HOME | DD

Published: 2010-05-24 01:31:35 +0000 UTC; Views: 2644; Favourites: 16; Downloads: 20
Redirect to original
Description
Cancelled due to lag.Working:
One level + boss
Pause menu press P or UP arrow key + left click
Move with mouse, fire missile holding right arrow key and clicking
The inspiration was J-shooters and how there is many many bullets on screen.
However I am using parts of this engine for my new similar game. Coming soon. Eventually.
Related content
Comments: 70
ZEGMAN In reply to Stollrofl [2010-06-29 18:01:28 +0000 UTC]
Why didn't this comment show up in my messages?
Oh well, Thanks man.
👍: 0 ⏩: 0
malionette In reply to ??? [2010-05-24 03:35:33 +0000 UTC]
Wow that was a really good waste of 5 minutes GJ! I like how my laser beam followed the boss meanie :>
👍: 0 ⏩: 1
ZEGMAN In reply to malionette [2010-05-24 17:59:34 +0000 UTC]
Haha thanks. Did it lag really bad? I didn't realize I actually finished making the second level and a boss for it. The second level boss can't die yet.
👍: 0 ⏩: 1
malionette In reply to ZEGMAN [2010-05-24 21:26:37 +0000 UTC]
Well, yeah. It's lag enough that I can manage to dodge all your bullets... slowly. (:
👍: 0 ⏩: 1
ZEGMAN In reply to durianGames [2010-05-24 18:00:35 +0000 UTC]
Thanks man. did it lag a ton?
👍: 0 ⏩: 1
Pokenerd [2010-05-24 03:00:56 +0000 UTC]
hmm...
2 things that might reduce lag - cleaning the array as you play, and ensuring that EVERY object has: cacheAsBitmap=true;
👍: 0 ⏩: 1
ZEGMAN In reply to Pokenerd [2010-05-24 18:00:25 +0000 UTC]
cacheAsBitmap=true; does that really work? if so, thanks a billion!
👍: 0 ⏩: 1
Pokenerd In reply to ZEGMAN [2010-05-25 21:44:57 +0000 UTC]
I found it helps A LOT. The way flash is set up is that each shape is stored as a a set of vectors. When it is cached as a bitmap, it simply stores the color of each point. Or something like that. Either way, it seems to work.
👍: 0 ⏩: 1
ZEGMAN In reply to Pokenerd [2010-05-25 22:35:33 +0000 UTC]
Thanks! I looked up and it said that Flash already does it when you put a filter on something, but it did help for my non filtered movieclips!
👍: 0 ⏩: 1
Pokenerd In reply to ZEGMAN [2010-05-27 14:29:52 +0000 UTC]
Your welcome. That one line of code has saved me from dumping a lot of otherwise laggy projects.
👍: 0 ⏩: 0
meesterpickles In reply to ??? [2010-05-24 01:43:09 +0000 UTC]
Pure awesome, amazing game man ^^ 5/5
👍: 0 ⏩: 1
ZEGMAN In reply to meesterpickles [2010-05-24 18:00:58 +0000 UTC]
Thanks a lot. Did it lag really bad? If not I think I might continue it. Did you get to the second boss?
👍: 0 ⏩: 1
meesterpickles In reply to ZEGMAN [2010-05-25 00:24:19 +0000 UTC]
Nope, didn't lag at all. Great game you have their. And yes I got to the second boss. I did notice that neither you or the second boss can die in the it though XD
👍: 0 ⏩: 1
<= Prev |