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Published: 2015-05-04 04:57:42 +0000 UTC; Views: 2226; Favourites: 16; Downloads: 0
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Description
Been having a creative break over the last couple of weeks and am slowly returning to Poser and OctaneFeels good to drop the pencil for a time to get the creative juices flowing again.
This was done using OctaneRenders instancing capabilities, by taking a cube and instancing it a mere 5000 times. I afterwards created the grass prob with magnets, to give it some nice bumpy curves - with added displacement to generate the grass.
The sapling was placed afterwards and longer blades of grass were added to give it an even more organic look and more depth, to finish it off, I submerged the scene.
Original size is close to 5K.
S/P: ~ 16.000
Render time: ~ 1hr. (GTX Titan Black + GTX 780)
Kernel: Pathtracing
Light source: HDRi
Skin shader: RedSpec TGX tailored for Genesis 2 Females (available at redspec-sss.com/ )
Thanks for stopping by
Take care
Noel
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Comments: 14
armieri [2015-07-05 00:19:32 +0000 UTC]
Great job!
I recently tried my hand at some Lee-Griggs-style images:
But I couldn't do it easily enough in Daz Studio, I had to turn to other packages.
Part of the problem was varying the heights, the other problem was overlaying color maps.
Looks like you captured some of that feel here for sure... just wondering... how did you vary the cube heights? By hand?
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TRRazor In reply to armieri [2015-07-05 09:06:02 +0000 UTC]
Unfortunately, OctaneRender instancing doesn't allow the manual editing of the instances.
So it was more a game of luck, getting everything to look the way I wanted, by dialing the Y-axis to a value which I thought would work out.
Was a lot of trial and error actually
I really like your attempt, with the different color maps - great job !
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armieri In reply to TRRazor [2015-07-05 17:33:08 +0000 UTC]
That was a lot of patience on your part! End product looks great... it paid off.
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TRRazor In reply to armieri [2015-07-06 04:44:05 +0000 UTC]
Great to hear that, thanks again
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Poses17 [2015-06-14 13:24:23 +0000 UTC]
Fantastic concept and execution. So simple but compelling.
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TRRazor In reply to AstuceMan [2015-05-04 15:41:19 +0000 UTC]
Yeah, figured it was always something I wanted to tackle some time
Thanks
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