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TheOrangeGuy — CHAMPION-Class Frigate WIP

Published: 2008-10-01 09:01:28 +0000 UTC; Views: 5471; Favourites: 43; Downloads: 180
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Description This is a WIP version of : [link]
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Comments: 19

Realmwright [2014-04-29 03:22:19 +0000 UTC]

This I would dub the Longsword or Lancer...possibly Lancelot

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Typhyr [2008-10-02 16:43:06 +0000 UTC]

I have been asking myself for some time now.

do you also create inner design of the ships, like, where is what room, where is the ammo storage, where is all the fuel stored, those things?

I started a smaller ship myself, but I started to create it from the inside out, a small light cargo ship that can be refitted to become a heavy bomber / small patrol ship (it's about 44 meters long) my first work on it (crude design of it) will be posted soon (I hope)

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TheOrangeGuy In reply to Typhyr [2008-10-03 01:49:03 +0000 UTC]

Well I design the exterior, then if I like the ship I plan the interior. Sometimes problems on the interior force a redisign of the exterior. Even when I do an interior though, I don't incorporate it into the model. It would be crazy: the high level of detail on things like engines and guns already adds enough polys to create a bit of a graphical lag, why should I add MORE polys that arn't even visible?

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Typhyr In reply to TheOrangeGuy [2008-10-03 11:18:16 +0000 UTC]

hmm, good point, i'm getting the lag already too so i'm gonna delete the interior parts when the crude exterior is done

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TheOrangeGuy In reply to Typhyr [2008-10-03 20:29:10 +0000 UTC]

Yeah, and you think its good to cut corners for simplicity now, wait till you have to spend hours rendering the thing. I don't render myself, sketchup's colored clay renders are good enough for me to simply show off the models, but I have before and it can be a bitch with complicated models.

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Typhyr In reply to TheOrangeGuy [2008-10-04 09:18:11 +0000 UTC]

my english is a bit lacking to fully understand that part, sorry and online translaters fale me to make at least a decent translation (they translated it to something about cutting one's hair, that was creepy)

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TheOrangeGuy In reply to Typhyr [2008-10-12 04:15:10 +0000 UTC]

Basically, I said that getting a model ready for rendering is even more annoying than trying to keep it low lag.

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Typhyr In reply to TheOrangeGuy [2008-10-13 10:44:57 +0000 UTC]

aah, ok, yea, i get that part

just finished a 1 meter wingspan 1 meter long drone and it lags like hell

will be on my deviant soon., hope you like it

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TheOrangeGuy In reply to Typhyr [2008-10-14 00:40:44 +0000 UTC]

Well its all about level of detail, poly count and such.

You can make a ship thats 1,000km long, but put a minimum level of detail on it and get no lag. Likewise, a really detailed handgun can lag like hell.

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Typhyr In reply to TheOrangeGuy [2008-10-14 10:47:53 +0000 UTC]

yea, true, anyway the drone and the ship it's made to defend is up, tell me if you like them or not, i need someone who knows a good deal about this to tell me if i did a good (starting) job on this or not

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FatalPapercut [2008-10-01 16:01:00 +0000 UTC]

Again, good sir, your shipbuilding skills are to be commended. I always look forward to seeing the deviation sumbission notice when i log in, since it means you've released another piece of machinery upon the universe.

-That being said, time for my visiual critique.
When i compare this to your earlier Champion, i cant help but think that this looks more like a prototype than a refit. The earlier version seems more sleek and agile, while this one looks like it relys on its overall legenth to give the impression of speed. The bridge seems a bit to stubby, especially in the top-down view. I might suggest you elongate it a bit somehow. It also appears to be lacking something that i'm gonna chalk up to being too flat on the bottom. I know it's probabily supposed to be a more "expendable" frigate, and most likely wouldnt have a combat bridge like the Arcangel, but perhaps you could add a secondary communications tower or expendable fuel tanks, or a long-range sensors package to help add to the profile. Also, the nose looks too flat.

-THAT being said, time for my technical critique.
I would have guessed for a ship built for hit and run maneuvers, it would at least include SOME torpedo/missile launchers. Letting the moving ship act as the first stage of propulsion should help catapult ordinance to extremely high velocities. Hopefully, fast enough to break through fighter and flak screens, but if not, then at least to act as a diversion while the firgate moves closer for regular cannonfire. Either that, or perhaps mount a battleship-grade deck gun onto the bow to enhance forward attack capability. Barreling headfirst toward an enemy fleet is usually never a safe thing to do, and ships built for broadside bombardments ARE going to lose a measure of attack capability in head-on engagements. Having an oversized cannon or two mounted on the front would allow for a much bigger bite until the rest of the armaments can be brought to bear. As a last note, i would think about redesigning the wing mounted engines. Cool as they look, they must be a bitch to repair if something breaks. I'll classify that as a minor issue at best, tho.

