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VulnePro — And the signal?

Published: 2008-05-15 21:38:20 +0000 UTC; Views: 19522; Favourites: 93; Downloads: 177
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Description PLEASE NOTE: I have never posted full resolution files of the early TKP image art illustrations anywhere online until now. The full 400dpi resolution; original (as posted) with the 16:9 widescreen crop, the FULL image, clean sans cropping, just the characters, and the background art sans the characters are all available on my Patreon's 5 dollar tier (along with quite a lot of other works at full res):  www.patreon.com/posts/full-res…

If you enjoy this work, please drop in and lend support so it can continue:  www.patreon.com/VulnePro

Once more we have a glimpse into the settings of Theos, again on Indus. Here we have a pair of Sendai, to the left a Tappco toaster/radio head style sendai and to the right a Dies combat taedus (Telepathic Defense System). They appear to be discussing a plot of unknown purpose in an industrial passage on Indus.

The taedus would be part of a "Use System" partnership with a human owner. Generally what this means is the taedus is used for Police, military, or private investigations work as a living weapon and surveillance extension of the human partner. Usually these "use" arrangements (ownership by the human) are more free for the sendai than the typical domestic "Use" bond. The Tappco unit is probably indentured and slaved to it's owner so being out on it's own like this could mean several things, good or bad, for the human owner. Worse case is it killed it's owner. Tappco has a model line of sendai known for their blocky toaster/radio heads. This fella has a simulated Catalin/Bakelite material with brass fittings so it's a more aesthetically decorative sendai unit. The sendai in No Escape
vulnepro.deviantart.com/art/No… is clearly one of the same model types only that one is a combat model.

This piece was a lot of fun to work on and more will follow in it's suit. Atmosphere and unease are sometimes the sense one gets in Indus as it's a massive architectural labyrinth. The sendai are fully digital . I blew up a rough thumbnail guide and off I went.

Pencil rendered background. Digital ink and cell shades and color renders in Photoshop CS3
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Comments: 67

Redmannine [2011-10-26 00:28:13 +0000 UTC]

the Dies combat taedus Sendai is very cool, I like the shape of it's head and the incorporation of hair

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KevKoe [2011-10-22 03:49:53 +0000 UTC]

Yo have created a unique universe, this story is getting interesting.

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carnival [2010-09-30 15:34:17 +0000 UTC]

Oooooooo funky designs :'3 lorv the toning in this~ <3

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VulnePro In reply to carnival [2010-10-06 08:37:09 +0000 UTC]

My thanks The toning is always fun to do in noir settings like this. There will be a lot more posted here in the future

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asterphage [2009-02-24 06:12:05 +0000 UTC]

Radio Head Guy is such a fatty. Eat some more light bulbs, fatty.

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VulnePro In reply to asterphage [2009-02-25 00:14:33 +0000 UTC]

You never know, you just might be onto something here. A little bot with an eating disorder, oh the shame of it all.

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Konjur [2009-01-11 21:12:24 +0000 UTC]

nice! this is right up my alley

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VulnePro In reply to Konjur [2009-01-12 06:57:10 +0000 UTC]

My thanks I'm glad it's the type of thing you dig, there will be more of this stuff posted in the future.

Cheers!

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sevenofeleven [2008-07-17 11:08:36 +0000 UTC]

Sendai1: Say! Friend! Do you know a good oil bar and lube rack?
Sendai2: Yeah, check out the "Broken Gasket" on Bradbury and Heinlein. The lube bots are pretty good too but do that in the back room.

Looks great.

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marklungo [2008-05-28 18:09:00 +0000 UTC]

Thanks, Mike! I'm glad you weren't offended by my comment, since I certainly didn't mean it that way. And I never thought that you would set out to "rip off" Death Note (or any other potential influence) anyway. It's just that to me, I can see a little of Shido in the "radio head' guy and a little of Ryuk in the taedus guy.(I think it has to do with the characters' beady, staring eyes and prominent teeth.) Anyway, great work as always!

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VulnePro In reply to marklungo [2008-05-29 06:21:39 +0000 UTC]

Oh, definitely no offense taken it's just something worth commenting on. Though I wasn't even remotely considering Death Note's Shinigami's when designing this stuff I can somewhat see what you mean in retrospect. Indeed they did have beady eyes XD

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marklungo [2008-05-27 21:52:05 +0000 UTC]

is it just me, or do these characters look like cyborg versions of the Shinigami from Death Note?

