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SSPD077 — XPS How use delete and remove bones

#sspd077 #zareef #kammyx #kasumi #momiji #paichan #tutorial #xnalara #xnalaraxps #xps_posing_studio #doa5lastround
Published: 2016-09-12 22:31:57 +0000 UTC; Views: 7031; Favourites: 36; Downloads: 86
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Description Hello today im going to show u how to use the new xps 11.6 to the new one on how to get rid of bones and unused bones by using the mark bones as unused and using the clean armatures i hope this help people with making custom models with needing used bones and bones that have weight to them when add to or export as new mesh please tell me what think in comments below have great day and better tomorrow 

MEGA: mega.nz/#!CI5lTJrR!Ca_QQQ723Jy…
MEDIAFIRE: www.mediafire.com/?qu60e3kv45o…
Watch on my Youtube Channel: www.youtube.com/watch?v=GuCySb…

Models Used in How To Video 

1. DOA5 LR Pai Chan Ninja costume by zareef
2. Momiji(Greek Warior) Dead or Alive by KammyYx
3. DOA5U Kasumi School outfit (UPDATED) by zareef

I don't own anything, All credits go to the original creator and owner of the model: Tecmo/Team Ninja  
I do all this for fun
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Comments: 7

Kal2012 [2018-10-13 17:41:35 +0000 UTC]

How do you combine hair with the model's body?

👍: 0 ⏩: 0

mithos117 [2016-09-13 02:40:55 +0000 UTC]

Thanks! Question, can you rename the bones of a model so they work with Poses made for different models? Example: renaming a witcher 3 models bones, to that of a doa model.

👍: 0 ⏩: 1

SSPD077 In reply to mithos117 [2016-09-13 02:54:46 +0000 UTC]

yes u can rename the bones in xps or use the new bone doc in xps to make bone doc then rename the bones so then u when load lets say zareef models they have kamsonx bone layout or other way around  yes u do that witcher 3 models and all models in xps can 

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omegavice [2016-09-13 01:48:26 +0000 UTC]

thanks for the tutorial, btw can you teach me how to add other model's dress or boots??
everytime i "add to" option on xna, it bones can't properly attach on the body, it's either upper dress or lower dress can't attach properly.
(the dress won't rotate with the body)

And how to adding a boots or high heels on leg model??
on xna i can't attach it properly (the boots won't rotate with the leg) but using blender,
i only import body model and boots model and then export it to mesh file and then it attached perfectly... the leg and the boot rotates with no issues...
i don't understand what's the difference betwen the two methods...

👍: 0 ⏩: 1

SSPD077 In reply to omegavice [2016-09-13 03:35:45 +0000 UTC]

it because in blender if bone match then u wont get error but if u add to in xps the original bones to shoes or boots are still there so have there bones to move off of not the models bones that why u get that 

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asdasd212 [2016-09-12 22:44:13 +0000 UTC]

my savior

👍: 0 ⏩: 1

SSPD077 In reply to asdasd212 [2016-09-12 22:46:11 +0000 UTC]

^W^ i hope this helpful my friend 

👍: 0 ⏩: 0