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#cartography #city #fantasy #gameworld #illustration #inkman #luma #map #town #village #johnstevenson #sirinkman #bourmout #sagemound #haerlech #fuervald
Published: 2016-04-29 17:05:29 +0000 UTC; Views: 41161; Favourites: 632; Downloads: 0
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Description
All done in PSI was trying to find a faster way to do villages, towns and cities since they can be so time consuming and hence costly.
This sort of worked and sort of didn't. I like it but it still took longer than the desired time.
I was hoping for a one-day thing but this stretched into 2 days.
Anyway, this would be the village of Fuervald, southeast of the city of Haerlech, both in the realm of Rohrech and both of course in the world of Luma.
The naming was just fun and incidental as the original premise of this map was mainly to test a style.
But it'll stand as it is. There would be farms and such out around the village but not shown on this map.
Enjoy. All the Luma stuff is here - sirinkman.deviantart.com/galle…
Other bits...
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Comments: 42
watcheye456 [2020-01-12 13:12:27 +0000 UTC]
hehe, public house in center, love it , can't wait to use idea
👍: 0 ⏩: 1
SirInkman In reply to watcheye456 [2020-01-12 16:02:56 +0000 UTC]
There are actually 5 in this little town.
👍: 0 ⏩: 1
watcheye456 In reply to SirInkman [2020-01-12 22:01:11 +0000 UTC]
gezz, seems like top profession, demographically
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SirInkman In reply to watcheye456 [2020-01-15 15:50:01 +0000 UTC]
All the farming folk and hunters, trappers, and such from outside of town come in to grab a drink and talk about the news of the realms.
👍: 0 ⏩: 1
watcheye456 In reply to SirInkman [2020-01-16 12:56:40 +0000 UTC]
adding benefits of a crossroad, must be busy, good for them
👍: 0 ⏩: 0
Irolan [2019-01-04 12:02:02 +0000 UTC]
Nice layout. It's not really an actual village though, is it? I mean, it seems to have way more official buildings, inns and shops than actual homes.
👍: 0 ⏩: 1
SirInkman In reply to Irolan [2019-01-04 17:25:04 +0000 UTC]
Thanks Irolan
These are multi-floor buildings.
Inns likely utilize all their floors, but other buildings have residences above the non-residence first floors and basement levels.
Also, many lived in an extended stay fashion as borders at inns, some in time being called boarding houses.
People also did not have the size and space of home that people are used to today.
Many lived several to a room and had shared common rooms.
There would have been a lot less privacy in that sort of time, which is what i often model things on.
👍: 0 ⏩: 0
RandomComrade [2018-02-26 19:41:52 +0000 UTC]
Now all I want to do is play stonghold all day XD Very nicely crafted, maybe it is more of an abbey rather than a villgae but heck it looks terrific.
👍: 0 ⏩: 1
SirInkman In reply to RandomComrade [2018-02-27 15:34:03 +0000 UTC]
Thanks RV
It could be a large monastery.
👍: 0 ⏩: 0
circleofsteel [2017-05-05 20:06:42 +0000 UTC]
Very good, very imaginative village. It reminds me a bit of some of the small hilltop villages you can find in Italy, only those sprawled out more once you get away from the top of the hill itself.
👍: 0 ⏩: 1
DarthAsparagus [2017-03-15 12:51:34 +0000 UTC]
Nice, I like the shape of the village. I am always disappointed when there is nice cartography (drawing style) but the underlying place is just boring or unrealistic. This place looks like something that could really exist somewhere.
👍: 0 ⏩: 1
SirInkman In reply to DarthAsparagus [2017-03-15 16:45:52 +0000 UTC]
Thanks Darth
I try to put a fair amount of realism and reasoning into my maps. I try to.
Doesn't always work, but I try.
👍: 0 ⏩: 0
menapia [2016-08-28 18:13:16 +0000 UTC]
pleasing on the eye and interesting street names - I live in a town that dates back to the 1000's and some of our medieval wall is still standing with the towered town gates and the Abbey built by a local guy who took part in the first Crusade .