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VulnePro In reply to marklungo [2008-05-27 23:42:23 +0000 UTC]

Death Note was the farthest thing from my mind imaginable when I did this illustration. The design aesthetics of the Sendai, FOILs, and much of the mecha from Theos Ke Polemos have been developing and evolving from a sense of visual language I've been exploring since literally early 1993. The toaster head fellow was totally inspired by classic 30s and 40s Bakelite Art Deco radios (a love of mine as I have a nice collection of them) and the other one was definitely influenced by dinosaur bones more than anything else along with my already established aesthetic leanings. That said, influences certainly are a part of my work (obviously the mecha genre has a sense of history and visual pastiche that defines it) but I often try my best to avoid going in any direction I have seen before. Sadly it's simply impossible to avoid some kind of similarities to something else that has been done as we're now in a rather small word due to the information age. 100% originality is difficult to impossible due to this but always an effort I intend to pursue as much as possible. I in no way took your observation in offense but felt it deserved some discussion as it's always a worthwhile challenge to attempt something new. Thanks, as always, for dropping in Mark

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Obsolution [2008-05-23 03:31:59 +0000 UTC]

wow, just... wow.

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VulnePro In reply to Obsolution [2008-06-02 00:28:36 +0000 UTC]

Thank you

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VulnePro In reply to VulnePro [2008-06-02 00:29:21 +0000 UTC]

Doh, DA and it's weird code, sorry for the repeat post but still appreciate the comment.

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VulnePro In reply to Obsolution [2008-05-26 07:12:03 +0000 UTC]

Thank you kindly, I'm happy you dig it, appreciated

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XaDu [2008-05-20 19:42:58 +0000 UTC]

I have got to say, that is an amazing coloring job. *wants tutorial!!*

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VulnePro In reply to XaDu [2008-05-27 15:15:02 +0000 UTC]

My thanks man, I appreciate the kind words You SO have some fantastic illos and mecha art going on yourself so I have to drop a

Actually I planed to post a series of process images for this one, just need to put it together It won't be a proper tutorial though but it will be a snapshot of the process. That said I have plans to do some tutorials in the future for sure

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Sallow [2008-05-18 19:13:38 +0000 UTC]

again , amazing work

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VulnePro In reply to Sallow [2008-05-26 07:17:00 +0000 UTC]

Again my thanks, like the previous piece this one was a blast to work on, in some ways more for the lighting and atmosphere

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Onikaizer [2008-05-17 00:42:43 +0000 UTC]

aaaaah refreshing robotic characters, i can sleep happy today

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VulnePro In reply to Onikaizer [2008-05-17 03:25:45 +0000 UTC]

Thank you very much I appreciate that as I have been working hard to explore places, with this material, I don't really see being explored too often.

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fuchsiart [2008-05-16 18:40:00 +0000 UTC]

Wonderful coloring !
the back-alley atmosphere you created for this is PERFECT!

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VulnePro In reply to fuchsiart [2008-05-17 03:24:20 +0000 UTC]

Thanks again Alessia, I'm happy you've been digging this material thus far, I know I love the stuff you've been doing as well There will be plenty more work to come like this one Atmosphere and texture is something I love exploring so I plan to keep producing some evocative settings.

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markalester [2008-05-16 16:55:52 +0000 UTC]

Cool. Nice art and the colors really add an fantastic atmosphere. Nice.

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VulnePro In reply to markalester [2008-05-17 03:21:38 +0000 UTC]

Thank you kindly

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RyujinDX [2008-05-16 07:58:27 +0000 UTC]

Nice.

For a moment there, the small view reminded me of Daft Punk. XD

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VulnePro In reply to RyujinDX [2008-05-17 03:20:39 +0000 UTC]

XD Thanks man

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MarkCDudley [2008-05-16 05:55:12 +0000 UTC]

this is pretty damn phat

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VulnePro In reply to MarkCDudley [2008-05-17 03:20:27 +0000 UTC]

Thanks a lot man I had a blast with this one and more to follow, plenty more.

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dlredscorpion [2008-05-16 04:28:29 +0000 UTC]

Ouch the Sendai sounds like a slave. Being own by the humans a living weapons and treated chess pawns in game. Not a very bright future for em. XD

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VulnePro In reply to dlredscorpion [2008-05-17 03:19:45 +0000 UTC]

Oh you don't know the half of it XD It does depend on who "owns" them and where they live and various factors. There are some sendai that are quite free and some where the ownership is only on paper or in concept but they are also essentially free. Many Policers and Private Eyes tend to treat their taedus partners with great respect as they stand between them and certain death when facing other dangerous sendai on duty. The ownership thing is a non-issue with many of them.

