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Published: 2013-02-06 18:59:38 +0000 UTC; Views: 1286; Favourites: 23; Downloads: 9
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Description
Download VTFEdit from here: [link]==EDIT==
This tutorial uses the V3.1 folders. But the technique is the same with the new overhaul ponies
I hope it helps
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Comments: 19
Aso-Designer [2015-05-13 16:00:11 +0000 UTC]
and how we can do hexes from Workshop models?
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Myahster [2013-12-16 01:08:34 +0000 UTC]
I don't know where to find the .vtfΒ files for the models.
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SRicK91 In reply to Myahster [2013-12-16 10:21:49 +0000 UTC]
SFM: ..common\SourceFilmmaker\game\usermod\materials\models\VN_mlp\PONYNAME
Gmod: ..common\GarrysMod\garrysmod\addons\mlp_overhaul\materials\models\VN_mlp\PONYNAME
If you have more questions just ask
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Myahster In reply to SRicK91 [2013-12-20 03:31:30 +0000 UTC]
Okay, I have a strong feeling that I'm missing that... VN_mlp?
Also, my addons folder in Garrysmod is a bunch of .GMA files, no subfolders or anything.
There's a step I've skipped or a file I haven't downloaded, I'm sure of it.
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SRicK91 In reply to Myahster [2013-12-20 12:14:34 +0000 UTC]
Oh :/
Well yeah.. if you have your pony (or a pack) in GMA, than you have to extract it somehow. I don't know how can you do that, I worked with TF2 addon stuff only like this, but that use VPK files.
Try to search around how to extract GMA files.
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Myahster In reply to SRicK91 [2013-12-20 22:54:57 +0000 UTC]
Okay, I'll see what I can find out.
Thanks again!
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SRicK91 In reply to TranzCenDentz [2013-03-28 14:36:36 +0000 UTC]
After you export the .tga from vtfedit, open it with Photoshop/Gimp or something, and recolor it. Save the .tga, import it to vtfedit, and save on the .vtf tha you opened first.
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TranzCenDentz In reply to SRicK91 [2013-03-28 14:37:16 +0000 UTC]
oh.... my gimp is just updated....
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MLPDesertwolf In reply to TranzCenDentz [2014-04-04 22:34:59 +0000 UTC]
or mabye something like SAI itΒ΄s a realy good Programme forTextures and other stuff ^^
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Longsword97 [2013-03-13 22:14:42 +0000 UTC]
I tried reskin a model of mine and when I was testing the model the skin didn't change. What's wrong?
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SRicK91 In reply to Longsword97 [2013-03-14 11:00:30 +0000 UTC]
Amm.. send me a note, what you did exactly. From this there could be soo many type of mistakes
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Longsword97 In reply to SRicK91 [2013-04-02 19:38:51 +0000 UTC]
How do you make the texture a separate skin that can be changed with the skin tool?
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SRicK91 In reply to Longsword97 [2013-04-02 19:41:46 +0000 UTC]
For that the model have to be complied again from the source files. :/
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SRicK91 In reply to Longsword97 [2013-04-02 20:29:16 +0000 UTC]
But here's an example: In the .qc file (the model complier uses that to put together a model) here's that part witch for the 3 eye skins:
$texturegroup skinfamilies {
{
"eyeball_l.vmt"
"eyeball_r.vmt"
}
{
"eyeball_l_medium.vmt"
"eyeball_r_medium.vmt"
}
{
"eyeball_l_small.vmt"
"eyeball_r_small.vmt"
}
}
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