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Published: 2018-12-09 02:36:36 +0000 UTC; Views: 490; Favourites: 9; Downloads: 0
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Description
Woohoo, I finally drew out that one thing I thought of months ago!As simple as the title says, 'cuz normal wizards are boring!
It was a silly concept that I came up with. I don't know what I'm gonna do with these designs, they were originally only going to be samples, like concept art usually is. But I just love all three. They could be part of some alliance or something. An alliance of Shotgun mages! Can you imagine what kind of antics this crew could get into.
Because of the second wizard, I kinda thought all three looked more like relatives to the Tophat Terror (If anybody even remembers that guy). Like Eastern-Bloc cousins that were separated during some kind of acceptaince revolution between magic and non-magic people.
AA-12. My favourite type of shotgun. 12 gauge, fully automatic, stainless steel construction. Best shotgun to exist. That's why I picked that for a magical firearm, rather than something that's more deserving of the title; "Ukranian Supersoaker".
Also, third wizard's magical shotgun staff. Real cool. I like that particular one over the three on the right. Though #1 is still cool.
Still, third wizard's Magical Shotgun-Staff.
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Comments: 50
The-Combine-Engineer In reply to 1stTraPanDiv [2018-12-10 05:49:30 +0000 UTC]
But not just an AA-12, an enchanted one!
Hold on, what kind of enchantments would one need on a shotgun like that?
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1stTraPanDiv In reply to The-Combine-Engineer [2018-12-10 13:27:47 +0000 UTC]
Probably extended ammo capacity. The sucker runs out of ammo like no ones business.
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The-Combine-Engineer In reply to 1stTraPanDiv [2018-12-11 05:40:42 +0000 UTC]
Oooh, Gallifreyan Magazines?
You know what I'm talking about, right? Doctor Who and stuff?
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1stTraPanDiv In reply to The-Combine-Engineer [2018-12-11 12:56:58 +0000 UTC]
Probably something like that, havent watched but a couple of Dr. who episodes.
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The-Combine-Engineer In reply to 1stTraPanDiv [2018-12-12 05:46:42 +0000 UTC]
Ah. To put what I said into laymen's terms; "It's bigger on the inside!"
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1stTraPanDiv In reply to The-Combine-Engineer [2018-12-12 12:48:22 +0000 UTC]
Ohhh you talking about his phone booth?
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The-Combine-Engineer In reply to 1stTraPanDiv [2018-12-13 05:54:56 +0000 UTC]
You bet! Except instead of a police box, it's a practically bottomless magazine!
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1stTraPanDiv In reply to The-Combine-Engineer [2018-12-13 13:11:24 +0000 UTC]
This would work....for 5 minutes until it runs out of infininte bullets
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Neframe [2018-12-09 13:21:50 +0000 UTC]
Maybe they are from a world where magic is fairly limited but the world still is dangerous (for mages at least), forcing most mages to carry a contentional fire arm so they won't be nom-nomed by a ghast, or wyvren or wyrm or something.
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The-Combine-Engineer In reply to Neframe [2018-12-10 05:54:59 +0000 UTC]
Y'know, I like that idea. Perhaps people can't really cast spells ala Harry Potter style, but they can enchant items.
And instead of average and boring dragons, stick to things like wyrms, wyverns, drakes, and maybe something like a psychic wolf that's said to be infinitely wise and forsees all.
I say! This be some real inspirin' stuff right here. I'll roll this concept around my head a little more!
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Neframe In reply to The-Combine-Engineer [2018-12-10 07:21:09 +0000 UTC]
Sounds like something that could make a kick-ass TV series if a good writer and director makes it, or really bad if a bad director/writer takes charge.
Maybe the magical creatures rarely attack non-mages, but snacks on mages best they can, making normals anxeous to stay as far away as they can.
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The-Combine-Engineer In reply to Neframe [2018-12-11 05:35:06 +0000 UTC]
Well, the thought of writing and drawing the story as a comic has crossed my mind (and I mentioned it to another in the comments, to which he seems to like the idea). So you might have that to look forward to.
