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The--Giver β€” [Tut] How to use MMD Models in Blender Games

Published: 2012-10-07 19:13:30 +0000 UTC; Views: 11171; Favourites: 59; Downloads: 210
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Description UPDATE: REDOWNLOAD THE SCRIPT BUGFIXES AND ENHANCEMENTS!! ONLY USE IT FOR BLENDER 2.64 AND POSSIBLY LATER VERSIONS. CHARACTER PHYSICS YO. CHARACTER PHYSICS. ITS FINALLY ADDED. WOOT WOOT!

Download the tool on mai sukaiduraivu (skydrive) : [link]

Blender Game Engine MMD Importer


*this music loops while u read my tutorial: [link]
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Comments: 56

drive21 [2015-03-15 00:23:18 +0000 UTC]

that download for that tool is free?

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0liviaRose [2014-03-11 04:47:42 +0000 UTC]

ey cunt script link's dead

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Haru-Cha [2013-10-20 15:35:42 +0000 UTC]

I download an MMD tool but i put it in the addo folder but when i try to open the tool on blen to import my model and animaion that not work i don't download it in the link you post if i'ts something than i can fix i will try if not i gonna dl all the stuff you put

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lassronan0020 [2013-09-25 14:00:08 +0000 UTC]

So, it was like saying... you'll take months or a year or 2 to finish a game when you use a mmd model Blender game engine??..Β 

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FlumpyDuck [2013-05-20 18:03:28 +0000 UTC]

I cannot get motion to work at all in blender. I'm using a PMX file, is there something I'm doing wrong when importing it perhaps?

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Fairys-Fire In reply to FlumpyDuck [2014-01-20 16:35:55 +0000 UTC]

I think you have to use a pmd file... But I'm not sure. PMD is just generally more compatible with stuff.

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CinnamonBunBunny [2013-05-12 05:36:56 +0000 UTC]

it says the the item is no longer available or watever it say on skydrive....

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V--R [2013-02-10 06:11:05 +0000 UTC]

Whenever I try to do it there is always a problem with the bones and when I try to use a motion the legs move weirdly. Do you know how to fix that?

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Dorymedont [2013-01-19 19:56:10 +0000 UTC]

Skydrive link is broken T__T

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LumyTheQueen [2013-01-13 19:13:42 +0000 UTC]

It says the file is no longer on skydrive.
Did you move it?
I've been looking for a clear MMD blender importer for a while now.

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limpo10 [2012-11-30 02:03:14 +0000 UTC]

i imported a Miku Hatsune MMD and everything worked fine except her bones aren't thier O_o did i screw up somewere or wut did i do wrong? jw
-Thanks in advance

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The--Giver In reply to limpo10 [2012-11-30 03:56:51 +0000 UTC]

No longer supported but im betting there was an error i the script. And it terminated. Run blender from cmd line and note the error it gives u in the cmd prompt window. Should tell u wat line of the script triggered it.

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limpo10 In reply to The--Giver [2012-11-30 19:47:46 +0000 UTC]

ohs oks will do after i figure out the line wut do i do? o-o

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The--Giver In reply to limpo10 [2012-11-30 19:56:50 +0000 UTC]

figure out why teh error is occuring and maybe fix the code? or jsut post it here and Ill have a look at it

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systemchester [2012-11-18 09:55:33 +0000 UTC]

successfully crack unity 4 0of7 。。。

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The--Giver In reply to systemchester [2012-11-18 15:31:49 +0000 UTC]

U dont need to crack it. the beta is free for public use. But damnit even though I solved the leg IK issues (bcuz they wrote the script in such a way that it fails on non-japanese systems =_ some of those rigidbody issues AND THE FACT THAT IT FUCKS UP ON PMDFILES THAT HAVE BEEN COVNERTED FROM PMX!!! *breathe* *breathe* this damn script is driving me nuts!

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systemchester In reply to The--Giver [2012-11-18 16:15:28 +0000 UTC]

for the ik problem i solve it by Manually add a ik pole .
for the rigidbody issues ,only delete the joint and rigidmeshes can play the charactor.
ye! fucks japanese scripts shits the ik problem
i wander is it necessary to continue learning blender or to be a new gay to U3D.
2 weeks ago Because of china'S fucking net shield YOUTUBE .i climb off the net of great wall to learn BGE&python.
now i watching U3D videos tuts ....
i want to walk the same way as you....

