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Published: 2004-03-31 11:46:14 +0000 UTC; Views: 2545; Favourites: 38; Downloads: 491
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Description
Some of you might recognise this guy, but I recently dug up his mesh, gave him some simple textures and set up some bones. It's a simple custom rig with a spline IK for his spine, and HI IK solvers on his shoulders and arms. I was calling him a clay golem at one point but he really doesn't fit the part any more so I don't know what he is exactlyThis is the final version of the character in so far as I'm not going to spend any more time to improve this particular model, I'd rather devote my time to new characters
These are stills from a short animation, he moves and bobs around quite nicely
media used : 3DS MAX 6
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Comments: 42
rytango [2007-08-13 03:18:33 +0000 UTC]
whoa, it's so weird i've got a similar golem i'm building. well similar in the fact that he rides the earth with no legs.
nice job on this.
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PsychoCatalyst [2007-02-20 01:33:25 +0000 UTC]
Omg, this looks exactly like a character I drew as concept art a year ago.
You're obviously time-traveling and ganking my papers, lol. This is awesome. Great job.
...mine had a small ugly stitched-up burlap dolly that it carried around..golem likes his dolly.
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sycle In reply to PsychoCatalyst [2007-02-24 07:50:06 +0000 UTC]
Well I modelled, animated and put screenshots of him online almost three years ago, so, I win!
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DavidBickley [2004-07-30 16:18:34 +0000 UTC]
Very nice mesh, just a thought but, I think he'd look great with a longer snake like body rather than a stump....just a thought.
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clfreak [2004-06-14 06:41:29 +0000 UTC]
Dear gosh! That is so cool! *hugs* your art is awesome!
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OraleFixierung [2004-04-24 18:42:13 +0000 UTC]
that looks great grotesk and scary... good that he canΒ΄t run after me
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tim [2004-04-05 20:56:48 +0000 UTC]
Nice character. Interesting to look at. In my opinion, the 3 standing poses are very similar to one another and aren't overly dynamic. Looks like you have some stretching going on in that long tube area inbetween his waist and... feet? Minus what I have pointed out, excellent character. I would love to see him in the animation. Where can I see it?
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sycle In reply to tim [2004-04-30 11:49:16 +0000 UTC]
The three upright poses were chosen because in the first one he has his shoulders almost fully forwards, in that drawn up back arched motion, the second had his shoulders, neck and collar bones in a more natural position and a more interesting view of the hands, while the forth picture had his chest stretched wide, and his face front on. None of them are really striving for emotion, but I still felt it demonstrated the dynamics of the rig
I'm not aware of any stretching issues in his stork
Unfortuantly the animation it's from is too large for me to upload
Thanks for your comment!
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jimzip [2004-04-04 13:01:59 +0000 UTC]
Dude! Great poses. They look really comical, and gives the pictures a real sense of motion..
Also, that model is really cool.. I can picture them popping out of the ground as I walk by for some reason.. Maybe it's the lack of legs! Great character anyhow.
JimziP
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Maui-Lanya [2004-04-03 19:31:29 +0000 UTC]
Wow, I love the proportions, big hands on guys like this are always good! Looks so earthy. I learned how to make a blob of jello in 3D SM, but that was just at a college visit, I haven't used that program in about 3 years. ;_; Once again, very nice. n_n
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deboahan [2004-04-01 22:29:07 +0000 UTC]
Niiice!! Yeah, you should be a video game designer!!
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deboahan [2004-04-01 22:29:02 +0000 UTC]
Niiice!! Yeah, you should be a video gam designer!!
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TheQueenofKawaii [2004-04-01 09:08:08 +0000 UTC]
A fungus golem might be a good idea, or give it some wacky Final Fantasy style name. I love these renders, your golem came out so well.
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rogue-rpz [2004-04-01 01:30:47 +0000 UTC]
i love the pose in the botom left
i like this guy with his huge hands he looks more snakish now with those textures though maybe thats why clay golem doesnt fit anymore. maybe you should give him a long snake tongue next
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Mizzcoffeebot [2004-04-01 00:22:07 +0000 UTC]
OOOOOO! Looks incredible! I want to see him animated! I love his poses.
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min-arts [2004-04-01 00:10:40 +0000 UTC]
I remember this dude Love the dynamics of the 'crouching' pose, looks so natural for him. I can just picture turning around in some dark alley to find him looming over me like that.... then of course I'd scream and run like hell
beautifully done.
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cheenot [2004-03-31 23:34:40 +0000 UTC]
*cries* gimmie max 6 ;0;
mien gott thats splendid stuff! Xd he looks might flexible!
