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VulnePro — On Strike

Published: 2006-12-17 06:09:09 +0000 UTC; Views: 1985; Favourites: 19; Downloads: 108
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Description The very first illo that spawned what would become EBEJEEBIES [link] a crazy little web comic we ran on Coast to Coast AM [link]
a few years back. I did this as a quick and silly gag, not even all too fabulously rendered, and lo and behold it would rise up to bite me in the keister as it's own crazy little thing. From this simple joke of 3 grays on strike from abduction work came an epic story of... well 3 grays who are lousy at abduction work and grow more unhinged with each passing assignment
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Comments: 15

Zero-Optix [2010-04-11 15:58:28 +0000 UTC]

I love it! i listen to Coast to Coast. cool!

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girl-with-glasses [2009-12-02 13:58:09 +0000 UTC]

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VulnePro In reply to girl-with-glasses [2010-01-01 01:39:39 +0000 UTC]

My thanks Glad you got a kick outta it.

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Darth-Synge [2007-10-29 21:36:50 +0000 UTC]

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pixelbudah [2006-12-18 11:48:46 +0000 UTC]

you are amazing my friend

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VulnePro In reply to pixelbudah [2006-12-18 21:08:46 +0000 UTC]

Thank you kindly man, glad you dig this silly departure from my expected work

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pixelbudah In reply to VulnePro [2006-12-19 06:36:09 +0000 UTC]

I haven't seen good stuf like this from a long time

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sevenofeleven [2006-12-18 00:35:12 +0000 UTC]

Hope Xcom vets don't see this.

Funny picture.

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VulnePro In reply to sevenofeleven [2006-12-18 00:50:14 +0000 UTC]

Thanks Well if you're referring to them being gray aliens and Xcom having gray aliens they have no copyright control over the idea of a gray nor did they create them. Otherwise not sure what you mean. We simply based the characters on UFO reports of which there are piles of to reference

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sevenofeleven In reply to VulnePro [2006-12-18 01:42:03 +0000 UTC]

Long ago there was a game called Xcom: Ufo Defense something or other, my non error correcting memory is missing the full name.

Anyway the object of the game was to protect Earth from alien invaders. The player was responsible for managing the base(s) and for leading the strike teams on missions usually to stop ETs on terror missions or to recover crashed ships.

Greys or Grays were just one type of ET that needed to be whacked. I liked it because the tactical missions were very suspenseful. When an Xcom team lands in the area, you don't know where the aliens are and have to search for them. Spread your forces too thin or don't have units on overwatch and your people will get killed. Dying/dead team members also lower morale of the remaining team members and the whole mission can go south quickly. If you lead your team well and kill enemy units, the remaining aliens will lose morale and act goofy, either by shooting crazily or dropping their guns and running.

Besides the search and destroy action, teammates would improve after missions and you can upgrade their skills. New weapons can also be researched in labs to deal with the alien threats. In the beginning, you would start with real world weapons and during the course of the game get better weapons that don't need ammo. Of course the aliens are improving too. The basic jet can be replaced with an Xcom interceptor that looks like a flying saucer and using advanced weapon systems.

Studying live aliens would allow your research teams to study psi powers. Once you get to that level, you can find out which team members have a high resistance to psi trickery and toss the ones with a low resistance. Don't want a team member turning against the team by an alien.

Basically you had to act as General Hammond, hiring and firing staff and setting up research projects and as Colonel Jack O'Neill leading the SG1 away team on a mission. If you were mostly successful, you would get more money added to the budget each month. Unlike SG1 you can sell the extra stuff you make or find without penalty to make more money.

Unfortunately the first XCom was the best but it was done before Windows was a real gaming platform and you will need a level 5 techpriest to get it to run on a modern machine. The latest version Xcom:Apocalypse has a learning curve thats about as gentle as Mt Everest and thats on easy.

Hope I did not go on too much about this game.
It was one of my favs. Start playing at 9pm and maybe end by 1 am.

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VulnePro In reply to sevenofeleven [2006-12-18 20:57:21 +0000 UTC]

Yeah, I am somewhat familiar with the game. It had no impact on doing this strip at all but I do remember the game Pretty much, as I said, all the ideas for the strip were from UFO/abduction reports, whether real or not. There's a surreal quality to the abduction phenomenon that is both creepy and fascinating. As disturbing as it is, if there's even a grain of truth to it, it also lends to piles of comedy and that's what we honed in on.

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sevenofeleven In reply to VulnePro [2006-12-18 23:03:22 +0000 UTC]

So far, I am having fun with the comics so far.

A friend of mine keeps telling me about Art Bell, he does a radio show on strange stuff. Unfortunately his hours are way past my bedtime so I miss the fun. The PC fps Prey has 3 or 4 places with parts of an Art Bell show.

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VulnePro In reply to sevenofeleven [2006-12-18 23:14:24 +0000 UTC]

Yeah, I've listened to Art Bell, on Coast to Coast AM for over 10 years now, his show has kept me company many a night working. George Noorey hosts the show now, with Art on weekends but it's still pretty much the same focus, the paranormal. As strange as it might sound Theos has a HEAVY paranormal aspect, much inspired from listening to Coast And you're quite right, Art has some voicework for the game Prey We do Theos Ke Polemos and I already have a part in mind for Art to play as the Voice of SOL, a solar wide broadcast in the vein of Coast

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Usagisama [2006-12-17 12:24:28 +0000 UTC]

Hahaha! That's awesome... hey, everyone one deserve good treatment on the job, even aliens!

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VulnePro In reply to Usagisama [2006-12-18 00:50:33 +0000 UTC]

Indeed, that they do Danke

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