Perhaps the magical are natives of the planet, and the non-magic are off-world colonists. The beasts of the planet either find no interest in the colonists, or the machines surrounding the cities discourage any intrusion. The normies merely watch with utter horror as the beasts wonder around, while the wizards go toe-to-toe tango with 'em.
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Neframe In reply to The-Combine-Engineer [2018-12-11 07:40:14 +0000 UTC]
I'll look forward to it.
I really like the idea that magic can be used for enchantations, but not spells, meaning that the mages are still always limited by what they can enchant.
Maybe like the colonists have something like the Dog-whistle towers in Titanfall?
In the backstory the IMC spent years researching technology that would keep the Fliers, Prowlers, and Levaithans away from their settelments, allowing limited colonization of planets such as Troy, Gridiron, Levaithan, and Typhon. The Militia destroys the dog-whistle towers protecting Airfield Sierra so the local wildlife will stomp all over the IMC fleet stationed there before the battle of Demeter.
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The-Combine-Engineer In reply to Neframe [2018-12-12 05:43:21 +0000 UTC]
Yeah man, like animals aren't typically enchantible things, but a shotgun sure is.
I... didn't know that much about Titanfall. But yeah, like that I guess. Maybe I'll even incorporate some element of a local group disabling the outer city fencing to let the more mythical beings in the area have free reign.
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Neframe In reply to The-Combine-Engineer [2018-12-12 08:38:25 +0000 UTC]
seems like eco-activism have reached a new height XD
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The-Combine-Engineer In reply to Neframe [2018-12-13 05:47:53 +0000 UTC]
I guess so. Perhaps the activists are locals who believe co-habitation with the wildlife brings them in favour of whatever their religious deity is.
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Neframe In reply to The-Combine-Engineer [2018-12-13 07:06:45 +0000 UTC]
Invaders messing everything up, to blame on the natives or because they're dumb, might bring more nuance and drama. Especially if the natives and 'invaders' look the same so we can have a "who's a Cylon?" episode.
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The-Combine-Engineer In reply to Neframe [2018-12-14 07:01:31 +0000 UTC]
Or perhaps these invaders were politically motivated...
And yeah, looking no different than the natives.
Man, this is real good. Let's try to keep this rollin'. What other problems could boil over in a setting like this? Regulation over the enchantment of items?
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Neframe In reply to The-Combine-Engineer [2018-12-14 08:20:57 +0000 UTC]
clashes of regulations and worldviews always arise in these situations. what would the relation between natives and non-natives be?
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The-Combine-Engineer In reply to Neframe [2018-12-15 05:59:50 +0000 UTC]
Hmm. For the majority of the non-native colonists, I'm thinking upwards of 70-80% of the settlements are publicly owned by a division of government and have somewhat peaceful relations, if they happen to be in a place where natives will have to pasd through.
For a minority, there are privately owned, and much smaller outposts that are far more agressive and tend to be troublemakers.
Natives themselves prefer to keep to themselves, and only bother with off-worlders either from curiosity or necessity. Natives do have their own major cities and roads, but stick to their own activities.
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Neframe In reply to The-Combine-Engineer [2018-12-17 09:57:58 +0000 UTC]
I take it the area is a corporate dominion? With disproportionate capital influence over the politics?
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The-Combine-Engineer In reply to Neframe [2018-12-18 05:54:04 +0000 UTC]
Well, assuming I'm interperating your reply correctly, I'd say yes. Colonized by corporations and divisions of Earth Gov. The corporations have a little more influence than they normally would on a proper homeworld.
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Neframe In reply to The-Combine-Engineer [2018-12-18 16:42:00 +0000 UTC]
you seem to have interpreted it correctly.
It would seem reasonable, considering who is likely to shell out the money for colonial development.
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The-Combine-Engineer In reply to Neframe [2018-12-19 06:24:15 +0000 UTC]
Right on man.
