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Variable-Edge — Megaman 3 - The Peacekeeper

Published: 2010-11-04 16:18:43 +0000 UTC; Views: 2091; Favourites: 47; Downloads: 29
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Description The Peacekeeper

Megaman returns from his mission to gather the required materials to complete the peacekeeping robot designed by Dr. Light and Dr. Wily, but the result isn't what he was expecting...

The Peacekeeper is a towering combination of the defeated Robot Masters, and each component has his role to play in the giant's functions.

Magnet Man is the de facto leader of the 3rd Generation Robot Masters, not only because of his powerful magnetic ability but also his undeniable charisma that unites the various personalities of his comrades into a cohesive whole. He forms the right leg of the Peacekeeper.

Hard Man's super-dense armor serves to protect the core essential to the Peacekeeper's functions. The powerful boosters of his Hard Knuckle double as a backpack allowing the Peacekeeper to fly.

Snake Man's scheming personality was put in line by Magnet Man assigning him to become the Peacekeeper's head unit. By serving as the cognitive core for the giant's combined personality, Snake Man has a sense of importance that distracts him from seeking leadership of the team from Magnet Man.

Top Man forms the right hand of the Peacekeeper. His excellent sense of balance keeps the titan from toppling over when moving through uneven terrain, and when receiving heavy firepower. Unfortunately his own uncurable vertigo is made worse by serving as one of the Peacekeeper's extremities.

Gemini Man is the team's fabricator. His cloning ability also serves to create the additional armor and servos that allow the team to fully merge into a single, functional body.

Spark Man serves not only as the Peacekeeper's power source, but also as its left arm, capable of delivering powerful shots of Spark Shot during battle.

Needle Man doesn't seem to serve any purpose other than being the Peacekeeper's upper left arm, but as he was the Robot Master mostly built for battle, he has almost unparalleled knowledge of tactics and weapons among the team. He know where to hit, when to hit, and what to hit with.

Where Top Man provides balance, Shadow Man provides agility. With his martial arts programming, Shadow Man gives the combined robot incredible hand-to-hand fighting ability, as well as speed and movement that contrasts its bulk.

I mentioned previously that I didn't like the original final boss for Mega Man 3, the peacekeeping robot, Gamma, which was little more than a large head and a hand. While probably a precursor to Capcom's Versus series bosses Apocalypse and Onslaught, the 8-bit equivalent was highly underwhelming, especially when compared to the personality and style of the Robot Masters themselves.

So why not make my own final boss? I actually designed this combination years ago, when I still lived in the US, and still in the 7th grade. My drawing has definitely improved since then! I wanted to improve on that design, and so redrew the Robot Masters first, before combining them into this updated version. Originally, the Top Man arm part was a drill arm, and Needle Man and Spark Man had switched places. Other than that, this uses almost the exact same layout I used all those years ago.

And I tossed in Megaman and Rush for scale purposes.

Pencils on A4 Vellum Board

Megaman and all related characters (c) Capcom
Original Art and updated character designs and bios by Jon Mallari
Related content
Comments: 22

psyclonius [2013-07-22 03:24:36 +0000 UTC]

one thing only goes into my mind when i saw this. Cue Voltron's Theme

Form Arms Feet and Legs Body and Torso and i'll Form the Head!. GO VOLTRON!

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ryu238 [2013-01-29 01:59:25 +0000 UTC]

Color so we can know who is where?

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Variable-Edge In reply to ryu238 [2013-01-29 02:25:53 +0000 UTC]

I've been meaning to do an actual color pic with this, but haven't had much time. The description mentions where each bot is located but, in order to simplify things, here goes:

Snake Man: Head
Hard Man: Torso, Shoulders, Upper Legs
Gemini Man, Top Man: Right Arm
Needle Man, Spark Man: Left Arm
Magnet Man: Right Leg
Shadow Man: Left Leg

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lilymu [2010-11-05 03:36:33 +0000 UTC]

AWESOME !! If only your character was offical then things would have been interesting in the Megaman universe! I love it ^w^ !

