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That-Spyro-Guy — TLoS Elemental Class Fire

#element #spyro #spyrothedragon #thelegendofspyro #fire
Published: 2016-04-21 09:52:27 +0000 UTC; Views: 16543; Favourites: 439; Downloads: 101
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Description Fire; bringer of light, heat, comfort... and destruction. A primal force of nature. Throughout Spyro's rich history, the Fire element has remained a staple ability; the 'old reliable' in his varied arsenal and usually the first to be attained and mastered. In 'A New Beginning' this elemental ability class was latently triggered after Spyro was subjected to trauma caused by Sparx's suffering at the hands of one of Cynder's minions in the Swamp. Since this elemental attack was to be visualised using additive effects in a high dynamic range, the need for legibility against the various environmental backdrops of TLoS was critical... prompting the team to ensure that the lighting of all worlds was relatively low level, with regions of deep shadow and localised light sources to add variation. For in the darker places of TLoS the fire element burned its brightest, and this was true for all the elemental effects. Red was to be the over-arching colour key for all the flame based attacks.

By way of TLoS lore, the Fire element is governed by focused control over breathing and expressed by exhalation, yet 'A New Beginning' was to bring something fresh to the offering table by way of a more sophisticated melee combat system. It was decided then that while an elemental breath weapon was 'equipped', Spyro's physical attacks should represent that element active at the time. To support this notion, 3-dimensional trail effects were added that marked the motion and passage of Spyro's body through space as he attacked. While the Fire element was active, Spyro's horns, tail and wings would trail tendrils of gleaming red energy as they moved through an attack, prompting the idea that perhaps the Fire ability could be expressed in ways other than token exhalation. The Fire Fury was to be a testiment to this notion, and this further engineered discussions amongst the concept team that elemental fire could be controlled, shaped and possibly projected in other ways...

And why not? The ability to engulf horns, claws and tails in sheaths of flame for more devastating attacks would certainly add an impressive new dimension to dragon combat. Imagine if you will a fully trained and focused Fire dragon, wings ablaze with writhing flame... and lo those burning wings snap forth at speed to cast a wave of fire... I'd have liked to have gone to that place. The concept piece seen here was altered a few times as we tried to get this iconic ability of Spyro's just right. Despite the effects being 'elements in motion', a strong shape for the components of Spyro's fire was important, to help establish a stylised sensibility in line with the overall design. A realistic flame would have been beautiful, but would not have alligned itself well with the TLoS style. Alive with colour and energy, the fire effects were certainly among the more breath-taking of things born out on a PS2 back in the day, and it was the esteemed Bruno Rime who lead the way in this regard, crafting many incredible effects that made Spyro's attacking abilities so rich and vibrant. 
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Comments: 79

Miss-dreamerkat [2016-12-19 13:55:32 +0000 UTC]

The darkness was a nice touch! More than a few times in all my playthroughs of the game i found myself breathing fire so i can see what's around me! (This was done in excess in The Eternal Night) It was a really nice touch that added a hint of realism for me to the game. 

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Tank-Dragon [2016-04-23 17:03:53 +0000 UTC]

Good old reliable Fire! :'D when you wanna leave and afterburn effect on your enemies. Using fire in the dark areas of certain levels was visually impressive for a PS2 game, you could really get a feel of the heat

The blinding light of the fireball explosions when they hit enemies is such a blast! ;D

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Phaedrolous [2016-04-22 19:49:45 +0000 UTC]

Putting the "pyro" in "Spyro".
I gotta be honest; during the first Spyro game series, I never once caught on to the fire reference in his name.

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ChaosPhantom444 [2016-04-21 23:14:59 +0000 UTC]

Burn baby burn!

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LegendaryGriffin [2016-04-21 21:21:38 +0000 UTC]

The fire effects were truely amazing. It's probably the reason why I'm shocked looking at graphics in other ps2 games because I'm so used to playing the spyro games ^^

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Jelepeno123 [2016-04-21 18:07:12 +0000 UTC]

The thought of a full-grown Dragon engulfing their wings in flames sounds awesome.

I also like the idea of the Elements being shaped in different ways, too.

