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#dragon #light #toby #toby512 #volumetricchadows #butterfly
Published: 2017-08-15 13:01:10 +0000 UTC; Views: 16908; Favourites: 1108; Downloads: 44
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Description
EnglishDrawing made for the contest belonging to
You can see the contest journal from the following link:
fav.me/dbb8dva
Since late last week I started to do this drawing, I had not started before because I was still working on the construction of the 3D scene (NanoFoX bedroom ), and I did not want to postpone that project as I almost had 2 Months ago, this drawing was the reason why I still have not answered the comments that have made me in that work, I was taking advantage of the free moments of the work schedule to advance this drawing.
I have tried to preserve every detail of the original character, I have not wanted to make any alteration of any kind to respect the concept.
When one tries to make a fanart related to a OC created by another person, the ideal is to maintain the author's ideas (not to distort them).
Technical data of the drawing:
- Made with Easy Paint Tool SAI
- Digital canvas size: 3000 x 1875 pixels (Please see maximum magnification so you can see all the details), I have spent many hours dedicating to the care of the work so that you can enjoy the drawing to its maximum resolution.
- Total work time: A little more than 35 hours, I spent most of the weekend dedicating to this drawing
I finished it today at 2 am (I'm still sleepy and I'm trying to do my job ).
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Dibujo hecho para el concurso perteneciente a
Pueden ver el journal del concurso desde el siguiente enlace:
fav.me/dbb8dva
Desde finales de la semana pasada me he puesto a hacer este dibujo, no lo había comenzado antes debido a que aun yo estaba trabajando en la construcción de la escena 3D (Dormitorio de NanoFoX ), y no quería posponer dicho proyecto ya que casi llevaba 2 meses haciéndolo, este dibujo ha sido la razón de porqué aun no he respondido los comentarios que me han hecho en dicho trabajo, estuve aprovechando los momentos libres del horario de trabajo para adelantar este dibujo.
He tratado de conservar cada detalle del personaje original, no he querido hacerle alteración de ningún tipo para respetar más dicho concepto.
Cuando se intenta hacer un fanart relacionado a un OC creado por otra persona lo ideal es mantener las ideas del autor (no distorsionarlas).
Datos técnicos del dibujo:
- Hecho con Easy Paint Tool SAI
- Tamaño del lienzo digital: 3000 x 1875 píxeles (por favor ver a su máximo tamaño para que puedan ver todos los detalles), me he pasado muchas horas dedicándole al cuidado del trabajo para que ustedes puedan disfrutar del dibujo a su máxima resolución.
- Tiempo de trabajo total: Un poco más de 35 horas, me he pasado casi todo el fin de semana dedicándole a este dibujo
llegué a finalizarlo hoy a las 2 am (todavía tengo sueño y estoy tratando de cumplir con mi trabajo ).
============================
Toby (OC) belong of
Art by me.
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Comments: 198
Unreal-Forever In reply to ??? [2024-06-05 11:28:48 +0000 UTC]
👍: 1 ⏩: 1
KingLion723 In reply to Unreal-Forever [2024-06-05 11:29:47 +0000 UTC]
👍: 1 ⏩: 1
Unreal-Forever In reply to KingLion723 [2024-06-05 11:30:06 +0000 UTC]
👍: 1 ⏩: 0
dholms [2024-03-19 10:55:07 +0000 UTC]
👍: 1 ⏩: 1
Unreal-Forever In reply to dholms [2024-03-19 11:19:28 +0000 UTC]
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Hugues24 [2023-12-13 14:50:24 +0000 UTC]
👍: 0 ⏩: 1
Unreal-Forever In reply to Hugues24 [2023-12-14 14:16:50 +0000 UTC]
👍: 0 ⏩: 0
Timemashine [2023-04-15 10:46:09 +0000 UTC]
👍: 1 ⏩: 1
Unreal-Forever In reply to Timemashine [2023-04-17 18:14:26 +0000 UTC]
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LightReading2 [2022-04-24 13:34:37 +0000 UTC]
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Unreal-Forever In reply to LightReading2 [2022-12-28 16:14:42 +0000 UTC]
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NatsumiAyashi [2022-04-11 18:10:59 +0000 UTC]
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Unreal-Forever In reply to NatsumiAyashi [2022-04-13 13:00:32 +0000 UTC]
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BilBixBee14 [2022-03-29 15:55:55 +0000 UTC]
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Unreal-Forever In reply to BilBixBee14 [2022-03-30 21:23:17 +0000 UTC]
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BilBixBee14 In reply to Unreal-Forever [2022-04-02 00:52:26 +0000 UTC]
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Unreal-Forever In reply to BilBixBee14 [2022-04-13 17:02:03 +0000 UTC]
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GroundWorm28 [2022-03-28 16:02:36 +0000 UTC]
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Unreal-Forever In reply to GroundWorm28 [2022-03-30 21:16:04 +0000 UTC]
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TShirtDomain [2022-01-12 19:27:50 +0000 UTC]
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Unreal-Forever In reply to TShirtDomain [2022-01-17 19:28:00 +0000 UTC]
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TShirtDomain In reply to TShirtDomain [2022-01-12 19:28:22 +0000 UTC]
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ketchupower [2021-10-20 20:11:22 +0000 UTC]
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Unreal-Forever In reply to ketchupower [2021-10-22 20:34:18 +0000 UTC]
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wadabla [2021-09-24 02:47:29 +0000 UTC]
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Unreal-Forever In reply to wadabla [2021-10-13 14:42:12 +0000 UTC]
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wadabla In reply to Unreal-Forever [2021-10-15 01:27:41 +0000 UTC]
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Milly1658 [2021-09-13 16:57:03 +0000 UTC]
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Unreal-Forever In reply to Milly1658 [2021-09-14 20:04:52 +0000 UTC]
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JustAnotherInkling [2021-09-13 13:51:30 +0000 UTC]
