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Published: 2012-12-20 15:11:47 +0000 UTC; Views: 33521; Favourites: 33; Downloads: 11084
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Description
::: Procedural Rock Generator for C4D V 1.01b :::You have the following Options so far:
- Resolution controlls for the base object and the HyperNurbs Subdivisions
- Size of the base object
- 2 layers of displacement heights
- Access to all built in C4D noise shaders for deformation
- Controll the noise sizes and seeds
The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800
Choose a small displacement height for the rock details
For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400
HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values
Feel free to post any wishes for optimizing this tool
Tutorial here [link]
Related content
Comments: 22
Gone1Guy [2020-08-14 22:16:31 +0000 UTC]
👍: 0 ⏩: 0
Chanpanskoe [2019-11-30 21:32:06 +0000 UTC]
👍: 0 ⏩: 0
16fingers In reply to Xecular [2017-08-21 06:53:41 +0000 UTC]
Look near the top right corner of this page, there you'll find a download button.
👍: 0 ⏩: 1
eduardoxmanfredini [2016-10-10 03:46:43 +0000 UTC]
This is amazing, thank you. Working with it on R18.
👍: 0 ⏩: 0
perception-distorted [2015-11-11 09:34:32 +0000 UTC]
Too much polys mate. Why not create low poly stones and then put a displacement map during rendering?
👍: 0 ⏩: 0
CosmOSmocker [2015-01-25 20:09:36 +0000 UTC]
Thanks for this nice tool, but as it is it unuseable in any RT use, unless taken through a tedious process of simplification, is there any way to make a low polygon rock generator? thanks in advance, this is the only problem i went across your work.
👍: 0 ⏩: 1
16fingers In reply to CosmOSmocker [2015-01-26 22:42:45 +0000 UTC]
i dont have any experience in RT applications but i think a rock in RT lives form minimal polygons and maximal texture with some depht in bump.
Try also some displacement on low poly geometry, it works wonders on a rock with 7-8 polygons Try a mix of some noise in the displacement channel.
It really depends how effective your RT system is. Is it optimal on polygons or really fast on bump or displacement? Try
👍: 0 ⏩: 0
Anclin--RAWR [2013-11-26 20:34:38 +0000 UTC]
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CINEMA 4D Broadcast
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Several plugins used in this project are missing. Saving may cause loss of plugin data! Plugin 'VrayBridge' (ID 1019782) Plugin 'Sky-Material' (ID 1011149) Plugin 'VrayAdvancedMaterial' (ID 1020295)
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OK
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👍: 0 ⏩: 1
16fingers In reply to Anclin--RAWR [2013-11-29 13:15:21 +0000 UTC]
ya...
the Plugins "VrayBridge" and "VrayAdvancedMaterial" are form the render engine Vray4C4D and the plugin "Sky-Material" is from the visualize or studio version of C4D.
But they are not of concern for the Procedural Rock Generator to work.
👍: 0 ⏩: 1
Elfdud7 [2013-06-15 10:37:32 +0000 UTC]
Great work! Glad to see something like this for free!
👍: 0 ⏩: 0