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Keyrel6202 [2016-04-21 17:18:01 +0000 UTC]

While electricity has always been my favorite to use int he games, Ive found fire to be the most beautiful of the four.

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thejadephoenix1 [2016-04-21 17:09:23 +0000 UTC]

this is rlly awesome,  so you based the level design around making spyro's elemental attacks look cool? that's a really neat idea, and it definitely looked great in the games

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LillaDraakon [2016-04-21 17:01:18 +0000 UTC]

this makes me want to play spyro again 

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SnickerToodles [2016-04-21 16:59:42 +0000 UTC]

Ah, I always loved to imagine that dragons could use magic in other ways than simply breathing it. My ideas were more tame and less combatant, such as a fire dragon conjuring up a little light in darkness and wind dragons being able to turn the skies to their favour or use their element to give them a boost in opposing winds. But, it's still cool. xD

On another note, I wish I could animate. Seeing how accurately these were rendered in-game, I'd love to take someone's concept art and bring it to life. Problem being I'm dirt at digital art, much less animation of that style, and I don't have the faintest beginning of an idea of how to make models and video games. So that's a bit of a distant dream. xD

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LunaSheWolf [2016-04-21 15:31:20 +0000 UTC]

Oooh, I like how the firebomb has a bit of lava in the middle.

Also the ninjastar design is a sweet touch.

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UniverseDragon [2016-04-21 14:19:30 +0000 UTC]

I love reading lore and stuff like this ^^ it's always so interesting! Fire was always one of my favourite of Spyro's elements throughout the games (though I hold the Electricity abilities in aNB rather close to my heart).

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AlolaDelphox [2016-04-21 14:19:04 +0000 UTC]

The Fire Wings attack would've been epic in the flight stages in the game.

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daydream-doodle [2016-04-21 13:37:15 +0000 UTC]

Fire, other than the all-powerful Earth, was my go-to weapon when facing tough enemies. When you have to fight those two dudes who turned into phantoms in Dante's Freezer, the Fire Fury always saved my little purple tail!

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MegaCrystalSwiftail [2016-04-21 13:00:38 +0000 UTC]

Wow! I've always been so impressed with Spyro's fire ability and your pic gives off the same amount of impression the fire ability gives out. Seriously, your pic of Spyro's flame breath is really awesome. ^^

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That-Spyro-Guy In reply to MegaCrystalSwiftail [2016-04-21 13:23:46 +0000 UTC]

Thanks so much SuperSmashCynderLum, there was a fair bit of to and fro between Bruno Rime and I in regards to getting this right. Colour temperature was perhaps the most vital thing to achieve properly where the elemental breath weapons were concerned

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MegaCrystalSwiftail In reply to That-Spyro-Guy [2016-04-21 13:27:33 +0000 UTC]

You're very welcome. Yeah, I can really see great results from this thanks to you and Bruno working together. Hey, I heard from a Legend of Spyro interview where Corrupted Cynder was originally going to breathe Green fire, but isn't green fire the coldest of all fire colors or does it not matter in the LOS universe the temperature of each fire color if her green fire ability was ever kept and not scrapped?

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ShadowOfDarkAndLite [2016-04-21 12:29:48 +0000 UTC]

Seriously wish I could draw fire like this. z.z I've sucked at making fire but i'm beginning to learn how to make it.

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That-Spyro-Guy In reply to ShadowOfDarkAndLite [2016-04-21 12:55:58 +0000 UTC]

Hi ShadowOfDarkAndLite, the 'colour dodge layer' in Photoshop was my very good friend while working on TLoS! That and the 'Hard Light layer' type to add an ambient bloom of colour, underneath the colour dodge layer. The trick was blowing the flames out to near white at the center where the heat was strongest... colour becomes deeper and closer to the red hues the further from the heat source you get. Glazing gently over top of the overall result with a colour dodge layer will soften the effect and remove harsh brush strokes. Hope that helps!

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ShadowOfDarkAndLite In reply to That-Spyro-Guy [2016-04-21 14:27:54 +0000 UTC]

Thanks. that does indeed help.