Now, would there be higher class colonists with domesticated -or at least tamed- local fauna? Or would they bring something from their homeworld?
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Neframe In reply to The-Combine-Engineer [2018-12-19 10:21:32 +0000 UTC]
I can only speculate. In my own setting, nearly all worlds ban the transplantation of non-sapients due to the risk of invasive species, even livestock: if you want to have real meat you have to find a local animal that is edible, otherwise you'll have to make do with vat-grown. Likewise, if you want a pet you have to find a local critter that fits the bill.
I don't know how safe magical critters would be though- they are magical after all.
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The-Combine-Engineer In reply to Neframe [2018-12-20 06:29:45 +0000 UTC]
I'll probably have things a little more lenient, but otherwise the same. Of course there'll be smugglers who specialize in the transportation of animals for the ruch.
And... maybe not all of the species on the magical planet would have fantastic powers or something like that. Maybe there are a few that're just mundane creatures that look a little more colourful and have three times the lifetime of their equivelant. But still illegal to get off world...
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Neframe In reply to The-Combine-Engineer [2018-12-20 15:21:20 +0000 UTC]
I'd expect my own settings to have smugglers as well; for example one of my lore entires mentions that the GENESES corporation smuggled some very dangerous carnivores to Elysium for bio-research. But since passenger/cargo vessels not following landing/take-off procedure and refuses to submit for inspection is a clear terrorism flag, most such attempts would probably end with a railgun round fired from orbit.
I'd expect the animals to be not-overly-magical, especially if the magic is enchantment-only: animals are not very good at building complex tools.
or maybe there's (distinct enough to avert copyright concerns) pokemon
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The-Combine-Engineer In reply to Neframe [2018-12-21 06:40:20 +0000 UTC]
Right on, but places like the planet where Shotgun Wizards abound, there isn't much of a Line Installation to take down anything that isn't marked. (Line Installation basically being a surface-based hybrid coilgun/ICBM)
Yeah. The most fantastical would be that Psychic Wolf I mentioned earlier. Maybe the most powerful naturally-occuring faux-mon could... wait, what kind of fantastical powers would wild fauna be imbued with? I'm looking towards something more logical than "Oh my digimon is just like Kirby," or "My Bakugon has the power of being a floaty symble thing with a googly eye." 'Cause stuff like that doesn't make sense to me. What would be a useful power for both predator and prey?
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Neframe In reply to The-Combine-Engineer [2018-12-21 09:44:06 +0000 UTC]
Animals who are prey to ambush predators would benefit from pathokinesis (being able to feel nearby objects/beings, like a psychic RADAR), while their predators would probably benefit more from something that confuses/suggests pray, or something that counters psychic radar (or all psychic powers in general, making spells useless against them). In fact, predators in general would probably have more use of passive psychics such as immunity and stealth, or maybe limited teleportation, while prey would be adapted to detect/fight off/out-run predators, potentially making them more dangerous to humans. the local apex predator may very well be a wyvren that can camo and teleport, while remaining immune to direct psychic attacks, forcing it's pray to adopt telekinesis, electrokinesis, or pyrokinesis, which for obvious reasons are not good for humans.
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The-Combine-Engineer In reply to Neframe [2018-12-22 06:10:01 +0000 UTC]
That's more sensible than anything I could come up with. The only thing I'd change from that is; no teleportation. There might be a few animals that could warp the space surrounding them, but not able to achieve instantaneous transit between locations.
I think some scientists -and maybe strange people like Shotgun Wizards- might try to cross the genes of some animals to gain that Psyichic Stealth/detection ability. Or at best create a device capable of replicating that effect.
Maybe an attacking predator would use it's psychic powers to paralyze and/or lobotomize it's prey, abd then tear it apart with normal slashing.
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Neframe In reply to The-Combine-Engineer [2018-12-25 23:02:53 +0000 UTC]
I could imagine that a lot of people might want psychic immunity, especially if devices replicating other effects of psychics/magic is still available to them.
