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#beginner #bone #create #editor #facial #make #mmd #morph #slider #tutorial #pmxe #how
Published: 2017-02-17 03:44:17 +0000 UTC; Views: 7342; Favourites: 110; Downloads: 31
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Description
was wonderful in patience and kindly taught me, and so now I will teach you: how to create a bone morph in PMXE :3The model showcased in this tutorial is a Kaito Just for You, edited by
You can also move bone locations instead of rotating them, by entering numbers in the "move" field(s) instead of the "rotate" field(s).
There is still a lot I do not know, but this may become useful to others I hope.Β : )
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Comments: 47
FightingBlaze77 [2020-02-09 11:33:59 +0000 UTC]
Thank you so much for this, now I can convert models so much easier from xps to pmx to fbx. And still keep morphs.
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SteelDollS In reply to FightingBlaze77 [2020-02-14 05:24:15 +0000 UTC]
That's awesome! And thanks for any xps converting that you do. ^^ I could use a tutorial on converting xps to pmx myself!
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FightingBlaze77 In reply to SteelDollS [2020-02-14 14:59:39 +0000 UTC]
Oh, I used this one thing for vrchat called "cats" its a auto converter from pmx to fbx that fixes up most models bones and such. I can send you a link if you like? Also once you import any model type into blender you can just use it to auto fix the models into fbx format.
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SteelDollS In reply to FightingBlaze77 [2020-02-14 23:38:43 +0000 UTC]
Yes and thanks! A link would be fantastic!
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FightingBlaze77 In reply to SteelDollS [2020-02-15 05:03:11 +0000 UTC]
github.com/michaeldegroot/catsβ¦
enjoy lol
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SteelDollS In reply to FightingBlaze77 [2020-02-15 15:15:41 +0000 UTC]
Much appreciated! Thanks! ^^
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NastyLemon [2018-11-25 23:05:13 +0000 UTC]
I was wondering, does this perhaps apply to make it move automatically and forever until the facial is turned off? Lol, like there is a mmd mod that allows the models to be automatically breathing only by turning expressions on, and it really works, i was wondering if i could do the same thing with bones by doing that, is it possible?
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SteelDollS In reply to NastyLemon [2018-11-26 04:16:34 +0000 UTC]
Because your signature is my aesthetic, have an attentive response lol
...The short answer is basically: yes. or maybe. I haven't done it, so I can't attest to a definitive yes, but it makes sense that by adding an additional bone to the hierarchy you could do that this way.
But also... no, and here's why:
I understand that the mod you mention is reliant on physics to automate the "breathing"- for this reason, the mod doesn't only use bone movement to work. I.E. if physics are turned off, then the mod won't work.
By definition, using a bone slider would be a manually controlled process rather than the automated one the mod (in its present form) does.Β If you set up a bone slider that approximated breathing, it'd work just like any other facial; you'd register its state in a motion frame just like you would with a smile or a blink, or a texture slider, or any other slider.
So, if you set up a bone slider, you could create a standardized motion for it, which you could apply for the length of your animation. I guess that the value for that idea is significant if you wanted to choose different breathing patterns, or to use it when physics aren't turned on? A pretty neat idea you have there. That might be really cool to see...! if you can set it up how you want. ^^
As an aside- Physics, as far as I know, don't have a deformation capability in the present generation of pmxeditors in the manner that vertices/faces/bones do at this point, so anything you want your bones to interact with physic-wise, you will also have to set up those physics in advance of use, to support it. Maybe you could duplicate the mod's automatic function in that way. I mean, good news is that physics attach to the bones, so in most cases maybe it wouldn't be a major limitation... unless you were trying to do something like character morphing maybe. (Like the frog girl.)
Anyways if you do that I'd be interested to see the result!
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NastyLemon In reply to SteelDollS [2018-11-27 13:24:18 +0000 UTC]
Haah, why thank you, kind person, lol.
...Oh well, i do know about the physics part, and meanwhile just creating a bone facial would solve part of the problems, it'd be kind of a bore to animate, not to mention it would prevent me from animating other things, until i finished animating these particular things.
And thus i am not good at making things move at the same pace, there will be parts of the animation in which this or that object, would move at different velocities which is not what i'm looking for, i'd be looking for the type of facial that would make that said object move in a constant velocity endlessly without being altered, unless there were some facial tweaking involved.
I've seen many MMD objects that had that capability like a fan/ventilator, which you could mess with their facials and suddenly they were rotating endlessly and you had full control of their velocity's intensity, which i found amazing!!
Sadly, i don't have those models anymore. If i did, i totally would study the HECK of it! So i could make a tutorial about that, but since i don't have it, i've been looking everywhere to see if i could find a tutorial on how to do that, cuz you see i'm kind of inexperienced at PMXE yet, and all i know for now is how to mess with textures, bones, morphs, and make ''kawaii desu'' mary sues lol.
