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smashmethod β€” High-Res HDRI Map Pack 1

Published: 2004-08-08 20:21:45 +0000 UTC; Views: 642809; Favourites: 1357; Downloads: 252962
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Description For tips and techniques on how to make digital art like this, check out my YouTube channel.

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Comments: 896

Alternate-Voice [2022-03-09 07:34:01 +0000 UTC]

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Mackem1 [2020-12-05 20:02:24 +0000 UTC]

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jaquealice [2017-11-16 16:33:48 +0000 UTC]

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Thank you! I just recently figured out how to use HDRs in Poser 11 to create indirect light within an environment sphere, so these will be very useful as I learn more!

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ishdihdjsd d si sd sa ska dkd as ds d sao djosp d jopsa jdops jos jso osj dop, hwiqh jd d wsk snaih sdnhi sdaoij dsjo dsjo D djkpodwsopd DJO SAOJO D D D D W Q D S D D S S D XC DD WQ D DS D D S SAD JO DS AP DSA KP D SAO D SAJO dso ds aop d sjo dsa ojosa jo

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B0rnC0nfus3d [2016-05-28 08:46:11 +0000 UTC]

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As a 3d artist, i know how hard it is to find good quality high res HDRIs , I too, agree that this shouldnt be in textures e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>
i think it would be more useful if you name under the numbers what is actually in the image, or, leave those balls, and resize the images and make one big Preview image that shoes all of them, because im currently downloading not knowing what is in here and if i already have it e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="391" title=" (Smile)"/>, I think it is awesome you are doing this, havnet seen many of those up on DA, keep it up, i would love to see more

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sandmannq [2015-04-26 05:01:40 +0000 UTC]

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Awesome! Awesome! Awesome! Awesome! Awesome!
High-dynamic-range imaging (HDRI or HDR) is a set of techniques used in imaging and photography to reproduce a greater dynamic range of luminosity than is possible with standard digital imaging or photographic techniques. The aim is to present the human eye with a similar range of luminance as that which, through the visual system, is familiar in everyday life. The human eye, through adaptation of the iris (and other methods) adjusts constantly to the broad dynamic changes ubiquitous in our environment. The brain continuously interprets this information so that most of us can see in a wide range of light conditions. Most cameras, on the other hand, cannot.

HDR images can represent a greater range of luminance levels than can be achieved using more 'traditional' methods, such as many real-world scenes containing very bright, direct sunlight to extreme shade, or very faint nebulae. This is often achieved by capturing and then combining several different narrower range exposures of the same subject matter.[1][2][3][4] Non-HDR cameras take photographs with a limited exposure range, resulting in the loss of detail in highlights or shadows.

The two primary types of HDR images are computer renderings and images resulting from merging multiple low-dynamic-range (LDR)[5] or standard-dynamic-range (SDR)[6] photographs. HDR images can also be acquired using special image sensors, like an oversampled binary image sensor.

Due to the limitations of printing and display contrast, acquiring an HDR image is only half the story; one must also develop methods of observing the results. The method of rendering an HDR image to a standard monitor or printing device is called tone mapping. This method reduces the overall contrast of an HDR image to facilitate display on devices or printouts with lower dynamic range, and can be applied to produce images with preserved or exaggerated local contrast for artistic effect.

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mauroshells [2015-04-19 19:53:21 +0000 UTC]

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Rifa rifa! no me importa que sea critica pequeΓ±a la la la sdsddw wews dw w we we we w e we w ew e we w e we w ew ew ewe we we we we w e we wew e we we w ew e we wewewewewe we w e w we w w e we we wee w e w e wewewew e we we we w ew e we w ew e we w e we w e we w e we w e we w e wew we wewe w e w e we we w e w e w

w e we we w e we w e e wewe we e w ewe ewewwe w eew wee w e wewew e w ewe we we wwewe

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begirer [2015-03-07 20:33:17 +0000 UTC]

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good quality fh hjy hjgy rrre rererr rererw wrwerwer wrwerwerwe rwrewrwe rwerwe rwe rwe rw er we rwe r we rwe r wer we rwe r we rwe rwe r we rwe r wer we rwe r wer we rwe rwe rwe r we rwe r wer we rwe r wer we rw rwe r we rwe r we rwe r we rwe r wer we rwe r we rwe r wer we rwe r we re rwer we rer e re r r r r r r r r r r r r r r r r r r r r r

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akatsukiaw [2014-10-05 17:01:51 +0000 UTC]

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Thanks a lot. Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.Thanks a lot.

