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sycle β€” BOB the robot

Published: 2004-05-01 13:58:26 +0000 UTC; Views: 5295; Favourites: 48; Downloads: 704
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Description BOB's a character I designed and built as an experiment for a 'low poly' humanoid character. He's supposed to be a freshly assembled mass production model robot.

He's about 5,500 triangles (nearing the high side of modern FPS game models, to put that in context) which was considerably higher than I was expecting, but what curves he has, he needs, and I maintained a pretty uniform mesh density, yet he doesn't look like a 5,500 poly model, so I suspect more efficient polygon use is just something that will come with practice.

He uses a single 1024x1024 texture map, and has a custom bones rig, so I could include knee and elbow bones to properly animate the pads. He's rather difficult to pose and animate, because his chunky design makes his legs intersect all the time, especially the feet.

I built the mesh in about a week. I worked on the texture on and off so I don't remember how long it took.

Media used : 3DS MAX 6, and Photoshop 5 for the texture
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Comments: 49

BRODIE-WEARS-PRADA [2009-07-16 10:48:05 +0000 UTC]

wow i dont understand anything you said in your comment... but wow man that is awsome! it would make an awsome clay sculpture!

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Serfent [2007-07-13 23:57:05 +0000 UTC]

Thats Sweet ....wht program did you use?

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Serfent [2007-07-13 23:57:05 +0000 UTC]

Thats Sweet ....wht program did you use?

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sycle In reply to Serfent [2007-07-15 14:46:53 +0000 UTC]

Thanks! And 3DS MAX 6

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zoomzoom [2006-04-02 15:18:05 +0000 UTC]

nicely done...
is it hobby or a job search?

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sycle In reply to zoomzoom [2006-04-02 23:41:18 +0000 UTC]

At the time, job search, which ended rather successfully

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zoomzoom In reply to sycle [2006-04-03 01:08:57 +0000 UTC]

how successfull?

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sycle In reply to zoomzoom [2006-04-03 23:09:14 +0000 UTC]

Well I've been working in the games industry ever since?

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zoomzoom In reply to sycle [2006-04-03 23:20:16 +0000 UTC]

Mann…Do I have to torture you for details??
What sort of company do you work for? What game titles did you guys release? Something you worked on maybe. I got a bunch of friends working for EA. Doing everything from animation to scripting. What about you? You don’t have to share if you don’t want to or can't … otherwise spill it out! Is it stable for you? I looked into gaming right out of college but the idea of work from project to project scare the hell out of me. So I ended working for a simulation company. Good pay and solid job security. Low poly modeling and texturing. The only thing sucks is the fact I can't show most of my work without special permission from the top. How about you?

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Jackalopette [2004-11-26 21:13:11 +0000 UTC]

Awsome character!

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RageVortex [2004-11-26 16:33:14 +0000 UTC]

very niceley done ... I'm gonna start posting mine soon ( I'm getting back to practice this trimester ) I hope I end up doing such quality works as yours (I've been rusting out too much )

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jdjam001 [2004-08-18 17:18:28 +0000 UTC]

ooh - that is pritty damn kool! and the white with the red racing line looks neat and stylish.

not that this is really of any importance - but from the title i was expecting a 3D rendering of the 2D sprite form of a robot named BOB from the game 'B.O.B.' which i used to hav on the SNES (ahh the good old days)

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Athey [2004-07-31 20:05:52 +0000 UTC]

heh, awesome work. Fantastic textures. The wire/piping texture is really great ^_^

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sycle In reply to Athey [2004-08-01 05:54:34 +0000 UTC]

Thanks! To keep the 'organic' feel of the cabling I did every section from scratch (well the arms and legs have mirrored texture coordinates, but other than that each panel is different) and by the end of it I really had my "drawing cabling in Photoshop" technique down pat Still, I was really happy with the end result, I've had a lot of people surprised that the cables are just textures

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Spookeriffic [2004-07-31 16:30:08 +0000 UTC]

Your character models are fantastic - beautiful!

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oafboy [2004-07-05 22:19:07 +0000 UTC]

...wow.

