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Published: 2009-05-26 02:52:20 +0000 UTC; Views: 3927; Favourites: 55; Downloads: 665
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Description
nothin special. just a lot of experimentin with materials, and the camera. i'd say this was rendered a bit over 10times, sadly lol. I tried some glass materials that turned out pretty well. and with trial n error, I learned a lot regardin fry matsRelated content
Comments: 56
MadeInKobaia [2010-06-19 12:01:39 +0000 UTC]
I love design and this is really a great realization !!!
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xxtjxx In reply to MadeInKobaia [2010-06-19 22:41:57 +0000 UTC]
thank you!! fryrender is great for realism!
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Mark-Tamaro [2009-07-15 04:34:40 +0000 UTC]
Turned out great! I like the composition and colors.
The beautiful lines show nicely with the non-shiney finish!
👍: 0 ⏩: 1
xxtjxx In reply to Mark-Tamaro [2009-07-15 23:25:29 +0000 UTC]
thanks man!
actually one of my first real tries with color schemes n what not. thanks for takin the time to comment!
👍: 0 ⏩: 1
rocamiadesign [2009-06-11 22:07:30 +0000 UTC]
Your work has been featured in the news article, SHAMEFULLY UNDERFAVED - THE SEQUEL . Thanks for allowing me to share it!
(It's in the Wallpapers section, at the bottom)
👍: 0 ⏩: 1
xxtjxx In reply to Sky-fyre [2009-05-30 02:37:09 +0000 UTC]
that's a first right? few people thought it should be shiny though. if i do decide to update it, it'll def have a shiny/plastic look~
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Sky-fyre In reply to xxtjxx [2009-05-30 02:43:07 +0000 UTC]
first since i started watching you ^^ but thats not really long
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xxtjxx In reply to little79bear [2009-05-30 02:37:44 +0000 UTC]
thnks so much for commentin!
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xxtjxx In reply to Illyz-Elessar [2009-05-28 00:41:11 +0000 UTC]
thank you! ahh yanno I really appreciate your comments~
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xxtjxx In reply to Lt-Sandstorm [2009-05-28 00:41:30 +0000 UTC]
a bit time consumin though.
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nnq2603 [2009-05-26 15:47:43 +0000 UTC]
I still like this form so much since 1st time I saw it in your wall category About render, it's nice, but you use which light source for lighting it? Studio lighting or environment light map? It's managed scene so light n shadow is neat, bring nice CG sense, not like my 1st scene, mine just looks like a random taken photo. Wait next Fry upload
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xxtjxx In reply to nnq2603 [2009-05-26 16:12:17 +0000 UTC]
oh yes!!! i didn't notice you did that with fry!!!! VERY NICE MAN! i don't like my lighting i love yours! i have HDRI lighting in the environment mapping and in the reflection channel.
~ yours is great!! you used the physical sun+sky? or the sun object with a target? or..wow. very nice man.
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nnq2603 In reply to xxtjxx [2009-05-26 16:40:38 +0000 UTC]
Yes, didn't you notice it made by Fry (the 3rd one from top)? Oh, strange... I wrote in 'author comment' area, and I also named that deviantion "Fryrender Physical Sky" -
It answers your question I used Physical Sky (I setup sun position randomly but not to dark of course, I click in its world map n select a place where light's quite strong n render. No other light source). Maybe key is you should choose transparent material n enable lens effects (e.g glare, bloom). Test scene'll come out like a photo
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PeterRama [2009-05-26 12:48:10 +0000 UTC]
Very cool!
I might take you up on that scene file offer.
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xxtjxx In reply to PeterRama [2009-05-26 22:06:04 +0000 UTC]
ok great man. and im sorry about sendin twice..or 3 times
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PeterRama In reply to xxtjxx [2009-05-26 22:20:16 +0000 UTC]
No problem! I've been busy this afternoon downloading tutorials... Looking forward to getting into this...
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xxtjxx In reply to PeterRama [2009-05-26 22:39:23 +0000 UTC]
man that's great. so i'm guessin you wanna learn car modelin in it? or abstract or what. [link] wish you luck man.
👍: 0 ⏩: 1
PeterRama In reply to xxtjxx [2009-05-26 22:41:53 +0000 UTC]
Thought I'd start with abstracts but I may try moving up in the world of modeling and try a car or robot or something. Thanks for the link, I will be checking it out!
👍: 0 ⏩: 0
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