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#effect #mmd #mme #normalmap
Published: 2016-11-13 18:44:42 +0000 UTC; Views: 1747; Favourites: 18; Downloads: 18
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Description
Once again, I recognized that I could make MMD and HLSL do what I needed more easily than I could figure out how to do it in Blender. Wrote a quick script to turn a mesh into a normal map, height map, or specular mask.I'd be surprised if anybody else wants this. Half of the point of making your own tools as opposed to using off-the-shelf stuff is that you wrote it, so you know exactly what it's doing, and it's easy to tweak. But I'm offering it anyways, in case it's useful to anybody. Read the readme if it is.
www.mediafire.com/file/bfhddem…
Along the way, I realized a problem with my baking technique that gets rid of some of the seams I was having using this baking technique. Well, I don't exactly know why, but I figured out how to fix it.
Don't have a great way of creating seamless meshes yet. My best idea so far involves a four-part quad, then offsetting its parts to repair the edges. This isn't friendly to randomization.