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Kanmeros78 [2004-05-04 20:43:45 +0000 UTC]

Not bad of an attempt for 3D figure, although I have seen this same character elsewhere, and it gives hints that you either:

1. Did for fanart based on the design of the other model.

2. Want to just lay around with the software and not make this a serious submition.

If anything, your views and attempts are nice, but it would be better if originality could also be part of your works. You are OK in the smoothing, it really shows all the work you have done. There is a hint that maybe, this model copuld work and not seen as square-ish as many videogames do nowadays.

Just my Two-Cents in the world filled with so many people adoring your work, and seeing everyone claims you to be their god.

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redryu22 [2004-05-03 23:57:04 +0000 UTC]

bob looks awsome. i wanna learn too make 3d things
too bad it hurts when i try. maybe im doin it wrong

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Exocentric [2004-05-03 16:27:58 +0000 UTC]

beautifully rendered! Are you in the 3D work business? This is great stuff! Have you ever played Timesplitters 2? I was just curious, it sorta has a similar look...

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sycle In reply to Exocentric [2004-05-08 08:35:20 +0000 UTC]

Kinda, I'm a 3D animator at the moment

And thanks! I've only played Timesplitters 2 briefly at a friends house, but I did love the character designs, since they do the whole big hands and feet thing so well

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Exocentric In reply to sycle [2004-05-09 00:08:57 +0000 UTC]

Sounds cool. Yeah, I own TS2, it's a brilliant game, I love the char designs as well.

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cls-one [2004-05-03 06:20:06 +0000 UTC]

what program did you use use to build the robot and what did you use to color it in

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sycle In reply to cls-one [2004-05-03 14:54:23 +0000 UTC]

I actually always list what I used to make the picture at the bottom of my description

I modelled him in 3DS MAX 6 with Edit Poly, broke him apart and tweaked it with Unwrap UVW to get the mapping coordinates, and made the texture in Photoshop 5

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jimzip [2004-05-03 04:25:00 +0000 UTC]

You're my god..

JimziP

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utilizator [2004-05-03 04:13:46 +0000 UTC]

that's a low poly ?! O_o Oh my Goddess !! your the man
this model is so cool you realy know how to do a kick ass 3D


anyway i see a fev places where you could have go with out less poligons like the side of the head, if u have had made 4 side faces it would result in less poligons same goes to the eye glass

anyway you convinsed me ^^ from now on i'll also use MAX

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sycle In reply to utilizator [2004-05-03 14:48:47 +0000 UTC]

Well I define 'low poly' as anything suitable to be pushed around in real time (like a game character) although of course today's 'low poly' was yesterday's cinematic, but such is the way of technology.

Actually, the term 'polycount' is misleading, since polygons can be squares and other shapes, but in the end it's just the triangles that matter, so even if I hid those edges on the side of the head to make them four sided polys and made it look neater, I wouldn't be reducing 'polys'.

And hey, use whatever tool you're comfortable with, you're pretty damn amazing with what you use

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utilizator In reply to sycle [2004-05-03 19:16:19 +0000 UTC]

yeah but what i use is crap X] so i need a real program like yours

and i did not know that thanx X] anyway i like id software's models aspecialy in Q2 now that's truely low poly and they look so good truely art work

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plufim [2004-05-03 01:52:07 +0000 UTC]

wow. Just... wow.

That's very impressive 3D there Sycle! How long did it take you to get the hang of your 3D program?

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sycle In reply to plufim [2004-05-03 14:38:44 +0000 UTC]

Thanks And getting the hang of the software's just the first part

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iduck [2004-05-02 20:48:53 +0000 UTC]

I thought the robot looked more like a Jim or George rather than bob If only I knew more about 3D stuff...

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cheenot [2004-05-02 04:23:32 +0000 UTC]

nyaaa!! thats sos icredible!!! excellent work on the modelling! looks nice'n'clean and the TEXTURING is fantastic!!!

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sycle In reply to cheenot [2004-05-02 16:31:44 +0000 UTC]

*bounces* ^__^ thankyou! I was worried about the texture at one point, I figured I'd be ok with the cabling sections, but I had all this white space I didn't know what to do with. (because I couldn't dirty it up since he was supposed to be new) But luckily the panel lines ended up pretty much fixing it

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Kata [2004-05-02 03:31:53 +0000 UTC]

Yay Bob! Awesome Tim He was in your reel!! Ah I've been dying to talk to you about the job and all! I wanna know how it all went! I've been in NYC for the last while (and will be for 3 more weeks) so internet is limited. But when I get the chance we'll have to chat ^.^ well done my friend!