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Btravel [2014-02-26 19:55:04 +0000 UTC]

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High Dynamic Range (HDR, ou Grande Alcance DinΓ’mico, em portuguΓͺs) sΓ£o mΓ©todos utilizados em fotografia, computaΓ§Γ£o grΓ‘fica ou processamento de imagens em geral, para alargar o alcance dinΓ’mico (o trecho entre o valor mais escuro e o mais claro de uma imagem). A intenΓ§Γ£o dessa tΓ©cnica Γ© representar precisamente nas imagens desde as Γ‘reas mais claras, possivelmente iluminadas diretamente por uma fonte de luz atΓ© Γ‘reas mais escuras, possivelmente em sombras.
Utilizam-se diferentes tempos de exposiΓ§Γ£o numa sΓ©rie de fotografias para atingir-se o grande alcance dinΓ’mico, tΓ©cnica desenvolvida na dΓ©cada de 1940 por Charles Wyckoff, para fotografar detalhadamente explosΓ΅es nucleares. Com a ascensΓ£o da fotografia digital e software que facilitam a criaΓ§Γ£o de imagens com grande alcance dinΓ’mico, a tΓ©cnica se popularizou.
As fotos tiradas em JPEG possuem uma profundidade de cor de 8-bit por canal. Isso quer dizer que sΓ£o processadas cores de 0 a 255, do preto ao branco, em cada canal. Arquivos com profundidade de cor de 16-bit possuem mais fidelidade de cores (inclusive do preto e do branco) pois contΓ©m mais informaΓ§Γ΅es de cor em cada canal. O intervalo entre as imagens de 8-bit e 16-bit Γ© chamado de alcance dinΓ’mico – muito mais detalhes e fidelidade de cores sΓ£o encontrados nas imagens de 16-bit, simplesmente porque existe mais informaΓ§Γ΅es sobre a luminosidade de cada pixel quando temos um intervalo maior de valores de luminosidade em cada canal.1 Por causa desta limitaΓ§Γ£o, fotos HDR sΓ£o feitas a partir de imagens em formato RAW.
Para se visualizar imagens HDR em telas e monitores normais (CRT, LCD, etc), impressΓ£o a tinta ou outros mΓ©todos de visualizaΓ§Γ£o que tΓͺm um alcance dinΓ’mico limitado (tΓͺm pouca capacidade de mostrar Γ‘reas de grande luminosidade ou Γ‘reas muito pouco luminosas), utiliza-se a tΓ©cnica de mapeamento de tons, em que o grande alcance dinΓ’mico Γ© comprimido numa curta faixa de luminosidade, ou num curto alcance dinΓ’mico. Imagens criadas utilizando-se essa tΓ©cnica frequentemente criam imagens surreais se um grande alcance dinΓ’mico estiver comprimido num curto alcance dinΓ’mico.
O processo de HDR Γ© muito simplificado atualmente por softwares especializados neste formato de processamento de imagem, o mais conhecido atualmente Γ© o Photomatix, um gerador HDR a partir de 3 imagens de diferentes exposiΓ§Γ΅es. O resultado poderΓ‘ ser obtido atravΓ©s de fotos em JPEG apesar de ser recomendado o uso de imagens RAW.
Como em toda ediΓ§Γ£o fotogrΓ‘fica e trabalho grΓ‘fico em geral, os resultados de uma boa ediΓ§Γ£o HDR sΓ£o melhores vistos em monitores CRT, apesar de maior sua calibraΓ§Γ£o de cores Γ© mais prΓ³xima do real da impressΓ£o, alΓ©m de uma visΓ£o melhor das cores em todas as partes da tela, diferentemente do que ocorre em monitores de LCD, que escurecem os cantos, mostrando a cor mais prΓ³xima do real apenas quando olhada de maneira perpendicular (90ΒΊ) entre os olhos e o monitor.

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obaidaalattar [2014-02-15 16:46:11 +0000 UTC]

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Ψ΄ΩƒΨ±Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§Ψ§

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HankoBerd [2013-07-19 07:34:14 +0000 UTC]

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thank you very much ,its a big help e.deviantart.net/emoticons/b/b… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="366" title=" (Big Grin)"/>
any way i think that the " Critique " is just a little like a price for it ,don't know that yet?!

just ask me e.deviantart.net/emoticons/b/b… " width="15" height="15" alt="" data-embed-type="emoticon" data-embed-id="366" title=" (Big Grin)"/>

any way this is just a short story :

Someone was walking in the darkness! he saw a very big castle and he wanted to go inside ,then he put the first step inside the door of the big castle that he saw befor in that darkness when he was walking in the darkness !

amazing story ,isn't it!?

that's all what i have got in here! o god!

