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TheSpiderManager — CL Chapter 2 Boss: Captain Wight McLich

Published: 2012-02-06 09:14:40 +0000 UTC; Views: 2256; Favourites: 16; Downloads: 14
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Description And now I bring you the 2nd Chapter boss in Celestial Legends, Captain Wight McLich. The Captain himself actually is not the big ghost guy. Its actually that creepy looking hat of his! (Read Chapter 2 part 5 to understand) He holds the orb for the Celestial Spirit of Judging, Jurer of the Dead.

SCAN LOG

SCAN COMPLETE.
CREATURE: Captain Wight McLich. Leader of the Dead West Pirates. Scans indicate that his lifeforce has been bonded to his hat by arcane magic. The curse has given his cloth vessel unnatural durability and potent magic powers, but he can only utilize his full potential when bonded with another being; consequently, he rides atop his first mate (HP 30/DEF 0) in battle. Defeating the first mate will leave McLich vulnerable to attack.
STATS: HP 50/ATK 15/DEF 0
ATTACKS: Sword Slash/Summoned Fire/Ember Shield/Boost/Weaken/Fire Spit/Captain's Wrath
ANALYSIS: McLich's first mate has great skill in sword combat, but his captain's presence provides an assortment of other abilities. His lantern's flames are enhanced by McLich's dark magic, allowing them to be used offensively or to summon Haunt Ember reinforcements. Additionally, the lantern can surround its bearer in a sphere of dark flames, hurting anything that attacks him directly. In desperate situations, McLich can channel the full extent of his power and rage through his host, performing a devastating attack which cannot be blocked and deals tremendous damage. It is unlikely that the first mate can withstand such power for more than a brief period, and heavy post-attack fatigue is likely. Alone, Wight McLich has only one offense-a moderately powerful fireball attack. He can also debilitate his foes or strengthen his first mate, but scans indicate that their power is greatly reduced unless he is bonded to his host. He can also re-energize his first mate in the event that the latter is defeated, shortening his window of vulnerability. His threat level is extreme; hold nothing back against this sinister spirit.

Catch Wight McLich in Chapter 2 part 6, the final part to the second Chapter.

Wight McLich: ME
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Comments: 8

gamewizard-2008 [2016-11-25 15:57:35 +0000 UTC]

Wow, he is amazing!

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TheSpiderManager In reply to gamewizard-2008 [2017-03-07 02:09:42 +0000 UTC]

yea I loved working on this guy

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Leonidas23 [2012-06-10 20:17:21 +0000 UTC]

I got something to say about this. It say here that Wight McLich have an Attack of 15, yet the story says that he has an Attack of 8. Mind fixing that?

Other than that, Wight McLich is definitely interesting.

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TheSpiderManager In reply to Leonidas23 [2012-06-11 00:00:48 +0000 UTC]

good idea

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Leonidas23 In reply to TheSpiderManager [2012-06-11 00:01:37 +0000 UTC]

Just trying to help out.

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SliverEmperor [2012-02-08 04:12:20 +0000 UTC]

Well, this is a new one. A ghost pirate transformed into a cursed hat that possesses his first mate to fight? Never heard that one before...

Also, holy cow. These guys are insanely tough! 15 ATK and 50 HP, plus a 30 HP meat shield and all kinds of special attacks? We're starting to think you expect Clawler to invade your corner of the multiverse...and why the heck would you think that would happen?

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TheSpiderManager In reply to SliverEmperor [2012-02-08 07:29:16 +0000 UTC]

lol you crazy >w>

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SliverEmperor In reply to TheSpiderManager [2012-02-09 02:44:11 +0000 UTC]

No, YOU are. But thanks for the compliment.

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