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The--Giver In reply to systemchester [2012-11-18 16:18:50 +0000 UTC]

well in that case. Fuck blender. Go with Unity *4*. Their Mecanim system promises the same capabilities as autodesk humanIK and unity4 promises to one day reach and surpass AnvilNext. Im down with that.

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systemchester In reply to The--Giver [2012-11-18 16:25:24 +0000 UTC]

what about mmd2udk mmd2cryengine...= =....

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The--Giver In reply to systemchester [2012-11-18 18:38:08 +0000 UTC]

they dont have anything like that sadly. u can use collada exporter plugin for pmd editor to export as collada convert to fbx, a format universally supported by game engines, BUT! No physics. Have a look at this if ur interested [link]

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systemchester In reply to The--Giver [2012-11-19 00:47:34 +0000 UTC]

even through blender is fucking....
but it can export collada or fbx that way ...
also the cinema4dMMD/3ds max plugin can do the same thing..
cause iclone can import motion vmd files iclone is great
i want to have a try to use iclone to out put fbx files and import to unity 4

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systemchester [2012-11-04 15:35:15 +0000 UTC]

could you have a LOOK AT THIS MODEL i delete all the rapid bodys。 but blender still crashing
also the leg IK flip ROATION AT THE knee
[link]

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The--Giver In reply to systemchester [2012-11-12 04:11:36 +0000 UTC]

Ok I got good news and bad news. The bad news is blender is being deemed too costly for development and unviable so I will be scrapping support for blender. The good news is there is somethign even better for gaming which HAS been deemed viable. MMDforUnity. I am currently repairing their scripts as we speak, and when ready, I shall released those enhanced scripts so u shall work in Unity game engine. Download the unity4 public beta and get used to it. I am moving my support to unity game engine. Damnit I was MAD to try and tame blender!

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systemchester In reply to The--Giver [2012-11-12 05:57:30 +0000 UTC]

follow your way! always...

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The--Giver In reply to systemchester [2012-11-04 17:13:58 +0000 UTC]

ah that is a problem with the pmx knee issue... ill see wat i can do...

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systemchester [2012-10-30 03:29:53 +0000 UTC]

some other problems that i can't solve
1、 when i give some win100%models(like inory BRSοΌ‰ a β€œW”KEY Y axis motion active the bones press start game blender get error the quit。
2、all models have some problems with physic change the collison bounds to capsule or box CAN'T solve

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The--Giver In reply to systemchester [2012-10-30 04:18:34 +0000 UTC]

Ah yes about the crashing problem. Most likely u need to change the collision type on one of the physocs bodies near the head to use capsule instead of convex hull. As for ur other physics issues theres a reason i used convex hull instead of box or capsule. Blender is stupid. It doesnt make a collision object that follows the physics object. The collisoon object tends to be a horrible approximation unless u use convex hull as the physics object. This is the best I can do in blender. I dont think ull get any better results than this.

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systemchester In reply to The--Giver [2012-10-30 16:02:11 +0000 UTC]

ε˜›~ than i translate this tutoril to chinese ,make more children to learn BLENDER。。。。。。

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systemchester [2012-10-21 06:24:07 +0000 UTC]

[link]
oustture update his code 2hours ago
it works better than sugiany's code cause it can import pmd or pmx files without language JP but it can't import vmd files
also it can export to pmd or pmx FILES.

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The--Giver In reply to systemchester [2012-10-22 15:36:52 +0000 UTC]

no I've tried that one. It's BECAUSE it can't import VMD files and it also fucks up the armature in blender. Still trying to resolve that PMX error.... it's basically an unsupported weight type because maybe they didnt map the pmx structures all the way. I'm not sure. I'll keep ya posted.

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systemchester In reply to The--Giver [2012-10-23 10:30:40 +0000 UTC]

i post all my free TIME to learn blender, HOW CAN I BE AS STRONG AS YOU to get write python script?

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The--Giver In reply to systemchester [2012-10-23 14:30:50 +0000 UTC]

well thats bcuz I have programming experience. And if u hover the mouse above teh buttons in blender u see the python api it uses and u can go to the documentation for it and it shows u more details on how to use. Mainly tho I read other ppl's scripts.