The picture looks original like it could be dropped down in the English Cotswolds - talking about odd street names we have one here that's in viking Danish "Keyser" and another medieval street name "Kiss-arse lane"
👍: 0 ⏩: 1
SirInkman In reply to menapia [2016-09-02 11:28:50 +0000 UTC]
Thanks menapia
It would be cool to live in a town or city with such deep old roots.
👍: 0 ⏩: 0
SirInkman In reply to HusseinHorack [2016-07-21 14:06:44 +0000 UTC]
I can just imagine the postman walking in circles haha
Thanks Hussein
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Edarneor [2016-05-01 18:36:41 +0000 UTC]
Hey, what a tiny and neat town! Would be awesome to live in.
Btw, Who lives in the Someone's Home?
👍: 0 ⏩: 1
SirInkman In reply to Edarneor [2016-05-03 11:30:59 +0000 UTC]
Thanks Alex.
Well, Someone... of course.
👍: 0 ⏩: 1
SirInkman In reply to Edarneor [2016-05-03 18:27:00 +0000 UTC]
Nope, definitely a Someone.
Not just anyone. Noone would do.
👍: 0 ⏩: 0
SrgDark [2016-04-30 07:06:50 +0000 UTC]
Love it man. The ringed layout and whole execution of it.
👍: 0 ⏩: 1
BATTLEFAIRIES [2016-04-29 18:51:05 +0000 UTC]
Ah, yours is always the good stuff. Wonderful job, once again!
👍: 0 ⏩: 1
SirInkman In reply to BATTLEFAIRIES [2016-04-29 20:08:47 +0000 UTC]
Thanks Ann
I try bring the prime cuts to the table.
👍: 0 ⏩: 0
Woodgnome01 [2016-04-29 17:55:56 +0000 UTC]
Love the circular layout of the village make an interesting change from the usual.
👍: 0 ⏩: 1
SirInkman In reply to Woodgnome01 [2016-04-29 18:30:01 +0000 UTC]
Yeah, I was working on development for a video game and we were doing some unusual town layouts and it made me want to do another map somewhat like Sagemound.
👍: 0 ⏩: 0
arsheesh [2016-04-29 17:38:30 +0000 UTC]
Wonderful as usual J. The illustration of the town is attractive and has just the right amount of detail given your objectives. I to struggle with being able to come up with nice looking town-scapes within a time-frame suitable for a commissioned work. It's something I'll be practicing more of in the future as well.
Cheers,
-Arsheesh
👍: 0 ⏩: 1
SirInkman In reply to arsheesh [2016-04-29 17:45:28 +0000 UTC]
Yep, that's one of the big problems - client wants a town or city and wants loads of detail but the time requirement often leads to a lesser map or a declined commission.
I'm still on that road in pursuit of the midway point between detail and time.
But I've found some fun and interesting things along the way.
👍: 0 ⏩: 1
Izanami-No-Kami [2016-04-29 17:25:29 +0000 UTC]
Woah Amazing *_*
I also want to learn how to make maps.. xD
(It must be gold for game development)
👍: 0 ⏩: 1
SirInkman In reply to Izanami-No-Kami [2016-04-29 17:48:37 +0000 UTC]
Thanks Katarina
Yep, it is a huge help when doing game world development.
Also, being able to create buildings helps a lot too.
One large part of developing a game world after who is there and what they look like is where does everything take place.
So being able to create maps and environments is a big help.
Oh, and a great place to get more help with maps is the Cartographers Guild website - www.cartographersguild.com/con…
I'm over there a lot and there are tons of helpful and friendly people on there.
👍: 0 ⏩: 1
Izanami-No-Kami In reply to SirInkman [2016-04-29 18:00:42 +0000 UTC]
Thanks, i will check it out
Yeah i noticed that being able to create the things in 2D first,
helps a lot when you gonna create it in 3D . xD
- I should cut down a bit on 3D and start practicing on it ( drawing and such)..:3
👍: 0 ⏩: 1
SirInkman In reply to Izanami-No-Kami [2016-04-29 18:33:41 +0000 UTC]
Actually, the 3d work can be a big help in doing 2d work.
I used to do 3d stock modeling for awhile and I've found that to be an immense help in being able to visualize things better with 2d.
So maybe it will help you the same way. At the very least 2d sketching is a big help with 3d concept creation.
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