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Unreal-Forever In reply to JustAnotherInkling [2021-09-13 14:58:23 +0000 UTC]
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ElliottRidgway [2021-08-27 03:37:03 +0000 UTC]
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Unreal-Forever In reply to ElliottRidgway [2021-08-29 15:31:44 +0000 UTC]
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CarlosEspinoza18 [2021-06-22 01:14:15 +0000 UTC]
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Unreal-Forever In reply to CarlosEspinoza18 [2021-06-22 21:41:56 +0000 UTC]
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LorenaTerryArtist [2021-03-01 06:19:34 +0000 UTC]
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Unreal-Forever In reply to LorenaTerryArtist [2021-06-22 21:41:49 +0000 UTC]
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Linaewen28 [2020-12-01 09:25:53 +0000 UTC]
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Unreal-Forever In reply to Linaewen28 [2020-12-04 13:07:09 +0000 UTC]
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jackskullint00wn [2020-11-25 02:53:48 +0000 UTC]
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tanyuliang [2020-09-24 04:07:50 +0000 UTC]
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Unreal-Forever In reply to tanyuliang [2020-09-25 15:43:04 +0000 UTC]
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tanyuliang In reply to Unreal-Forever [2020-09-25 22:45:11 +0000 UTC]
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bruttoanatroccolo [2020-08-12 11:17:36 +0000 UTC]
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Silverbolt496 [2017-08-15 18:37:59 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
The ground's texture is absolutely stunning, the character's design is accurate, and the shading is executed wonderfully. Having such strong lighting in the picture really helps draw attention to the foreground as a whole. The butterfly, as well as the flower in this picture, also add more color variation to the drawing without clashing occurring, which is a great touch.
My only gripe with the drawing is that the character's front right limb (The one with the butterfly on it) is positioned way too far from the rest of his body. It almost looks as though the limb might be protruding from the character's face rather than his shoulder like his other limb is. Re-positioning the limb to where it lines up with the character's right shoulder is would help fix this. A part of me wonders if the butterfly will get obscured in the process though. If that's a possibility, perhaps you could either try to lower the character's body further, have the butterfly sit on something else, or just leave it where it's at but have it flying instead.
Even with that in mind, however, your overall execution of this piece is phenomenal, and I can't wait to see what other artwork you produce in the future.
(P.s., I dislike the rate this deviation part of critiques, as to me it's pretty pointless. As such, take that part of the critique with a grain of salt.)
👍: 0 ⏩: 1
Unreal-Forever In reply to Silverbolt496 [2017-08-21 19:01:18 +0000 UTC]
Hi!
The soil texture consists of multiple layers of textures and drawn areas (stones, moss, vegetation and leaves among other textures).
I understand what you say about the member, explaining to you in words may be difficult enough (mainly because this is not my language)
I will try to explain to you but if you do not understand what I explain to you, I may have to make you into an image the idea of the position of the body.
The first thing to know is that the body is not completely perpendicular to the viewing angle, also the body is slightly bent to his left (the proof of this are: the head creating an angle of perspective, the right wing's forward Of the left, right leg more behind the left), the left arm seems shorter than it really is, it is the angle of vision that confuses, but the left is closer than it seems.
Even though I understand what you say, looking at all these aspects is complicated
And do not worry, I'm always willing to listen to criticism for good or bad, no one is perfect.
and thank you very much for critique.
👍: 0 ⏩: 0
Shanglon [2017-08-15 17:48:52 +0000 UTC]
Overall
Vision
Originality
Technique
Impact
Hi, this is a really great Artwork that caught my interest. The first thing that catches my eye is the use of shades and lighting but this thing cannot be fully appreciated if you don't see it in full resolution. Oh my gosh when i saw it in full resolution i could admire every single detail, from left eye to elbow. Notice how nice is the use of shades on his body, you can admire the three-dimensional volume of muscles, especially the arm and leg. It's wonderful how made the light effect. You can really sense that light on your skin and eyes. I love that green jumping lights or at least they are this way to me^^ The contrast between the vibrant colours of dragon body along with his red scarf and the soft dim-lighted environment enhances this beautiful magical atmosphere! Seriously i love it, i love how happy this dragon is, how majestic this butterfly is and overall positive ambience. I frankly don't have anything to point out and suggest to improve as the overall composition is truly well-done e.deviantart.net/emoticons/c/c… " width="20" height="20" alt="
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Bravo!
👍: 0 ⏩: 1
Unreal-Forever In reply to Shanglon [2017-08-21 18:24:20 +0000 UTC]
Shadows are equivalent to more than 90% of the work done in this drawing, which is what has taken me the longest, so this can give the impression of being a 3D design
Jumping lights can be interpreted in two ways, Radiance (the light that extends outside the illuminated element), and indirect light (it is the bouncing of light from one surface to another).
The idea of action and expression was something I was thinking about for a week before I started drawing, I knew that this was going to play an important role in deciding the contest winners.
Do not worry about the negatives, the reviews should not always have negative aspects
and thank you very much for critique
👍: 0 ⏩: 1
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