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Published: 2018-12-16 11:32:50 +0000 UTC; Views: 1673; Favourites: 20; Downloads: 0
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Description
A midway-point between the Kingdom's Deonida-class Light Cruiser and Aurora-class Cruiser(though it is slightly longer than the latter, it is not as heavily armoured), the Hastraea's abortive origins dated back to the Heretic's War, an effort by the separatists to outmanoeuvre loyalist fleets. While prototype Hastraea-class ships saw use in the final days of the war to surprising though insufficient success, they came too late to save the separatist war effort, and all of the prototypes were soon reduced to burning hulks falling from orbit.The centuries-old designs for the Hastraea class were resurfaced by Denrich military historians when Kingdom fleets were struggling, both to break the steadfast Phalanx Fleets of the Ervahk Imperium and the deft attack cruisers of the Oraskyllan Incursion. Remembering the difficulty in dealing major damage with anything less than the fastest weapons in the Kingdom's arsenal during the war that conceived it, the Hastraea's outdated technological specs were updated and brought to modern standards before construction of field test models commenced.
In both conflicts, the Hastraea has proven an able adversary against her foes. While the vessel's armour is nothing particularly special, it has respectable shielding and a deadly arsenal. Its most notable trait, however, is the battleship-grade RCS and manoeuvring thrusters, granting the vessel an immense and often unexpected agility allowing it to dodge many weapons.
ARMAMENTS
Fusion Cannons: Mid-heavy capital turrets, these guns fire relativistic kinetic slugs at around .8c, though it can go up to .85c at a stretch and anywhere lower. These shells, rather than relying on sheer impact force, fire built-in sustained fusion warheads once they enter a certain distance, allowing them to deal additional damage to vessels. Fusion Cannon slugs have been known to shear near-effortlessly through lighter or otherwise lesser-armoured warships. The energy-based nature of the fusion ball makes Fusion Cannons equally good against both armour and shields.
Forward Lasers: The armoured forward prow of the Hastraea-class has numerous fixed lasers built into it. While capable of minimal articulation and as such primarily relying on the ship itself aiming to get on target, these lasers are nonetheless powerful. If given time to charge to full power(such as, quite often, the opening volley of a battle), these are capable of firing lasers in the Hyperfrequency range. The Hastraea-class possesses 77 of these lasers.
Assault Turrets: Light multi-purpose weapons. Assault Turrets are liked and frequently used in Kingdom designs because of their sheer versatility. Power can be varied between muzzle velocity, up to a max of .55c to create a slow but nonetheless deadly(especially when fired en masse) weapon, or loading mechanisms and turret articulation, creating a heavyweight point defence weapon, or anywhere in between. When used as PD, they form a fierce support to the assorted PD lasers set into the vessel's hull.
Missile Batteries: Like the Assault Turrets, these rapid-reloading missile launch arrays can double as offensive or defensive armaments, able to be loaded with smart self-shaping explosive warheads for point defence or high-yield sustained fusion warheads for offence, as well as a variety of others such as thermonuclear warheads, casaba howitzers, phased munitions and so on.
DEFENCES
Fort Barrier: The current generation of Denrich naval energy shielding, the Fort Barrier is several energy shielding systems sandwiched together. The outermost layer is a standard charged particle barrier, with a dense magnetic field between that and the innermost responsive particle barrier. When the shield is struck, the magnetic and particle shields respond, creating a trampolining wall behind the outer shield, which will preemptively shatter and spall kinetic shot and physically block energy weapons. The responsive nature of the rear layer also means the 'wall' created on impact is denser the harder the shield is struck, making it incredibly hard to pierce with conventional weaponry.
Phase Barricade: An additional defensive layer, the Kingdom's current pattern of phase defences. Alternating between phased states at breakneck speeds, the Phase Barricade is not a guaranteed defence against phased weapons, though it offers a much greater degree of defence. However, Kingdom fleets will often launch unmanned 'Barricade Probes' that deploy their own Phase Barricades, overlapping with both warship shields and each other's shields while coordinating with them to constantly be in different phase states, greatly increasing the likelihood of phase interception.
Akris Plate: The standard naval armouring of Kingdom warships, Akris Plate is a mix of assorted materials; localised-fracturing ceramics backed by nanite repair layers, impact gels, metals and plastics working in tandem, with thermal diffusion lattices scattered throughout the layers. While working to shear off material from kinetic shot, Akris Plate also works to compress the shot together, to minimise the chance of spalling and as such deal minimal damage if a shot pierces the armour.
Point Lasers: Assorted lasers units set into the armour of a Kingdom warships, intended to intercept kinetic and guided munitions as well as snubcraft.
Assault Turrets: See Armaments entry.
Missile Batteries: See Armaments entry.
The Hastraea was an effort to give Denrich a naval aesthetic suiting their intended medieval style. I'm aware it looks a bit like a 40k Imperial Navy ship at a glance, but I think it looks distinct enough.
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Comments: 3
FallingAhses [2022-06-16 08:21:26 +0000 UTC]
👍: 0 ⏩: 0
AncientSion [2018-12-16 12:42:55 +0000 UTC]
Very nice. I would probably get rid of the thruster fumes though.
👍: 0 ⏩: 1
Snowy-Aegis In reply to AncientSion [2018-12-16 13:56:32 +0000 UTC]
Danke.
Those aren't fumes, those are a physical part of the thruster units.
👍: 0 ⏩: 0