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WhoDrewThis β€” Numeria Overland Map by-nc-nd

Published: 2014-04-13 15:53:36 +0000 UTC; Views: 7823; Favourites: 23; Downloads: 169
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Description Overland map of Numeria with a hex grid. The Numeria book's not out 'til June, so these are all the spots on the map from the Inner Sea World Guide. I'll be adding the others as soon as the book is out.

EDIT: Found a copy of the updated map wasting away in my Google Drive. Enjoy!
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Comments: 29

SolarHunter664dec [2018-11-17 22:24:22 +0000 UTC]

Hey, that's a great map!

Sadly, the HD version of it seems unavailable. Any chance you might reupload it?

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WhoDrewThis In reply to SolarHunter664dec [2019-06-07 13:44:59 +0000 UTC]

If I ever get the old master file back, I will certainly do so!

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SolarHunter664dec In reply to WhoDrewThis [2019-12-28 14:15:24 +0000 UTC]

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WhoDrewThis In reply to SolarHunter664dec [2019-12-28 18:17:45 +0000 UTC]

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AngelicAdonis [2014-05-01 21:18:20 +0000 UTC]

That's pretty awesome!

God knows, I'm really pumped for this adventure!

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Kajehase [2014-04-15 12:30:57 +0000 UTC]

To borrow a phrase from the Paizo boards: "Dotted."

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WhoDrewThis In reply to Kajehase [2014-04-15 19:08:20 +0000 UTC]

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Kvantum [2014-04-13 23:54:32 +0000 UTC]

Any chance of us getting a similar map for all of the River Kingdoms and Brevoy? That would take care of all of the major adjacent kingdoms to expand out into, at least until we get more on Iobaria.

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WhoDrewThis In reply to Kvantum [2014-04-14 02:29:24 +0000 UTC]

I could technically do River Kingdoms, Brevoy, and Iobaria, since we have an Iobaria map from Kingmaker. It'd be a massive project to combine all those disparate maps into one omni-map, but hypothetically feasible.

Consider it a project I'm interested in, but currently withholding on because of sheer time investment.

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Solidchaos [2014-04-13 19:26:26 +0000 UTC]

Numeria as a hex grid, using ultimate campaigns exploration rules I take it?
You may have just expanded my options for post-Kingmaker material

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WhoDrewThis In reply to Solidchaos [2014-04-13 21:11:06 +0000 UTC]

I actually hadn't thought about a Kingmaker tie-in, despite actually having a Kingmaker game on long hiatus. My group was eyeing a lot of the areas in the River Kingdoms first (Pitax, obviously, but we had an Aldori swordmaster who basically took over Mivon in a long chain of duels), then moving east to Iobaria.

But by all means, use it for your game as well. The hexes are conveniently the same scale (1 hex = 12 square miles), and my master file is to-scale with 1-inch grids, making it a huge, 41-inch wide map.

Now that I think about it, taking over Numeria with the kids of the Kingmaker rulers could be pretty fitting.

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Solidchaos In reply to WhoDrewThis [2014-04-13 21:14:57 +0000 UTC]

Totally agree, my main player is already statting up a daughter lol

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WhoDrewThis In reply to Solidchaos [2014-04-13 21:56:09 +0000 UTC]

NICE. I'd do it in my game, but there's not enough crossover between the two groups for it to make sense.

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Solidchaos In reply to WhoDrewThis [2014-04-13 23:10:35 +0000 UTC]

I planned on using one of the suggested 'after kingmaker' articles, after the events of book 5, there was essentially nothing stopping Numerians from invading, giving the group motive to go there?

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WhoDrewThis In reply to Solidchaos [2014-04-13 23:27:59 +0000 UTC]

Yeah, they even give you Numerian barbarian army stats. Angry Tiger Lord barbarians are an obvious choice, looking for revenge/reclaiming Ovinrbaane, but a more unified front of barbarians pushing into new turf because of a bigger, Technic League threat on their ass could also work.

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Solidchaos In reply to WhoDrewThis [2014-04-14 00:58:16 +0000 UTC]

Let's not forget those mecha scorpions, those are cr 16 iirc

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WhoDrewThis In reply to Solidchaos [2014-04-14 02:32:37 +0000 UTC]

CR 16 is correct. From what I understand, though, the Technic League hasn't figured out how to control those.

Yet.

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Washu-kun [2014-04-13 18:47:27 +0000 UTC]

Any dirt on the program and techniques used for the map, WDT?

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WhoDrewThis In reply to Washu-kun [2014-04-13 19:12:50 +0000 UTC]

Certainly! I useΒ Photoshop CS4. I've got a bunch of Photoshop tileable textures from a now-defunct free Photoshop texture site, which I use with the pattern stamp tool with the aligned box unchecked. For a lot of the background, I use a standard Photoshop circular brush with the hardness set to 0%, then adjust colors of the patterns with the Hue/Saturation settings.

The bushes and trees and mountains are a stone pattern stamp done with brushes from a DaviantART user's brush collection: danhowardart.deviantart.com/ar…

I'm still fiddling with how I do rivers and water. It'll prolly be easier when I get my tablet plugged back in.

Oh, yeah. I did this with my laptop touchpad for some reason. Don't ask me why.

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DrOfDemonology [2014-04-13 18:41:50 +0000 UTC]

I love maps. The hex grid is a great touch, very old school. Well done, good sir

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WhoDrewThis In reply to DrOfDemonology [2014-04-13 21:06:51 +0000 UTC]

I.Β LOVE. Hex grids. They're great as a super-quick way to deduce distance from Point A to Point B.

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DrOfDemonology In reply to WhoDrewThis [2014-04-13 22:02:02 +0000 UTC]

Damn straight! That's why I always loved the old classic AD&D maps, particularily the World of Greyhawk. Just count and go

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WhoDrewThis In reply to DrOfDemonology [2014-04-13 23:31:22 +0000 UTC]

I used to think they were totally weird until I started doing games with more overland travel (if your campaign is only set in one city or a small region, or, like when I was starting out at 10 you just hand-waved distances, it's not a big deal). By then, hex maps had gone out of fashion, so when, years later, Kingmaker came out, I fent flippy-nutzo for hexes.

I also like 'em for combat maps (that is entirely the fault of Fallout and Fallout 2), but I'm far too lazy to do my maps that way in most games, and I have no idea where my old, beat-up rubber wet-erase maps ran off to after all these years.

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ardashir [2014-04-13 16:04:35 +0000 UTC]

Very cool map. I wish I had cartography skills like this.

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WhoDrewThis In reply to ardashir [2014-04-13 21:05:59 +0000 UTC]

It's not as hard as it looks. I give some of my tools and tricks in a response below.

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ardashir In reply to WhoDrewThis [2014-04-14 00:10:48 +0000 UTC]

I read it, and thanks, but given my near-total lack of artistic ability it'd probably still beyond me.

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WhoDrewThis In reply to ardashir [2014-04-14 21:27:32 +0000 UTC]

It sounds way tougher than it is. And you do have art talent if your dA account has anything to say about it.

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ardashir In reply to WhoDrewThis [2014-04-14 23:24:14 +0000 UTC]

The written stuff is all mine, but the illustrations are all either commissions or gifts. But thank you.

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WhoDrewThis In reply to ardashir [2014-04-19 01:50:57 +0000 UTC]

You're very welcome.

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