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The-Combine-Engineer In reply to Neframe [2018-12-26 06:23:53 +0000 UTC]
Yes, particularly those CEOs of the less-than-lawful corporations, and militia forces. Maybe even criminals.
I'd imagine there's also be a market for smuggling such devices off-planet.
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Neframe In reply to The-Combine-Engineer [2018-12-26 11:14:19 +0000 UTC]
there probably would be some, yes. The greater galaxy might want to invest into coast-guard-type vessels.
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The-Combine-Engineer In reply to Neframe [2018-12-27 06:33:30 +0000 UTC]
Either orbital platforms or rapid-response SSTOs fitted some sort of neutralizer.
Or maybe something like the CONCORD Pacifier class frigate, from EVE.
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Neframe In reply to The-Combine-Engineer [2018-12-27 09:17:04 +0000 UTC]
yeah, something like that. Maybe smaller corvettes as well, as they are cheap and small enough to be deployed regularly, but still a proper warship that smugglers don´t have the firepower to deal with.
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The-Combine-Engineer In reply to Neframe [2018-12-28 06:25:51 +0000 UTC]
Something within the funding limits of a low-level regional government.
Now, would wizards be sought out and conscripted just 'cause they have enchanted weapons/devices? Or would there be a few examples of mercenaries with magic?
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Neframe In reply to The-Combine-Engineer [2018-12-28 09:51:21 +0000 UTC]
I don't know if they'd be conscripted, but they might be 'encouraged' to enlist like human and salarian biotics in mass effect. And they might do well in merc jobs, especially as support ( especially if non-psychics can still use enchanted objects, allowing a merc unit with one decent mage to carry much more firepower)
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The-Combine-Engineer In reply to Neframe [2018-12-29 06:39:00 +0000 UTC]
Yeah, aggressively encouraged, probably by those private industry syndicates.
And either supporting like that, assaulting with a bigger gun, or with some high-powered, highly skilled wizard, just flat-out lobotomizing the opposition with a psych-wave.
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Neframe In reply to The-Combine-Engineer [2019-01-01 01:47:02 +0000 UTC]
something like that
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TheApprentice225 [2018-12-09 04:22:25 +0000 UTC]
Now this is a unique collection of characters! Not bad at all! You're certainly getting better! Are shotgun wizards something you made up? And I'd love to know more about that middle fellow!
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The-Combine-Engineer In reply to TheApprentice225 [2018-12-09 06:23:22 +0000 UTC]
Right on man! And Shotgun-wielding wizards are definitely something that originated from the depths of my imagination.
Well, the description has all the information you could wish for in regard to these lads at the moment. I might try a story something with these lads since I kinda touched on silly antics.
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TheApprentice225 In reply to The-Combine-Engineer [2018-12-10 01:33:52 +0000 UTC]
lol if that's the case, then you have a cool imagination! I eagerly look forward to how you develop them in the future!
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The-Combine-Engineer In reply to TheApprentice225 [2018-12-10 06:07:55 +0000 UTC]
Yes it is! I might even be thinking of a potential comic for these characters.
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TheApprentice225 In reply to The-Combine-Engineer [2018-12-10 13:51:23 +0000 UTC]
Now that would be very cool! And it would get you a good deal of attention, I believe! People tend to really enjoy comics!
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The-Combine-Engineer In reply to TheApprentice225 [2018-12-11 05:43:35 +0000 UTC]
It definitely would! I bet people would love a comic with such a unique style of characters. I'm thinking maybe during Christmas to New Years, I might sit down and write out the script for this, and a few other ideas too.
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TheApprentice225 In reply to The-Combine-Engineer [2018-12-12 00:44:30 +0000 UTC]
That sounds like a plan to me!
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The-Combine-Engineer In reply to TheApprentice225 [2018-12-12 05:46:53 +0000 UTC]
It sure is!
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