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steve-burg — HEMTT Vehicle Conept

Published: 2010-09-02 05:58:41 +0000 UTC; Views: 21327; Favourites: 229; Downloads: 688
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Description This is a concept page of various views for one of the vehicles designed for "Tiberium".

The vehicles were largely designed in 3D, which allowed for them to be used in numerous concept illustrations of other scenes without the need to redraw them.

3D is a very powerful and effective design tool I have been using extensively for a number of years now.
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Comments: 77

IvanRostoff [2014-10-05 02:45:54 +0000 UTC]

Love the actuated leg wheels. People who draw scifi vehicles are just too found of legs. I think legs are far too complicated to ever replace wheels or treads. I prefer actuated wheels or wegs.
Do you know if any wheel designs where similar to this were actual built?

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CUTANGUS [2012-08-03 04:53:31 +0000 UTC]

The mobility concept is atttactive!
Can turn on the spot?

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unknowninfiltrator [2011-02-13 14:13:53 +0000 UTC]

Impressive work, how did you do that and how long it takes to finish this art

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steve-burg In reply to unknowninfiltrator [2011-02-14 15:03:24 +0000 UTC]

It was made in stages - the vehicle design, then the background. Also, I was working on a number of other things at the same time (I was the art director) But working time for modeling the vehicle (I designed it as I built it) was probably 3-4 days.

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unknowninfiltrator [2011-02-13 13:29:11 +0000 UTC]

do you have any tutorials or how to make this concept art

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steve-burg In reply to unknowninfiltrator [2011-02-14 15:07:52 +0000 UTC]

I don't - I think since this was a design study, the way I model is not something you would want to necessarily follow. I make many parts, try them out, then discard them if I am not happy with the appearance. It is very different than if you are modeling to achieve a design that is already agreed upon. I remember in particular this vehicle was very difficult to design because there were many requirements for visibility from a position sitting in the back (it was featured in a "rail ride" portion of the game). So while at times it looked pleasing, I had to change the shape to accommodate the camera view from the perspective of seeing it as you would in the game!

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unknowninfiltrator In reply to steve-burg [2011-02-14 17:44:19 +0000 UTC]

And this "HEMTT", is that the same vehicle in appearance from Tiberium......was that right

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steve-burg In reply to unknowninfiltrator [2011-02-15 15:59:07 +0000 UTC]

Yes, this was a featured vehicle in the canceled "Tiberium" game.

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unknowninfiltrator In reply to steve-burg [2011-02-15 17:12:02 +0000 UTC]

But why it was cancelled, although it shown its apperance but why

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steve-burg In reply to unknowninfiltrator [2011-02-19 12:15:13 +0000 UTC]

That is a long story The game was not that far from being finished when it was canceled. The decision was made at the top level of the company, so I can only guess at the reasons.

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unknowninfiltrator In reply to steve-burg [2011-02-19 12:24:36 +0000 UTC]

thanks for the information

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oulyt [2010-11-11 22:07:14 +0000 UTC]

totalll awesomenessss, what software did you use?

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steve-burg In reply to oulyt [2010-11-12 05:00:10 +0000 UTC]

It's all Lightwave and some Photoshop

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100SeedlessPenguins [2010-09-16 02:19:12 +0000 UTC]

i really like the four lights on the front . i may do something like that on the robot i'm building now . it's a nice detail

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steve-burg In reply to 100SeedlessPenguins [2010-09-16 03:02:30 +0000 UTC]

Thank you! I like putting lights on vehicles, it really adds a lot of life to them. I guess I favor groups of lights as opposed to a single light - somehow it adds scale or something...

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100SeedlessPenguins In reply to steve-burg [2010-09-16 03:06:57 +0000 UTC]

exactly . i tried to put it into words and then deleted what i wrote , but i think we both appreciate the same "life" it adds to the model . the lights i usually add to models are not projected from them . like i add glowing buttons . but this projected light touches other things and makes that bond between the main model and it's surroundings .. there i go again , trying to communicate

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steve-burg In reply to 100SeedlessPenguins [2010-09-16 04:32:20 +0000 UTC]

It's clear What I do is actually parent spotlights to the model. They have a falloff, but they light up other nearby objects. And there's also the "glowing button" or actual shape that's not the real light source, but it looks like it is.
It's extremely convincing - especially in an animation

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100SeedlessPenguins In reply to steve-burg [2010-09-16 06:09:31 +0000 UTC]

good tips i just put lights into the 3 palms of my little robot haven't made a new scene yet but the studio previews are looking good . thanks for the details

man i don't even want to think about animations yet . i played with it a few times but there's so much i still don't know about basic modeling and material..ing . animation is a beast

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steve-burg In reply to 100SeedlessPenguins [2010-09-16 06:13:15 +0000 UTC]

Best to go one step at a time. I started with modeling and lighting too. I didn't attempt an animation for a long time, and then one day...

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ramzakirk [2010-09-15 01:37:18 +0000 UTC]

maravilloso vehiculo todo terreno

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epson361 [2010-09-06 06:28:52 +0000 UTC]

maybe i need some study on 3d ha ? it looks very efficient

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steve-burg In reply to epson361 [2010-09-06 06:30:36 +0000 UTC]

It takes longer to make something in 3D. But once you have it, then you can make multiple images from different angles. But I love painting - 3D can be a trap if you're not careful

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epson361 In reply to steve-burg [2010-09-06 06:37:36 +0000 UTC]

is trap for my progression in painting skill ?

