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Published: 2009-03-07 05:05:32 +0000 UTC; Views: 1825; Favourites: 42; Downloads: 51
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Description
The start of my Classics Megatron renders. First off, here are three renders featuring my Shockwave model with Megatron in gun mode. I pulled out my Shockwave model and redid his colors with the current setup I use for my shaders. Since my Shockwave renders are the most popular in my gallery, I thought I'd posed him with Megatron.Related content
Comments: 20
Venksta In reply to twincastX [2009-04-24 03:59:42 +0000 UTC]
Hehe, cool to see you noticed. XD
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twincastX In reply to Venksta [2009-05-14 21:17:07 +0000 UTC]
lol yeah you took your time impelementing his spark into his chest. its very unique.
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Epscillion [2009-03-12 15:36:27 +0000 UTC]
Hey! It's Blinkey! lol Does this model transform? He looks great...
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Venksta In reply to Epscillion [2009-03-12 20:21:06 +0000 UTC]
Nah, this shockwave doesn't. It was modeled for a contest, so I didn't have the chance to make him transformable. But if I need to, I could rework him with some effort.
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wizardofosmond [2009-03-07 22:43:23 +0000 UTC]
Are all your small/fine details modeled, or is there a displacement map worked in there as well?
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Venksta In reply to wizardofosmond [2009-03-08 00:19:09 +0000 UTC]
Everything is modeled in. I prefer to model everything I can.
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wizardofosmond In reply to Venksta [2009-03-08 15:40:43 +0000 UTC]
I like to purely model in the details as well. I don't think my PC could handle the depth and detail in your models, tho
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Venksta In reply to wizardofosmond [2009-03-08 18:47:55 +0000 UTC]
Something like an organic character, I'd used displacement maps for detailing, since its more logicial. But with TFs, I find it alot of fun and challenging to model them.
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