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ThoRCX β€” Weekly 3D model

Published: 2010-01-16 19:01:13 +0000 UTC; Views: 8882; Favourites: 93; Downloads: 151
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Description Weekly, from the comicbook Blacksad. It's still for my game project. It has less polygons than Blacksad because it will be a NPC. Done in 6, 7 hours today.

EDIT : I add the small noise effect on the texture, and correct the hat a little bit.

The other character, John Blacksad :

You can check a turn-around video of this model in my demoreel : [link]

January 2010
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Comments: 37

AnthonyDisneyArtist [2024-08-06 15:54:52 +0000 UTC]

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assassin-sylk [2010-01-17 00:13:00 +0000 UTC]

Overall

Vision

Originality

Technique

Impact


I like this.

Normally I would queston how flat the texture is, but after last time, you explained that most of those littlethings are because you're trying to keep the texture, similar to the Comic book style.

For a NPC, this looks pretty good for the amount of poly's you've got. I really like your ability to work in low poly, and still have a fair amount of detail.

Although, there are a few things that I would still pick at, such as the very flat pocket lines, and the shadow under the chin. Mostly it's that shadow, is that a part of a render light, or do you intend to keep it there, because it really seperates the texture, when I looked at it, it's so dark that it took a fair amount of my attention. As for the pockets, maybe deeped them a little bit, give soem depth, so that they don't look so flat?

Great job on this one, though. I look forward to seeing the next character e.deviantart.net/emoticons/s/s… " width="15" height="15" alt="" title=" (Smile)" />

Sylk~

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ThoRCX In reply to assassin-sylk [2010-01-17 02:26:49 +0000 UTC]

Thanks for your opinion, it's really helpful.
As for the shadow, it's just a rendering problem on 3ds max, and there will be no such a dark area in real time rendering. Well, I hope, I haven't tested yet. But normally there is no reason for it.
For the pockets, you mean I have to work the texture, or the model? I can always add more details on the texture, to make them look less flat.

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assassin-sylk In reply to ThoRCX [2010-01-17 02:42:29 +0000 UTC]

Yes, moreepth on the texture, so that it doesn't look as if it's a lighter coloured line where the pocket shoudl be

I'm sure, someone as talented in texturing as you, knows what I mean by adding more depth?

Sylk~

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Free-Falling [2012-03-10 17:00:48 +0000 UTC]

oTL I made a model in about the same amount of time, but it doesn't look anywhere near as nice as that. Do you have any tips for texturing and rendering? I think I did a pretty good job UV mapping mine, though it doesn't overlap sides like yours does

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OldschoolCartoons [2011-11-16 00:20:26 +0000 UTC]

did you this on maya or 3D maxs

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ThoRCX In reply to OldschoolCartoons [2012-03-14 13:20:04 +0000 UTC]

It was on 3ds max 2009 I think.

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OldschoolCartoons In reply to ThoRCX [2012-03-14 17:20:00 +0000 UTC]

wow

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Samurai--Kai [2010-10-11 06:28:14 +0000 UTC]

That must've been hard!

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ThoRCX In reply to Samurai--Kai [2010-10-18 03:46:34 +0000 UTC]

The hardest part is how to make the "fur" aspect without taking too many polys ^^

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Samurai--Kai In reply to ThoRCX [2010-10-18 20:45:30 +0000 UTC]

Ahhh I see

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nemo-h [2010-06-12 15:04:28 +0000 UTC]

amazing guy! Way to go!

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ThoRCX In reply to nemo-h [2010-10-18 03:45:58 +0000 UTC]

Thanks

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NuclearD00d [2010-05-13 21:29:23 +0000 UTC]

ARGH FFF- MUTANT! RUN FOR YOUR LIVES, IT WILL EAT YOUR BABIES. AAAAAAAAARGH!

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ThoRCX In reply to NuclearD00d [2010-05-13 21:43:54 +0000 UTC]

wut?

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NuclearD00d In reply to ThoRCX [2010-05-13 21:58:53 +0000 UTC]

Fox mutants are scary

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perdi1309 [2010-01-24 17:17:52 +0000 UTC]

wow, he's great

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ThoRCX In reply to perdi1309 [2010-10-18 03:46:05 +0000 UTC]

Thank you

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Veizer [2010-01-18 20:44:43 +0000 UTC]

The critique has a good point, your low-poly is really good, also the textures are good. the only thing it looks a little bit flat, especially the shoes, and the red jersey where it reaches the jacket there is no shading there where I think should be some colusion happening

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ThoRCX In reply to Veizer [2010-01-22 09:11:33 +0000 UTC]

Thanks for your opinion. I will think to improve that for the next modeling

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EmperorZelos [2010-01-18 16:33:18 +0000 UTC]

looks very crude, but still nice

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ThoRCX In reply to EmperorZelos [2010-10-18 03:46:08 +0000 UTC]

Thank you

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ShengDaFlashPRo [2010-01-18 14:49:41 +0000 UTC]

wow nice work! so little polygons and such a nice character!

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ThoRCX In reply to ShengDaFlashPRo [2010-01-22 09:11:42 +0000 UTC]

Thanks

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eolneth [2010-01-16 23:22:12 +0000 UTC]

Absolument Excellent !!!!
Bien jouΓ© !!
Tu gères super bien les textures et le Low poly. Chapeau !

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ThoRCX In reply to eolneth [2010-01-17 02:27:44 +0000 UTC]

Merci beaucoup ^^

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BalooUriza [2010-01-16 22:14:42 +0000 UTC]

Where's his tail?

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ThoRCX In reply to BalooUriza [2010-01-17 10:52:05 +0000 UTC]

He doesn't have one in the original comicbook.

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fudging [2010-01-16 21:58:32 +0000 UTC]

Dig it

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ThoRCX In reply to fudging [2010-01-17 10:52:11 +0000 UTC]

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mcunha98 [2010-01-16 21:02:06 +0000 UTC]

The hat dont combine with the model, maybe if you reduce the height of hat improve the result

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ThoRCX In reply to mcunha98 [2010-01-17 02:15:32 +0000 UTC]

I tried to make it a bit smaller, what do you think? (deviation updated)

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mcunha98 In reply to ThoRCX [2010-01-17 03:01:32 +0000 UTC]

Better...but not is the best

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TheOracleDragon [2010-01-16 19:46:51 +0000 UTC]

Very well done my friend, wish I could do that, be nice to make my Silent Hill OC's more alive. ^^

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Mayku [2010-01-16 19:15:36 +0000 UTC]

T'as fait battre le chronos! ^^ superbe

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ThoRCX In reply to Mayku [2010-01-16 19:19:24 +0000 UTC]

Ouais, je suis pas spΓ©cialement fier du rΓ©sultat (disons que Γ§a se voit un peu que c'est fait vite fait comparΓ© Γ  Blacksad), mais content d'avoir pu m'en dΓ©barasser aussi vite. Je peux la montrer Γ  Lise pour l'Γ©nerver (mouhahaha).

Bon courage Γ  toi pour ta texture.

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Mayku In reply to ThoRCX [2010-01-16 20:11:08 +0000 UTC]

Je crois qu'elle va très mal le prendre ^^:

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