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systemchester [2012-10-17 10:25:49 +0000 UTC]

= =

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systemchester [2012-10-14 03:35:06 +0000 UTC]

use 2.63
[link]

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systemchester [2012-10-14 03:06:15 +0000 UTC]

OK what I did AS FOLLOWS
1、I copy the fold named [bge_mmd_importer] into [C:\Program Files\Blender Foundation\Blender\2.63\scripts\addons]
2、 open BLENDER then change the language to japanese.
3、in addons i choose import-export but i canβ€˜t find the plugin as the picture show. BUT i find the plugin in object (not import-exportοΌ‰
4、then..
I try to import the model named IA but i failed
i try to import TDAmiku but the leg weight error
I try to import same other models but same texture got away

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The--Giver In reply to systemchester [2012-10-14 03:35:01 +0000 UTC]

oh and also ur setting the international font to japanese. still keep the language as english.

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systemchester In reply to The--Giver [2012-10-14 03:45:28 +0000 UTC]

i USE 2.64 blender and successed in import TDAMIKU
but i still load this plugin in 【addons object】

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The--Giver In reply to systemchester [2012-10-14 04:20:55 +0000 UTC]

yes, I changed the instructions. I was wrong baout the import ur supposed to click on Objects. that is correct. ( I had too many scripts so I got confused haha)

u succeeded in importing TDAmiku? no errors???

Also I noticed ur not switching the renderer back to blender game engine. I only know it works in blender game engine renderer. if u use a different renderer then I cant be sure of what will happen with the textures.

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systemchester In reply to The--Giver [2013-01-31 08:30:41 +0000 UTC]

lost the plugin and the models i can't open your skydrive rightnow..anyway to open it?

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systemchester In reply to systemchester [2012-10-14 03:48:24 +0000 UTC]

YES! just use object to load it 。。
why no add import PMD files?

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The--Giver In reply to systemchester [2012-10-14 04:22:29 +0000 UTC]

umm it can import pmd files O_O
doesnt it???

I mean i think it converts to pmx then imports. if it doesnt then use pmx editor to convert to pmx. pmx is the future, dude. u get cool shit like arm ik solvers.

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systemchester In reply to The--Giver [2012-10-14 05:43:56 +0000 UTC]

I am sorry but still have some error about import PMX files the foot weight still no work some area.
i tryed WIN7 X64 VERSION AND x32VERSION with the latest BLENDER VERSION and latest plugin....

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The--Giver In reply to systemchester [2012-10-14 16:44:11 +0000 UTC]

which model is it? link me. I shall investigate this.... it seems these pmx scripts wont be able to handle bone weight type 55, w/e wight that happens to be.... it could be a facial slider tho. who knows.

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systemchester In reply to The--Giver [2012-10-14 16:58:51 +0000 UTC]

OK
[link]
this model

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systemchester In reply to systemchester [2012-10-14 17:08:01 +0000 UTC]

time to sleep = -

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The--Giver In reply to systemchester [2012-10-14 03:19:29 +0000 UTC]

Ummm ok, if u read the new instructions, use it with blender 2.64 the newest release. I wont be supporting older versions.

also, run blender fro mthe command prompt. I need to see specifically what errors occur. and where in the code it occurs.

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systemchester [2012-10-13 18:31:58 +0000 UTC]

I try to import the model named IA but i failed
i try to import TDAmiku but the leg weight error
I try to import same other models but same texture got away

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The--Giver In reply to systemchester [2012-10-14 01:53:49 +0000 UTC]

Hmm. Thats pretty weird. Mkay wat u wanan do is run blender from the command prompt so u can see specifically what errors occur on which line of code. And I havent run into this issue myself so if u fix it, lemme know wat u did. I jsut updated the script just now with bugfixes for the physics tho.... maybe that will help maybe it wont....

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systemchester [2012-10-13 15:52:15 +0000 UTC]

thanks very much for your tool
could i Reproduced to chinese mmd Forum
and translate it into chinese ?

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The--Giver In reply to systemchester [2012-10-14 01:52:34 +0000 UTC]

Do whatever but w8 until I update the script. Im updating it rite now. Go download it again. there are new instructions

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