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Published: 2014-07-15 02:46:39 +0000 UTC; Views: 579; Favourites: 23; Downloads: 0
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More concept art for the comicbook. This is my idea for Kothlaks ship, although I've got a lot of fun stuff planned between now and the next time the Children of the Elder Gods show up again, so hopefully my designs will be so much better by that point I won't even think about using this.microns in a moleskine sketchbook
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Comments: 31
Sol-Caninus [2014-10-08 14:29:18 +0000 UTC]
Backgrounds and objects show obvious strengths. The figure drawing needs to catch up.
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VinceAndrews In reply to Sol-Caninus [2014-10-09 00:39:24 +0000 UTC]
Thanks! Yeah I've been needing to take some time to work on my figure drawing, my characters tend to be a bit stiff. The last couple years I've been focusing on technology, because if you think my people suck, you should have seen my spaceships when I started writing Spacedogs.
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Sol-Caninus In reply to VinceAndrews [2014-10-09 01:30:29 +0000 UTC]
Ha! No kidding? Well then, have at it. If you can make that kind of progress in that area, no reason you can't do the same in the other.
But to be clear, it's not that this or that sucks. It's that art take s time, and where you put the effort, and where you don't, shows.
Even more important than figures and backgrounds is composition. That should be number one, but, it's not, not even for pros, as I explained here with this page by Tom Derenick.
It's a juggling act. One has to master many skills, but never all at once. So you jump in and limp along until you get your legs under you. Hat's off to you, Vince.
BTW - your tech style reminds me strongly of Vince Giarrano's. If you've seen his book Comics Crash Course, you'd know what I mean.
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VinceAndrews In reply to Sol-Caninus [2014-10-09 04:29:18 +0000 UTC]
thanks! looking at Giarrano's stuff I'd say he's got a leg up on me for now, but very complimentary As far as the juggling act goes (and the sucking comment) there's always something that can be better. I think the worst thing an artist can do is think it's good enough. This is an infinite quest, the finish line is an illusion best gotten rid of at the earliest point possible. Art is a joyful thing because there is always something new to find. There isn't a cap, there will always be unexplored depths, or vistas that need to be widened. You should check out my tree tutorial, it's flawed and a bit dated (I did it about 8? years ago) but it will give you an idea of how I think about things because it's the exact opposite of how most people write tutorials.vinceandrews.deviantart.com/ga…
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Sol-Caninus In reply to VinceAndrews [2014-10-09 13:37:43 +0000 UTC]
I already did a once through of the tree tutorial without realizing the real intention. So, now that you mentioned it, I went back and started reading. Wow! Very interesting.
I studied J.D. Harding's On Drawing Trees and Nature, which covers growth patterns and such, but doesn't get into the things you've mentioned about volume, etc. This is good stuff, Vince. Clear concepts advance good drawing.
BTW- You should check out links in the RESOURCE CENTER on my profile page for figure drawing practice. These are not tutorials, but websites where you can practice gesture and study anatomy. www.deviantart.com/users/outgo… and www.deviantart.com/users/outgo…
A few minutes a day at the beginning or end of your daily routine will work wonders. The key here is to include it even if it's not your priority.
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VinceAndrews In reply to Sol-Caninus [2014-10-10 14:49:32 +0000 UTC]
thanks! I see a lot of tutorials, especially for drawing nature, that show you how to draw, one thing in someone elses style. Kind of a giving a fish, teaching to fish type thing. It's way better to understand why than how because it gives you the ability to improvise.
I'll have to check out Harding's book sometime, looks very interesting. And thanks for the links and advice, I've been looking for a life drawing class, this should be very helpful.
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Sol-Caninus In reply to VinceAndrews [2014-10-10 15:29:54 +0000 UTC]
haha. There you go - kismet! (Destiny.)
I used to use posemaniacs, which I still like. But Croquis Cafe - live models? Nothing is better. And no one says you have to draw them realistically. You can draw them any way you like. The benefit is that you have the actual model to study. ("Study the model - don't copy the model." ) In fact, what it's good for is gesture, and gesture has no particular form. It's about rhythm, not form, proportions and anatomy.
I have Harding's book in my scribd.com FUNDAMENTAL'S collection, which you can read or download any time - along with any thing else you like.
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VinceAndrews In reply to Sol-Caninus [2014-10-10 16:21:48 +0000 UTC]
cool i'll check that out, thanks!
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Sol-Caninus In reply to VinceAndrews [2014-10-10 16:34:31 +0000 UTC]
(All the links are in the Resource Center on the profile page, but you can also just go to scribd.com and use their search engine.)
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VinceAndrews In reply to AoiWaffle0608 [2014-07-25 22:49:42 +0000 UTC]
Thanks! One of my favorites, and definitely a huge influence
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miha9000 [2014-07-25 21:17:04 +0000 UTC]
added to Sketches and concepts in Sci-fi Archives sci-fi-archives.deviantart.com
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HundredHands [2014-07-16 04:19:21 +0000 UTC]
Man, your style is incredible. This old-school approach to ship design is mind-blowing.
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ThePlanetRodinia [2014-07-16 01:27:03 +0000 UTC]
Amazing design, just the right amount of organic and mechanical!
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mutantcomix [2014-07-15 03:37:53 +0000 UTC]
Your vehicle concepts are always so cool! And I love the shading and texture on this one. It gives the piece a ton of depth.
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