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steve-burg In reply to epson361 [2010-09-06 14:43:42 +0000 UTC]

I have had periods where I fall into using 3D as a "crutch". Because it is so powerful, it can be hard to resist - you think "I'll just do everything in 3D". I have struggled to find the right balance. I don't want to dwell too long in 3D and lose confidence in my painting

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epson361 In reply to steve-burg [2010-09-06 15:51:28 +0000 UTC]

yea i understand you its need a good balance

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steve-burg In reply to epson361 [2010-09-06 16:07:12 +0000 UTC]

Yes - but 3D is very useful. You just have to not let 3D take over !

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orangehexagon [2010-09-06 06:08:35 +0000 UTC]

awww yea!

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steve-burg In reply to orangehexagon [2010-09-06 06:10:30 +0000 UTC]

Thanks! You were there - you know the "Tiberium Saga" first-hand

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minieffects [2010-09-04 04:52:57 +0000 UTC]

I love the design. The wheel assemblies remind me of the land rover from Damnation Alley.

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steve-burg In reply to minieffects [2010-09-04 05:16:48 +0000 UTC]

Others have mentioned that connection as well. I've never seen that movie, but I remember the vehicle. What can I say? Armored trucks with unusual wheel configurations are just the thing for a road trip in the post-apocalyptic wastelands !

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minieffects In reply to steve-burg [2010-09-04 05:20:51 +0000 UTC]

The landmaster sat in a lot off the 101 near Universal studios for years. I have a picture of my in front of it when I was 10.
[link]

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steve-burg In reply to minieffects [2010-09-04 05:29:25 +0000 UTC]

I remember seeing it there, it must have been there for 10 years! It's cool they actually made a working vehicle.

Is the movie any good?

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minieffects In reply to steve-burg [2010-09-04 05:37:29 +0000 UTC]

At the time it was very influential for me. Its very dated now but has some great elements. I would love to see it updated. Ive often thought about doing some concepts based on a new landmaster. The whole film is on you tube but here is the dramatic entrance.
go to 3:16 on the vid
[link]

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steve-burg In reply to minieffects [2010-09-04 05:50:09 +0000 UTC]

Wow - it's very 1970s (pre-Star Wars)! An unfortunate incident with the guy's girlie magazine catching fire and blowing up the entire base !!!

I have a feeling the book must have been pretty decent. (My sound card seems to have died, so I only had picture, BTW)

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minieffects In reply to steve-burg [2010-09-04 05:53:32 +0000 UTC]

You see , porn and smokes will be the death of us.
I never read the book but Im sure your right. It does have some great moments in it but its dated just the same. What impressed me was the fact that they built the Landmaster in a time when films like that were done on the cheap with models. I wasnt until much later hollywood would spend that kind of money and a prop.

sound isnt that great anyway.

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steve-burg In reply to minieffects [2010-09-04 06:03:25 +0000 UTC]

Custom vehicles are one of the most difficult props to pull off, you can't fake it with the usual techniques and trickery. All the materials and details have to be there, or it looks like exactly what it is. It is impressive they made something like that, especially - as you say - at that time. It's not built on an existing chassis, it looks like it was engineered from scratch!

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minieffects In reply to steve-burg [2010-09-04 06:15:44 +0000 UTC]

Yes it was a custom build. The wheel assemblies were the key. They had a clutch system that allowed them to rotate from tire to tire while still driving the vehicle forward.

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steve-burg In reply to minieffects [2010-09-04 06:20:44 +0000 UTC]

They must have pumped a full clip of tranquilizer darts into the producer to get the okay on that !

"Can't you guys just... I don't know... paint a Winnebago or something?"

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minieffects In reply to steve-burg [2010-09-04 06:29:08 +0000 UTC]

Its hard to say, sometimes its the producer that wants the big toy. Then again when you think about it the majority of the movie took place in or on the vehicle in the middle of the desert so spending a majority of the budget on the main set piece isnt so unbelievable. Compared to what they spent on the Armadillo for Armageddon and it was only in maybe a third of the film if that.

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steve-burg In reply to minieffects [2010-09-04 06:32:11 +0000 UTC]

You're probably right - they definitely realized they had to do a proper job of it!

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minieffects In reply to steve-burg [2010-09-04 06:38:31 +0000 UTC]

Im curious, what 3d software your using?

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steve-burg In reply to minieffects [2010-09-04 06:41:41 +0000 UTC]

This stuff is all Lightwave - I've been using it for a long time, so it's kind of second-nature. I know some other software, but there's not as thorough of an understanding of the ins and outs.

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minieffects In reply to steve-burg [2010-09-04 06:45:21 +0000 UTC]

Well its all beautiful work. Nicely done.
Most of my work is in Rhino 3d but Im diving in head first with Modo for illustration purposes. Im really loving the Modo interface, a lot like photoshop.

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steve-burg In reply to minieffects [2010-09-04 06:48:09 +0000 UTC]

Modo is great - I have it, but learning software is a slow process for me. It's got an amazing renderer.

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minieffects In reply to steve-burg [2010-09-04 06:55:57 +0000 UTC]

yea, its hard picking up new software and working at the same time. Yea the renderer is impressive.

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steve-burg In reply to minieffects [2010-09-04 16:33:00 +0000 UTC]

I wish I could take a really long "time out" and learn some of these cool programs. No time for learning at work - there's barely time to just crank out the job !

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minieffects In reply to steve-burg [2010-09-04 16:49:59 +0000 UTC]

Yea I completely understand although I seem to have nothing but time these days. You should look into Studio Arts, if you are in the union you get a huge discount.

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SuperSmurgger [2010-09-02 19:12:21 +0000 UTC]

I WANT ONE !!!

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steve-burg In reply to SuperSmurgger [2010-09-02 19:24:03 +0000 UTC]

It would be fun to drive, that's for sure!

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SuperSmurgger In reply to steve-burg [2010-09-02 19:36:51 +0000 UTC]

Esepcially during a war !!

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