can't be that complicated I guess. It's only because that all is new for me...

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SickleYield In reply to MarliaLooming [2015-08-13 15:08:19 +0000 UTC]

Is it hidden?  You have to unhide it for the popup to see it, then hide it again when you are finished.  That one stumped me for a while too.

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MarliaLooming In reply to SickleYield [2015-08-14 16:11:11 +0000 UTC]

meanwhile I found my JCM from the shoe; did not parent it to Gen3 and it seems only to work with parented items.
So I did what you wrote - chosed the bend dial of her foot and clicked only my JCM in the ERC menu....but it does not work - no automatically changing when bending the foot back.

I wonder what I am doing wrong here.
I did this:
- modeled shoe around Gen3 foot with pose; did the things you told in your first answer with JCM and savings....(that all worked )
- did or better to say tried weightmapping for the bend, side to side etc dials on foot, toe and whereever necessary; set JMCs to zero where necessary or where they appeared;
- then modeled the JCMs to shoe on the dialed Gen3 foot;
- imported morph via morph loader pro as JCMFootDwnL (in my case), set it to 100 % (worked); saved it as morph asset;
- tried the ERC freeze which did not work;

I tried several settings here and I noticed that sometimes the JCM went with but not to 100% or back to zero; and it did not do it always;
so I am really clueless about this all

Wish you a nice weekend!

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SickleYield In reply to MarliaLooming [2015-08-14 17:04:34 +0000 UTC]

Did you set the minimum limit to 0 on your intended JCM?

Also have you looked at Josh Darling's YouTube channel?  He has a tutorial for this exact thing.

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MarliaLooming In reply to SickleYield [2015-08-14 18:29:12 +0000 UTC]

Hi, yes I did set it to zero and I just discovered Josh's channel
And I tried it like he said. It works for Genesis 2 the way he showed (I tried it with the same shoe)  but not for Genesis 3. But I do not give up
I asked him on his channel too.
Thank you so much for your help - it solved a lot so far.
If I have a solution or find out what I do wrong I post it here

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MarliaLooming In reply to ??? [2015-08-12 19:40:26 +0000 UTC]

Hello again
I hope you do not mind that I am asking again.

Now I have created a JCM for my shoes.
In this example it is a morph to fit my shoe when I bend Genesis 3 foot up and down (after weightmapping). For my shoes I have to create JCMs for bending her feet but I do not know how to manage that this morph automatically went back to zero or diales automatically to 100% when I move Genesis 3 foot. I have to dial the new JCM manually but that is not how it should be.
It would be great if you could help me again

I hope I could express what I mean

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SickleYield In reply to MarliaLooming [2015-08-12 20:39:53 +0000 UTC]

Bend the foot into the position where you want the JCM to be at 100%.

Go to G3F's foot bone that is now bent.

Right-click and choose edit mode in the parameters tab on that bend dial (in the foot of G3F, NOT YOUR SHOES; yes, this is really what you do).

Right-click on that bend dial in the foot and choose ERC freeze.

Make sure nothing but your JCM is checked in the popup before you choose accept (not display or the mouth or navel, etc.)

This will make the JCM in the shoe automatic (test it!) and you can now save the shoe JCM to library.

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MarliaLooming In reply to ??? [2015-08-04 18:14:46 +0000 UTC]

tnak you very much for your answer - I will try that

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MarliaLooming In reply to MarliaLooming [2015-08-06 11:00:37 +0000 UTC]

Thx again - it worked
Should have asked you earlier, would have saved me a lot of time

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MarliaLooming [2015-08-04 09:32:20 +0000 UTC]

Hello and thx for all your tutorials

If possible could you please explain how to transfer and fit selfmodelled high-heels to Genesis 3?
Due to these JCMs I have great problems to fit my modelled heels to the feet of Gen3.
All I tried so far is not working correctly. (I am a newbie to all this stuff )

Marlia

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SickleYield In reply to MarliaLooming [2015-08-04 15:04:36 +0000 UTC]

Hi!  I haven't made high-heeled shoes for G3F yet.  From what I hear from other vendors, though:

Model the shoe to a posed foot.  The foot should be posed as you want it to be finally inside the shoe.

Do your initial transfer utility transfer from G3F to the shoes with the pose on.  Save to the library, delete and reload.

Do "dummy" JCMs to prevent the transfer from JCM that's messing things up.  Here's how to do a dummy JCM:

Pose G3F to activate the JCM.

Make sure "Show Hidden" is checked in your Parameters options.

Go to "Currently Used" in the shoes in Parameters and you will find the JCM (s).  Manually set it to 0.

Right-click on the JCM and choose "edit mode."  Click on the little gear to open its options and choose "Parameter Settings."

In the popup, check "Use Limits" and set the limits to 0 and 0.  Then check the  "Locked" button and "Accept."

Now the JCM will remain off no matter how G3F bends.  You will need to repeat this for every movement of the foot that has a JCM, and sometimes you may need to make your own JCMs to fix movement too (we do a lot of those with G3F).  When you're done, save them to library using file-save as-scene assets-morph asset.

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ghastly20 In reply to ??? [2015-07-19 02:21:49 +0000 UTC]

I just happened across a way of stopping the shoes/boots from deforming during autofit, and that is by selecting unsupported and by following part 5.. I made a small tutorial over at Daz explaining this way that I found of stopping shoe/boot deformation www.daz3d.com/forums/discussio…

I hope it is ok as I borrowed some of your method in this tutorial here and here sickleyield.deviantart.com/jou… not selecting a shape seems to stop the deformation I was getting, I can now convert footware that would always deform on me..

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ghastly20 In reply to ghastly20 [2015-07-19 06:45:12 +0000 UTC]

Cool thank you, I have also found this method also works great on clothing especially dresses and skirts, where you had that deformation at the front for whatever reason..

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SickleYield In reply to ghastly20 [2015-07-19 04:56:51 +0000 UTC]

Of course, any method I publish is for everyone to use, reproduce, expand on, etc.

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SkolarNow In reply to ??? [2015-06-26 20:26:56 +0000 UTC]

P.S. You can be lucky, a platform heel got transfered with a more or less limited amount of weight painting. And in this case the metatarsals are the key. I found out by analysing some other work that these control a shoe the best...for fine detail, I used a fine brush for the various other parts of the shoe/foot rig.....heel, foot, shin and the pigglets (made famous by Uma Thurman).

Greets, Ed.

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