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iduck [2004-03-31 22:32:22 +0000 UTC]
At times like this I wish I could do 3D work like this, this guy is really awesome! Hopefully I can get to do something like this in the future, right now I'm learning 2D stuff!
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ladylaguna [2004-03-31 22:09:35 +0000 UTC]
Nice work! Love the anatomy and skin texture... It'd be interesting to see it animated.
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katarthis [2004-03-31 20:24:21 +0000 UTC]
That completely rocks! Very nicely done, and I have an inkling of what is being talked about even though I've no real knowlege on the subject, so I'll just leave it at good work and thanks for sharing.
Swweeet.
Bless,
k
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kurocrash [2004-03-31 20:22:48 +0000 UTC]
nicely done! great rigging! problem is him getting around does he hop on his 'stump' or does he sink into the ground & travel that way? nevermind me. great job
-J
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zelink14 [2004-03-31 17:46:57 +0000 UTC]
I want to into the video game field too.. this is the sort of thing I need to learn. ^^' You really could do it! I could imagine him being in some sort of game. Very cool design for him.
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Steph-Laberis [2004-03-31 17:32:46 +0000 UTC]
Wooo! Now that I"m learning Maya, I have to ask - how many polys??? He looks fabulous and I hope you upload some animations soon!
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joshyartist [2004-03-31 16:59:10 +0000 UTC]
AWESOME! ITs like your art suddenly flew into pixar for some reason! even though pixar is pretty much the reason i'll never be a tradtional animator at disney ^_^;
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Kata [2004-03-31 15:05:07 +0000 UTC]
Awesome Tim!!! I love him and definatly love how you've given him more structure
I want to see the animation now
lol but I love the poses. Well done!!
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fodderboy [2004-03-31 13:06:31 +0000 UTC]
Heh, this guy again. He looks cool, but now he looks sorta scary. And kinda like a flesh-golem.
He also sorta looks like he's growing out of the ground. I can kinda see him growing out of the wall or cieling of a cave, as some sorta freaky fungus golem
I gotta say, I LOVE the oogy-boogy sorta pose he's got in the third panel
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sycle In reply to fodderboy [2004-03-31 13:21:55 +0000 UTC]
In the animation he's wiggling his fingers. Everyone I've shown it to picks out and comments on that part
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Rynnay [2004-03-31 12:07:48 +0000 UTC]
Nicely done, Sycle I hope I get to be as good as you when I head into this kind of stuff later.
I especially like the shape of the hands, I think. Most 3D models I see involing any kind of humanoid shape, the hands usually look like the most troubled. I imagine they're just as hard to render in 3D as they are to draw ^~
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DigitalCrow [2004-03-31 11:54:10 +0000 UTC]
Nice! I like using IK Bones for posing, but I have trouble with the muscle deformation effect. I'd like to try animating my creations, but that is out of my reach, for nowβ¦
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sycle In reply to DigitalCrow [2004-03-31 12:03:15 +0000 UTC]
lol well I don't use muscle deformation at all, it's something I'll get into later, I'll be happy if the character can move to most extremes without intersections or anything 'weird' going on
However the golem's chest worked out nicely, I wanted his shoulders to be really flexible, that's something I knew, so I used three bones, connected from a spine bone out to the shoulders, put an IK goal on that, and used the bones to pull at the chest. So as he moves his shoulders, his chest stretches out and flattens
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DigitalCrow In reply to sycle [2004-03-31 19:07:15 +0000 UTC]
Nice One of my problems with bones is that the armpits of my models tend to implode if the move their arms toward their sides. I'm searching forums, but there docent seem to be many trueSpace users who can help me. I'll figure it out sooner or later, after all 3d modeling has a really high learning curve. Thanks for your time!
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jimzip In reply to DigitalCrow [2004-04-04 12:59:10 +0000 UTC]
That's where weighting the model really comes in to help.
Are you familiar with weight maps?
JimziP
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DigitalCrow In reply to jimzip [2004-04-04 20:44:59 +0000 UTC]
Haven't gotten that far. TrueSpace dosen't seem to have them ether.
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sycle In reply to Goh [2004-03-31 11:58:03 +0000 UTC]
Still just aspiring to be a video game artist, I'm afraid ^_~
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Goh In reply to sycle [2004-03-31 12:37:22 +0000 UTC]
I think you can do it. You have to put your mind and heart into it. I realized that to succeed you got to have the passion. I don't mean that Jesus movie but you know what I'm talking about.
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