Are those docking ports? Love 'em.

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TheOrangeGuy In reply to FatalPapercut [2008-10-01 22:10:26 +0000 UTC]

Aesthetics: Disagree about the flatness of the bottom and nose (I'm fond of utilitarian, very RL style military blocky-ness myself, even if it is somtimes unpopular...) but definitely agree on the shape of the bridge. I was thinking of snubbing the rounded shape and going for a more angular, strait line based pointed bridge. Thanks for that vote, I might refit it with that. Also, though I disagree overall about the flat bottom, I think your ideas for spicing up the bottom seem interesting... I wonder, perhaps a slightly conical wedge hiding a fourth engine, or fuel tank, sort of like two of the top wings fused? I'll try it...

Secondly: Practical: Torpedoes are something I definitely want to feature, but I can't figure out where to slip them in. Perhaps a rework of the bow to include them would satisfy your desire for a sleeker nose and allow me to work them in as well...

As for the wing engines: I actually modeled a large part of the interior of this model, to see if everything could fit where I wanted it to, and the side engines are integrated directly into engineering, and can be accessed directly from the interior (or from the bottom)

And yeah they're docking ports. I designed the general shape for the Archangel, but on that ship they fit flush to the hull and it can still dock without issue. On this one, I needed to mount them on something extendable to clear the wings.

I'm glad you like them.

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FatalPapercut In reply to TheOrangeGuy [2008-10-02 02:53:25 +0000 UTC]

I wish i could suggest something for how to mount a torp launcher, but after the fiasco with my assault cruiser, i try to impose myself on other people's designs as little as possible. For best results in my opinion, stick with the bow of your last version. That had some style to it.

And it'd be nice to see some interior shots. Most of the interiors on my fleet are a mismash of polygons that could make your grandma's cat cry.

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TheOrangeGuy In reply to FatalPapercut [2008-10-12 04:18:17 +0000 UTC]

I did a redo of this model with a few of your suggestions in mind (and some changes of my own) and I will be posting that sometime soon.

I kept the nose you don't like, but I'm happy with the overall product.

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Ovni-the-UFO [2008-10-01 13:06:48 +0000 UTC]

I was thinkin "This thing looks like it's meant for strafing runs against fleets", then I read the descrip, so apparently I'm psychic or something.

Anyways, very nice. =o Why did htey have to sacrifice armor for speed though? Weight doesn't mean anything in space, a engine with five pounds of thrust will push a 10 pound ball as fast as it'll push a 5 pound ball...I think. I may have to crack open a physics book again. XD;

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TheOrangeGuy In reply to Ovni-the-UFO [2008-10-01 21:58:53 +0000 UTC]

"Well, there are several problems with that (especially in my world). For one, while its true that there are no low-end limits on acceleration, (we're ignoring relativistic speeds here) at high speeds maneuverability quickly becomes an issue. Turning quickly pulls a LOT of gs, planetary gravity or no. Turning a big ship is even more awkward. Additionally, in my world theres a thing called a "grav bomb" or "grav mine", which creates a stable field of random high-gravity. Inertial stabilizers and on-board gravity do a lot to compensate for these fields effects on ships, but not enough. If a large ship is going too fast through one of these fields, the sudden (and intense) gravity can rip it off course violently, slamming crew members into walls and damaging machinery. Bigger ships can even be torn apart."

Comment I left someone else about this issue.

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Ovni-the-UFO In reply to TheOrangeGuy [2008-10-02 16:54:58 +0000 UTC]

Ah, ok. Makes sense...and yeah, I can see inertia causing a large ship turning on a dime to snap in half. XD

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Typhyr In reply to TheOrangeGuy [2008-10-02 15:57:04 +0000 UTC]

yes, I left the same issue but he is wrong in the 5 pound 10 pound ball compared to trust, although natural gravity is not present acceleration depends on pushed mass and given trust

and i have been thinking aobut hte grav bombs/mine's, the same technology can applied to counter the bombs and turning G's, if properly applied but I'm thinking your grav bombs/mine's are more of a more crued make that reapplying these to the use as i described on a ship it actualy is more chaotic then advantage

anyway, love the ship and the discription, i'm also interested in your universe where these ships are supposed to come, any link to that or something?

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FleareHuce [2008-10-01 10:19:20 +0000 UTC]

PWN!!!

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