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dlredscorpion In reply to VulnePro [2008-05-17 03:43:22 +0000 UTC]

Ah i see, its more like partner system. Only this one is done black and white. XD

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VulnePro In reply to dlredscorpion [2008-05-17 03:47:26 +0000 UTC]

Yes the Policer and P.I.s have a more partner system. Many more of the populace have a more indentured servant contract where the sendai is indeed more a slave.

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dlredscorpion In reply to VulnePro [2008-05-17 04:06:40 +0000 UTC]

hmmm ... sounds pretty interesting system they have there.

Looking at the style and the direction is heading i presume there will be small scale but growing rebellion of Sendai's that are ill treated by the owners somewhere along the story.

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VulnePro In reply to dlredscorpion [2008-05-17 04:15:58 +0000 UTC]

Heh, heh... you could say something of that order might happen And many other things as well

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dlredscorpion In reply to VulnePro [2008-05-17 05:34:13 +0000 UTC]

LoL darn now you are making getting all excited about your story. But there is a long wait i can see the whole thing come to life. XD

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VulnePro In reply to dlredscorpion [2008-05-26 07:23:41 +0000 UTC]

Well, for now, I plan to keep posting tidbits and new art as much as possible so there should always be something new to get a sense of what this is planned to be I'm definitely happy the mysteries are piquing great interest.

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dlredscorpion In reply to VulnePro [2008-05-28 14:46:15 +0000 UTC]

haha i will keep an eye on them them.

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lancekatre [2008-05-16 02:24:58 +0000 UTC]

Those are really, really cool characters. Are they robots, or slave/aliens in special suits? I could only infer so much from your description...it seems unusual for a true AI to be enslaved, or for a false AI to be referred to as 'killed'.

Either way, I love the background (reminds me of one of your other deviations) and the clean, futuristic art style on the two characters is both accurate and visually pleasing. Keep up the good work.

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VulnePro In reply to lancekatre [2008-05-17 03:12:45 +0000 UTC]

Thanks man

They are bio-organic lifeforms so in a way somewhat like a cyborg but something else. They have organic and mechanical components but overall they are a living thing so not A.I. They can be killed just as we can but clearly being an armored exoskeleton (the combat models of course) they can be difficult to take out.

We'll say, for now, that like many things in this setting there are mysteries to be unraveled regarding them.

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lancekatre In reply to VulnePro [2008-05-17 04:19:43 +0000 UTC]

Sounds very, very intruiging. I think the hair on the combat fellah is what made me curious. Most robots don't have much of a use for robot-hair.

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VulnePro In reply to lancekatre [2008-05-17 05:03:04 +0000 UTC]

Indeed that is mostly true unless we're talking about a robot with a purely aesthetically driven design and something to somehow emulate, even if in an abstract fashion, humanism. Being these are not really robots but living creatures it delves into the above, aesthetics, and humanistic emulations. These entities are manufactured by humans and thus all kinds of ranges of aesthetics experimental, utilitarian, and far and between are explored.

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lancekatre In reply to VulnePro [2008-05-17 05:54:56 +0000 UTC]

Good stuff, definitely. I can see you've put a lot of thought into the backstory, mechanics, and other related tidbits of this world you've created. I'm excited for more.

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VulnePro In reply to lancekatre [2008-05-26 07:19:09 +0000 UTC]

I appreciate it and have been happy it's been exciting folks as to the ideas behind this material. Indeed a lot of effort is being put into this to try to make it unique and engaging.

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lancekatre In reply to VulnePro [2008-05-26 21:23:01 +0000 UTC]

I finally took a look at your website, and it's amazing.

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VulnePro In reply to lancekatre [2008-05-27 16:59:48 +0000 UTC]

Thanks I'm glad you enjoyed it but it's terribly behind in updates. The poor site needs a lot of work and the last two years have simply been too busy to take care of it. I do hope to take care of it as soon as I can though. For now the DA gallery is the most current and up to date.

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Daimera [2008-05-16 01:46:31 +0000 UTC]

Man, I can't even begin to express how much I love monster-themed mecha, especially when it comes to snouty toothy heads, and these are some of the nicest I've seen around. I really love your sleek style, and the lighting here really helps with the mood. This looks like it could be a screenshot out of some epic animated feature.

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VulnePro In reply to Daimera [2008-05-17 03:09:05 +0000 UTC]

Thank you very much for the kind words on the designs. There will be more like them and more unlike them. These bio-mechanical lifeforms will be rather diverse in appearance and indeed quite a few will be evocative of a monstrous or horrifying aesthetic

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