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Maloks [2013-04-23 11:23:59 +0000 UTC]

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a b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a aa b a a a a a a a a a a a a a a a a a a a a

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clvrrr2006 [2013-01-09 20:36:15 +0000 UTC]

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thank you thank you thank you thank you thank you thank you
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nk you thank you thank you thank you thank you thank you

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shemaledude [2012-06-27 07:30:52 +0000 UTC]

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nice dude csuhdasj akjdhask euwyr8k fhdjkfhsdkj dhfksdhfsdh asdhkasjdhsakjdh kasjdhas dashkjdh ksjdhsakjdhask kjshdkashd sdkasdh kahdkajshdk sdkajskbffjfjff k kjdhsakjd kasjdh kasd ka dd hakd hk hisdhfuwehfiewufhksajasd hajkhdkjasdhksjd asjh a a das ducj dicj dicj dcjcidj da allsls d ;a;a;a;a;a;a;a;asd jsakdsakdjaskdjskdjskdksjdsjksjdksjdksjdksjdksjdksjdksjdksjdksjdks ujjfmnfjus jjdiwe kjahdfkjaedh jhdkjewdejkhfbcsdkjsbhhbdfkjhsdjkshfksjbhfkjfdskjf hsdfkjh dsfkjshf dick is lovely as muhc as your moomy cuz i like to fuck her every night you fat fuck u get it
you asshole aksjdslakjdslkdjslakjsaljdasjdlksj grehv nsdflkdfkljfljdlkfjdslkfjsdlkjfdsklfjkdsljflsdkjfkldsjflksdjfklsdjfkldsjfkldsjfklsdjfklsdjfksld flksdjfkdsl jfkdsljfsdkl fjsdlk j j j j j j j j j j j j j j j j k k k skf sdk fksdf k k k k fskd fkk k k k

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Edduardddo [2019-12-11 14:12:59 +0000 UTC]

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Edduardddo [2019-12-11 13:58:39 +0000 UTC]

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XXXEdwardzLovahXXX [2018-08-30 11:42:11 +0000 UTC]

Thanks!!!

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GGINTERIORES [2018-03-08 00:39:38 +0000 UTC]

great

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luisdangel [2017-10-03 13:08:28 +0000 UTC]

gramoracias

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kotak29 [2017-09-05 04:29:57 +0000 UTC]

nice

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EvilBeanz13 [2017-07-27 17:33:50 +0000 UTC]

thank youΒ 

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michelmoretti [2017-07-25 13:20:45 +0000 UTC]

wonderful work man!

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DubaiBunniesUAE [2017-06-05 06:57:59 +0000 UTC]

Nice work

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bbbbell [2017-05-13 08:11:25 +0000 UTC]

thx u

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TiagoSilvaC [2017-03-14 22:54:47 +0000 UTC]

Nice work!

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emdeedubu [2017-01-05 07:18:48 +0000 UTC]

Thank you very much!

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MDIAG [2016-12-07 23:13:45 +0000 UTC]

Gracias

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piville91 [2016-11-21 04:03:32 +0000 UTC]

Β thaks

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lapsedvirgo [2016-11-19 20:14:28 +0000 UTC]

Thank you! I just recently figured out how to use HDRs in Poser 11 to create indirect light within an environment sphere, so these will be very useful as I learn more!

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slvdoor [2016-11-10 20:40:54 +0000 UTC]

like

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khamtic [2016-10-04 08:26:58 +0000 UTC]

how t odownload it ? help me plz

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IslaMilenaria In reply to khamtic [2016-10-17 05:31:40 +0000 UTC]

the "download button" is under the "Favourites button" (:

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kof2016 [2016-09-30 02:22:28 +0000 UTC]

gracias

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YaminDarkKnights [2016-09-18 20:13:50 +0000 UTC]

ooo like is maybe i try isΒ 

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josimaradriano [2016-09-18 16:47:41 +0000 UTC]

ParabΓ©ns

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IncyVortex [2016-08-27 14:36:44 +0000 UTC]

thank you so much

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bvknotty [2016-08-18 04:49:27 +0000 UTC]

Groovy! Thanks very much!

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Pratev [2016-06-15 03:26:50 +0000 UTC]

Thanks!

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weberdequeiroz [2016-06-12 20:10:47 +0000 UTC]

Muito bom

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cornelgin [2016-05-28 04:54:54 +0000 UTC]

nice work

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Grim-Red [2016-05-06 13:32:19 +0000 UTC]

Epic! They work greatly with Octane too, thank you very very very much.

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biosurdox [2016-04-28 15:56:16 +0000 UTC]

gracias por los mapas excelentes

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fherpoker [2016-04-28 14:04:51 +0000 UTC]

thanks

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CIRQUAN [2016-04-21 07:24:42 +0000 UTC]

Great pack, thanks for sharing! May I ask how did you make them?

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madmaxdesignusa [2016-04-13 14:16:42 +0000 UTC]

thanks a lot

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ahmedmge [2016-04-02 02:36:49 +0000 UTC]

thanks

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paperun [2016-03-05 15:18:12 +0000 UTC]

so fucking hard to find that download button..wheew.. thanks man. ( download button is on the right side)

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xilefin [2015-12-30 14:35:19 +0000 UTC]

This is aweson. Thank you very much.

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Indikaprasad [2015-12-06 17:33:32 +0000 UTC]

thank you so much .....

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Bloyd3 [2015-11-16 16:59:52 +0000 UTC]

THANKS THANKS AND THANKS!!!

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