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Draconet [2016-04-21 12:12:44 +0000 UTC]

Such an amazing concept art


It would be so amazing to see a new TLoS game, with all the unused lore and some of the story that didn't got used... I would like to know more about Malefor

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Insane-Randomness In reply to Draconet [2016-04-21 14:24:18 +0000 UTC]

I highly doubt that's going to happen.  Cause Activision

This stuff though that's getting posted, this is excellent.  Even if it's not a new game, it's still very very good for the Spyro community.  It's breathing new life into the group, and it's proving that there are still those out there who still love that tiny purple dragon...

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That-Spyro-Guy In reply to Insane-Randomness [2016-04-21 14:37:07 +0000 UTC]

Thanks Insane-Randomness, great to hear from you again For sure this is one great community and there is for certain a deep and abiding love for a certain Purple dragon! Glad you're enjoying the tid-bits of behind the scenes lore

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That-Spyro-Guy In reply to Draconet [2016-04-21 13:09:57 +0000 UTC]

It certainly would at that. A new TLoS title calling out and embracing unused lore would absolutely make my year. I'll do my best to throw Malefor into the spotlight for you as soon as I can. Thanks for supporting my art here Draconet

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Draconet In reply to That-Spyro-Guy [2016-04-21 14:57:02 +0000 UTC]

Anytime Jared, you are the best man  

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StriderWolf [2016-04-21 11:52:43 +0000 UTC]

honestly Ive always preferred the non realistic looking fire, it makes the flames look as if theyre more than just regular fire. it makes them special and Ive always liked that.

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That-Spyro-Guy In reply to StriderWolf [2016-04-21 13:06:36 +0000 UTC]

If a certain style can be asserted in any way in a particular design, it's worth doing. Style presence anchors all components together as one cohesive whole In many ways it's harder to come up with a rule set that defines a style than it can be to just use straight up 'realism'. I've always adored stylised design sensibilities and try to work on games that have a strong presence of a simplified art style. Thanks for sharing  

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oAzuLJo [2016-04-21 11:46:22 +0000 UTC]

I love this concept art so much, it's so detailed and informative on how the attacks might work in-game. I also love the subtle wing shapes around the fireball c: which I see was intentional after reading the description! I am in awe!

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That-Spyro-Guy In reply to oAzuLJo [2016-04-21 13:01:27 +0000 UTC]

Cheers AzuL-J, I do enjoy a good description So glad you like where this art went narrative wise.

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oAzuLJo In reply to That-Spyro-Guy [2016-04-21 21:43:53 +0000 UTC]

it's absolutely gorgeous, I wish the company would've released an art book on the trilogy c:. Having a physical copy of all the concepts would be amazing! A big thank you for posting these though, they really make my day!

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ZanarNaryon [2016-04-21 11:14:50 +0000 UTC]

Through the Fire and Flames

If you could remake the entire Legend of Spyro series in full, 2016 CG glory, would you do it?

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That-Spyro-Guy In reply to ZanarNaryon [2016-04-21 11:23:00 +0000 UTC]

Oh most definitely

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Miguel-Sepulveda [2016-04-21 10:45:36 +0000 UTC]

Amazing^^

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EurekaTheDragon [2016-04-21 10:45:18 +0000 UTC]

Cool~ Thinking outside the box with using the elements!

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LumeraLightstar [2016-04-21 10:25:28 +0000 UTC]

This is truly interesting. However, in the Dawn of the Dragon game the melee/elemental effects caught my eye.

you guys are indeed very sneaky and have a ton of attention to detail. To add green drops to Cynder's melee while she is in Poison phase and Eletric Sparks to Spyro durin electricity phase is pure genius. 

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AIpha-King [2016-04-21 10:20:14 +0000 UTC]

As soon as I saw the image of Spyro's spit fire (as I called it when I was younger) I could hear the "Chk... FWOOOM" sound it made when it was used, I really loved the fire breath in the first game but I used the earth breath mostly because of how over powered it was in the game. But fire was always a great element to use in-game because you had the powerful, but dangerous, force in your arsenal.