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TheQueenofKawaii [2004-05-01 23:36:59 +0000 UTC]

My baby!!! He looks so good! *hugs BOB*

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sycle In reply to TheQueenofKawaii [2004-05-02 16:25:12 +0000 UTC]

he looks so good because he is loved

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biancamarou [2004-05-01 21:12:38 +0000 UTC]

Attempting to read most of that came out sounding like Charlie Brown's teacher in my head, but I think the design is great and the coloration on the solid pieces give the feel of an industrial product.

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rosethorn [2004-05-01 20:13:08 +0000 UTC]

X0 He's so nice looking. I love 3d rendered stuff and you do it so well

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synti [2004-05-01 17:06:15 +0000 UTC]

Excellent design! Awesome. I love the skinning. Great job

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SeRHeLL [2004-05-01 16:43:03 +0000 UTC]

I think this great. Keep up the awesome work.

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Rynnay [2004-05-01 15:50:34 +0000 UTC]

Impressive great work, Sycle. I hope to some day be as good as you with 3D stuff. ^^

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sycle In reply to Rynnay [2004-05-02 14:42:45 +0000 UTC]

Oh I'm sure you will be, most of it's just familiarity with the interface and working in 3D coordinates. The 3D process itself is mostly a technical one, and the biggest tip for character building I can give is always use reference. If you can draw a character from the front and side so every corresponding detail lines up, then you can model it. So you should be fine

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vi-chan [2004-05-01 15:01:31 +0000 UTC]

so well done, really awesome. i particularly like the one where he's got his foot propped up on the block, but they all look very cool. i like the exclamation mark on his back myself

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sycle In reply to vi-chan [2004-05-02 14:35:28 +0000 UTC]

Thanks The one with the foot propped up was an afterthought when I realised all four poses had his feet planted on the ground. (which seemed like a waste since he's fully rigged) Plus I wanted to show his foot could bend

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fodderboy [2004-05-01 14:32:37 +0000 UTC]

Awesome. He looks straight off the assembly line. I like the psuedo-organic looking cabling all over him. He might do with some mechanical-looking stuff added amongst that, but that's neither here nor there.

Great design as usual. The exclamation point in the middle of his back rocks. But I tend to like things like that

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sycle In reply to fodderboy [2004-05-02 03:32:08 +0000 UTC]

Well I've given other robot characters a more mechanical insides look in the past, for this guy I wanted the idea of all the cabling to be like artificial muscle which was being contracted to work his body. I like his arms and legs, but now I think about it his stomach and back probably would have looked better if I'd used an anatomy reference and put them in the shape of the actual muscles, but oh well

And thanks The exclamation mark is probably my favourite part too, I'd have written a warning label or at least added one of those "caution : shocks" thing (like, 'back panel only to be removed by a certified technician') except I couldn't get it to look right on the texture. Same with the front, originally I was going to stick a barcode on his head or his chest plate, but the thin lines were too small to come out properly.

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fodderboy In reply to sycle [2004-05-02 05:14:26 +0000 UTC]

RE: Paragraph One: Fair enough! I thought that mighta been the look you were going for. It works pretty well, and the colour of the cabling really does help promote the look too.

RE Pragraph Deux: Damn, that woulda looked sweet if it coulda worked. The barcode might have, if you made it oversized and without too many lines in it, but I dunno if you'd given that a go and it sucked anyway.

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sererena [2004-05-01 14:05:40 +0000 UTC]

Niiiiiice. What renderer did you use? o.o

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sycle In reply to sererena [2004-05-01 14:16:16 +0000 UTC]

Default scanline. The scene's lit with a spotlight on one side and a bank of omnis on the other. (I actually liked the look of the omnis better than what I was getting with light tracer, and they were a heck of a lot faster too )

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theCHAMBA [2004-05-01 14:01:01 +0000 UTC]

whoa..

BOB looks freaken awesome.. rockin'!

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