Anyways, the thing is, i was kinda hoping if you'd be able to make a tutorial teaching something like that, it'd be just amazing, not to mention that it'd open doors to new animation capabilities as well.
I'll try that myself and see what i'll be able to do.Β
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ZyraTheYandereSaiyan [2018-04-30 22:14:27 +0000 UTC]
Does this work for making flat feet into high heeled feet because thats what im stuck on and im scared to mess up the program
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SteelDollS In reply to ZyraTheYandereSaiyan [2018-05-09 20:34:07 +0000 UTC]
That's something I don't know and have looked for tutorials on, myself. (and not found any yet )
But, my first inclination would be to use TransformView? Maybe posing the rotated ankles for the shoes, saving the model still in TransformView, then opening the newly posed model as a new model in the editor, and finally adding and fitting the shoes mesh on him, might work?
Don't be scared of messing up. It's how we usually learn this program /sweatdrop ^^
But, just be sure when you save an edit you save it as a different name each time, so you don't lose previous progresses (or the originals) in case something DID mess up since last save! It's really worth it. And don't get discouraged ^^
Let me know if you try adding those heels and whether it works!
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ZyraTheYandereSaiyan In reply to SteelDollS [2018-05-28 22:47:42 +0000 UTC]
Omg thanks I figured it out by useing the sliders in transform veiw hehe
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SteelDollS In reply to ZyraTheYandereSaiyan [2018-05-28 23:57:26 +0000 UTC]
Awesome! xD
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ZyraTheYandereSaiyan In reply to SteelDollS [2018-05-29 19:07:29 +0000 UTC]
Hehe but its tricky just getting the shoes on
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APandaHeart [2017-05-05 16:37:12 +0000 UTC]
Thanks! So happy whenever people post tutorials! <3Β
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SteelDollS In reply to APandaHeart [2017-05-09 01:54:29 +0000 UTC]
Me too! There's so much to learn that I don't know. ;w;
I'll be glad if it can help you the same way others are always helping me!
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MarinKoi [2017-03-18 21:55:51 +0000 UTC]
I shall read this.........when I find the time
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SteelDollS In reply to MarinKoi [2017-03-19 03:50:07 +0000 UTC]
It's pretty easy, but the hard part is figuring out what you want the slider to do.
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SteelDollS In reply to gallagher101 [2017-02-21 17:04:09 +0000 UTC]
Yay! I am excited to head that!
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gallagher101 In reply to SteelDollS [2017-02-22 11:36:43 +0000 UTC]
You know, your better with PMX than you think s sweetie
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SteelDollS In reply to gallagher101 [2017-02-24 00:21:40 +0000 UTC]
Sometimes I think that, then I try to do a thing and am reminded why I'm wrong to think it lol
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Rinny-Kins [2017-02-18 08:52:31 +0000 UTC]
Question though
This isn't exactly the same thing but it is about bones and I can't find any tutorials for this--
But do you know how to add a bone to something so you can move it freely, like say...being able to stretch out something and pull it back? I know that with the Animasa models with the sleeves (the detached ones, sorry Kaito) have a bone that does that.
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SteelDollS In reply to Rinny-Kins [2017-02-18 17:50:34 +0000 UTC]
I may not entirely be understanding what you're asking.
What you're describing sounds to me like a move-enabled bone, that is attached to the rest of the bone structure by a parent bone. So, when you move the bone, it stretches the model's parts like the model is Gumby or is made of really weird string cheese. :U
But, maybe what you're asking instead, is how to add and rig a bone on a model's sleeve, so you can rotate the sleeve, like for the times when a hand wants to go through the sleeve, and you want to adjust it slightly out of the way.
The answer would be a bit different for each thing. The main difference is whether you're rotating the vertices, or moving them. Can you take a screenshot of what you are trying to duplicate? Maybe it's something I know how to do and can teach.
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Rinny-Kins In reply to SteelDollS [2017-02-26 11:24:43 +0000 UTC]
I don't know anymoree
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Shadow--Legacy [2017-02-17 13:28:41 +0000 UTC]
Uwaaaaaaaaaah thank you so much dear !!! This will be REAL helpful, as it's something I didn't know how to do yet :___D
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SteelDollS In reply to Shadow--Legacy [2017-02-17 16:57:40 +0000 UTC]
X///////D Yay!