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Variable-Edge In reply to lilymu [2010-11-05 08:27:19 +0000 UTC]

I'm honored you think so!

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lilymu In reply to Variable-Edge [2010-11-05 21:08:10 +0000 UTC]

You're welcome ^_^ !

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ShadowFox777 [2010-11-04 18:14:25 +0000 UTC]

Wow man, Just wow.

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Variable-Edge In reply to ShadowFox777 [2010-11-04 22:41:30 +0000 UTC]

Thanks!

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ShadowFox777 In reply to Variable-Edge [2010-11-05 00:35:46 +0000 UTC]

Welcome. ^^

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hastypixels [2010-11-04 16:46:59 +0000 UTC]

So glad I didn't have to fight this version in MM3... >.<

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Variable-Edge In reply to hastypixels [2010-11-04 22:44:05 +0000 UTC]

Oh c'mon that would have been an EXCELLENT boss fight! You'd probably have to use every single weapon you've collected, since he'll have a life bar for each component, and you'll probably need the Rush Coil or the Rush Jet to get over him when he charges, or slide if he tries to stomp you...

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hastypixels In reply to Variable-Edge [2010-11-04 23:26:58 +0000 UTC]

You know we've gotta be talkin' MMZ grade difficulty, right? Sounds like an awesome fan remake to me.

You'd need at least nine energy tanks... >.<

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Variable-Edge In reply to hastypixels [2010-11-05 02:33:53 +0000 UTC]

>sigh< My old school experience only got me as far as 3, and only with the X series from 5 to 8. I'd really love to play the Zero games as well as ZX.

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hastypixels In reply to Variable-Edge [2010-11-05 05:55:11 +0000 UTC]

Have you seen the Megaman Zero Collection for the DS? MMZ 1-4 with Easy Scenario (YAY!), or the Megaman X Collection for the PS2/XBox.

The DS Collection is very accessible as it's easy to pick up and put down.

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Variable-Edge In reply to hastypixels [2010-11-05 08:25:46 +0000 UTC]

I was going through the X Collection and was on X5 when my PS2 decided to go blind with its lens.

I've never gotten any handhelds, but with Megaman on the DS, it's a definite temptation!

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hastypixels In reply to Variable-Edge [2010-11-05 16:51:21 +0000 UTC]

The ability to play with my nephew was the deciding factor in buying the DS, and the MMZ Collection was a clincher. If you've got any younger family to play with... pick up Mario Party DS. It's an endless riot. ^^

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Variable-Edge In reply to hastypixels [2010-11-07 08:11:29 +0000 UTC]

I don't have a DS yet, but I checked out one of the local stores nonetheless, but unfortunately they only had the Star Force series available. Not that I have anything against the characters, but it's the gameplay style there that turns me off. I prefer my running and gunning when it comes to the Mega Man universe.

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hastypixels In reply to Variable-Edge [2010-11-07 08:18:31 +0000 UTC]

Absolutely. It's great to keep the brain in shape too. I've found the MMZ series to require sharp reflexes and real focus, and that's good news for the aging (not me! never!) mind.

Have you considered ordering it from an online source?

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Variable-Edge In reply to hastypixels [2010-11-07 08:27:50 +0000 UTC]

I'll definitely consider the online option-- once I have something to spend!

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hastypixels In reply to Variable-Edge [2010-11-07 08:32:55 +0000 UTC]

Yeah... I hear that. In the mean time, emu... er, emus! Yeah! ^^

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TheAtlanticGundam [2010-11-04 16:24:56 +0000 UTC]

Awesome design. I didn't think that meshing the bots together would make this! MEGAMAZORD!

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Variable-Edge In reply to TheAtlanticGundam [2010-11-04 16:31:59 +0000 UTC]

Go, go Robo-Rangers~!

*dies*

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