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floravola [2016-04-21 10:17:28 +0000 UTC]

Oh those fire illustrations look pretty cool
The abilities were pretty fun to use in the game
I also see the elemental circle in the background hehe

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RainaCrystalStar [2016-04-21 10:15:23 +0000 UTC]

Interesting, the way you made it looks so cool! I mean the details and the fire effect is outstanding and it look game like keep it up.

I believe it might be Ignitus due to the fact he was the first dragon to have trained spyro on the new beginning! But the game give us no clue I think they wanted us to figure that out by playing it.

My next thought was spyro's horns they look the same as Ignitus, let's face it Ignitus did train spyro first.

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LumeraLightstar In reply to RainaCrystalStar [2016-04-21 10:23:39 +0000 UTC]

Ignites simply training spyro first is not enough info to say he is Spyro's father. After all Ignitus was the only guardian actually left behind. I personally feel that the fact Spyro expressed fire first is a huge clue to Ignitus being his father. It is stated that Spyro's Fire is a base element. This his true element or the one he was meant to be born with (were he a normal dragon). 

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RainaCrystalStar In reply to LumeraLightstar [2016-04-21 10:30:55 +0000 UTC]

Okay I was just saying my points of view! I know more about my own dragons then the game itself okay! Sorry I made a mistake...

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That-Spyro-Guy In reply to RainaCrystalStar [2016-04-21 10:44:02 +0000 UTC]

Thanks for offering some insightful opinions there Silverwolf321 and LumeraLightstar; it's clear that there is most definitely a tremendous amount of passion and conjecture surrounding Spyro's parentage It's no secret that if Ignitus was found to be Spyro's father, it would honestly complete me as a member of the human race, but it was never truly confirmed. Personally Ignitus gets my vote, and to be fair I did use Spyro's classically established horn array as the inspiration for Ignitus' own. Granted yes, the old Fire dragon was the first to train Spyro, he also being the one remaining free Guardian, but in addition to that perhaps incidental fact, there are more compelling clues that might have us looking to Ignitus as the father - although we can only fall short and wait in hope until such things are confirmed. Great to see fans championing Ignitus! 

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RainaCrystalStar In reply to That-Spyro-Guy [2016-04-21 22:49:50 +0000 UTC]

Your most welcome sir, it just interested me in thinking or feeling or perhaps say what I thought I guess time will tell... I'll always have passion towards this game no matter what happens. I have included all my characters to be apart of it. Your work inspires me into the game even more..... Agreed he was i remember playing the new beginning and seeing how Ignitus trained him... The melee's got harder the more spyro learnt his element. Glad I was at a age to complete the training being aged 13 years old.... Your a massive fan to me keep up this amazing art.

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LumeraLightstar In reply to RainaCrystalStar [2016-04-21 10:39:19 +0000 UTC]

Woah woah woah! I was not chastising you. I was simply stating that I personally feel that since spyro used fire first that that might be a huge clue to Ignitus being his dad.

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RainaCrystalStar In reply to LumeraLightstar [2016-04-21 10:51:42 +0000 UTC]

Okay I'm sorry to have over reacted back there! I guess time will tell hey!

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LumeraLightstar In reply to RainaCrystalStar [2016-04-21 10:56:51 +0000 UTC]

You are fine dear! Hello! Long time no talk!

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RainaCrystalStar In reply to LumeraLightstar [2016-04-21 11:14:07 +0000 UTC]

Hi, I'm okay thanks just been busy with photoshop learning new tools and brushes... Been taking trades/gifts etc and trying to get on picarto.TV.

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LumeraLightstar In reply to RainaCrystalStar [2016-04-21 18:19:31 +0000 UTC]

Ahh I see! I am still learning about my drawing programs myself XD

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RainaCrystalStar In reply to LumeraLightstar [2016-04-21 18:21:38 +0000 UTC]

thats cool.... i find it interesting tbh.

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LumeraLightstar In reply to RainaCrystalStar [2016-04-21 18:30:37 +0000 UTC]

Yea some of the programs are really nice!

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RainaCrystalStar In reply to LumeraLightstar [2016-04-21 20:03:07 +0000 UTC]

Yeah they are!!! I wonder what he used for this?

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