Now you can give Kai bone tongue sliders hehehehehEHHEHEHEH Β
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Shadow--Legacy In reply to SteelDollS [2017-02-18 23:10:49 +0000 UTC]
ASKLDJFLASDKFJASKDF
YUSH I WILL ////////////////////////////D
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XoKris10oX [2017-02-17 05:25:59 +0000 UTC]
Thank you for this! I've been trying to make an MMD model of myself but I cannot use PMX/PMD if my life depended on it! Haha, amazing job! ^D^
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SteelDollS In reply to XoKris10oX [2017-02-17 05:30:16 +0000 UTC]
There's a lot to learn with the editor, that's for sure! I'm not quite there yet myself. xD I hope you make a beautiful self model!
BTW, if I can direct you to something incredibly useful that was just posted by Wampa, this deviation has a list of super useful PMXE shortcuts: wampa842.deviantart.com/art/PM⦠I can't sing this shortcut list's praises enough lol :_D
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XoKris10oX In reply to SteelDollS [2017-02-17 06:02:11 +0000 UTC]
Ahh thank you!!! ^D^ I will definitely take a look!
As for PMX/PMD, I sweeeeear it's trying to make me go crazy. xD
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SteelDollS In reply to XoKris10oX [2017-02-17 06:07:26 +0000 UTC]
Welcome to the club lol XDD
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XoKris10oX In reply to SteelDollS [2017-02-17 06:52:47 +0000 UTC]
Hahaha! I'm attempting (key word: attempting) to make that model now! So far the stupid eye textures are annoying me. Like I am trying to change them, right? But of course, it's being all glitchy on me so I am trying to find eye textures that fit the model. I have everything else DL'ed that I am going to use on my model but nooooo PMX has to be an asshole! -n-# xD
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SteelDollS In reply to XoKris10oX [2017-02-17 16:56:44 +0000 UTC]
Editing a UV-mapped eye texture to fit a model is easy once you know what to look for, though I don't use PMXE to do it. I use GIMP (a free art program) for this kind of texture editing. If you're still having trouble getting it to work, I can help.
If you do, zip up and upload the texture images your model currently has, plus the eye texture you want it to have, to your sta.sh or something, and send it to me in a note. I'll fix the texture for you, and then show you how to do it, for in the future.
There's also a UV mapping plugin for PMXE you can download out there somewhere, but I have never figured out how to install it ;-; Maybe someday...Β
Β Β
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XoKris10oX In reply to SteelDollS [2017-02-21 02:08:32 +0000 UTC]
Awwww thanks! ^D^ Sorry for the late response, was out of town!
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Pixuseru [2017-02-17 05:10:53 +0000 UTC]
Thank you! This was very helpful and the instructions were oh so clear! And I really needed this <3
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SteelDollS In reply to Pixuseru [2017-02-17 05:26:43 +0000 UTC]
Thank you so much!
I was so happy to learn this myself- so the person who taught me, has now helped more than just me! xD It's like paying it forward.
I'm really glad you found it clear to understand! xD
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Pixuseru In reply to SteelDollS [2017-02-17 05:33:00 +0000 UTC]
I had been looking for this for a while too! I want to make a model with long hair and a hoodie, but the issue was the long hair would clip through the back of the hoodie and I had no way of knowing how to do it. So this is very VERY helpful cx
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SteelDollS In reply to Pixuseru [2017-02-17 05:37:31 +0000 UTC]
What an interesting use; I wouldn't have thought of it!
You might be able to do it with physics, too, but I'm not very skilled in those haha
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Pixuseru In reply to SteelDollS [2017-02-17 05:40:52 +0000 UTC]
Me neither lol. I'm just starting out but I'm an ambitious little shit. I already have Blender and I want to make my own bases and models from scratch but I probably should learn the basics first xD
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SteelDollS In reply to Pixuseru [2017-02-17 05:44:55 +0000 UTC]
If you keep your drive until you have learned what you need, you're gonna make some awesome stuff. I just know it! xD
There's a lot to learn, but man, even a little bit can produce really cool results.
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SteelDollS In reply to Oyukii [2017-02-17 03:55:01 +0000 UTC]
Thanks!
Was it ok to understand? Not difficult?
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Oyukii In reply to SteelDollS [2017-02-17 05:01:41 +0000 UTC]
The font was a little hard sometimes, but otherwise it was pretty good
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SteelDollS In reply to Oyukii [2017-02-17 05:20:58 +0000 UTC]
Thanks! I got confused myself, trying to learn it a couple months ago from waltervd... mostly because you have to go between different tabs in the editor, and it's hard to visualize... so I am glad he is a friendly and encouraging teacher when he has time. :_)
Thanks for this feedback. If you don't mind me asking about font... What would be better for future? A bigger font, or a different style/type? When I did this, I just used what was on Paint most recently, but if it's hard to read, it shouldn't be used for this purpose.
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Oyukii In reply to SteelDollS [2017-02-17 23:52:20 +0000 UTC]
Actually, I had viewed this on mobile, so the small size made it hard to read, its actually fine
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