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16fingers — Procedural Rock Generator for C4D V 1.01b by-nc-sa

Published: 2012-12-20 15:11:47 +0000 UTC; Views: 33521; Favourites: 33; Downloads: 11084
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Description ::: Procedural Rock Generator for C4D V 1.01b :::

You have the following Options so far:


- Resolution controlls for the base object and the HyperNurbs Subdivisions

- Size of the base object

- 2 layers of displacement heights

- Access to all built in C4D noise shaders for deformation

- Controll the noise sizes and seeds


The best noise for the basic shape is "Displaced Voronoi" at a size of 1000 - 1800

Choose a small displacement height for the rock details


For modelling use a mesh subdivision of 50 -100 and for rendering and export a subdivision of 300 - 400

HyperNurbs subdivision is only for smoothing (leave it between 1-2) and gives not more details at high values


Feel free to post any wishes for optimizing this tool

Tutorial here [link]
Related content
Comments: 22

Gone1Guy [2020-08-14 22:16:31 +0000 UTC]

👍: 0 ⏩: 0

Chanpanskoe [2019-11-30 21:32:06 +0000 UTC]

👍: 0 ⏩: 0

Xecular [2017-08-19 19:01:21 +0000 UTC]

Looks cool but where is the download link?

👍: 0 ⏩: 1

16fingers In reply to Xecular [2017-08-21 06:53:41 +0000 UTC]

Look near the top right corner of this page, there you'll find a download button.

👍: 0 ⏩: 1

Xecular In reply to 16fingers [2017-08-24 18:10:58 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

eduardoxmanfredini [2016-10-10 03:46:43 +0000 UTC]

This is amazing, thank you. Working with it on R18.

👍: 0 ⏩: 0

skadbone [2016-07-05 16:43:59 +0000 UTC]

can i change the sphere to another
poly object?

👍: 0 ⏩: 0

perception-distorted [2015-11-11 09:34:32 +0000 UTC]

Too much polys mate. Why not create low poly stones and then put a displacement map during rendering?

👍: 0 ⏩: 0

CosmOSmocker [2015-01-25 20:09:36 +0000 UTC]

Thanks for this nice tool, but as it is it unuseable in any RT use, unless taken through a tedious process of simplification, is there any way to make a low polygon rock generator? thanks in advance, this is the only problem i went across your work.

👍: 0 ⏩: 1

16fingers In reply to CosmOSmocker [2015-01-26 22:42:45 +0000 UTC]

i dont have any experience in RT applications but i think a rock in RT lives form minimal polygons and maximal texture with some depht in bump.
Try also some displacement on low poly geometry, it works wonders on a rock with 7-8 polygons Try a mix of some noise in the displacement channel.
It really depends how effective your RT system is. Is it optimal on polygons or really fast on bump or displacement? Try

👍: 0 ⏩: 0

i-haz-a-doodle-plex [2014-11-29 18:06:01 +0000 UTC]

This is fabulous

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fdfxd2 [2014-09-30 05:24:22 +0000 UTC]

Thanks

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mnsour [2014-09-23 20:23:42 +0000 UTC]

thanks

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Anclin--RAWR [2013-11-26 20:34:38 +0000 UTC]

---------------------------
CINEMA 4D Broadcast
---------------------------
Several plugins used in this project are missing. Saving may cause loss of plugin data! Plugin 'VrayBridge' (ID 1019782) Plugin 'Sky-Material' (ID 1011149) Plugin 'VrayAdvancedMaterial' (ID 1020295)
---------------------------
OK  
---------------------------

👍: 0 ⏩: 1

16fingers In reply to Anclin--RAWR [2013-11-29 13:15:21 +0000 UTC]

ya...

the Plugins "VrayBridge" and "VrayAdvancedMaterial" are form the render engine Vray4C4D and the plugin "Sky-Material" is from the visualize or studio version of C4D.

But they are not of concern for the Procedural Rock Generator to work.

👍: 0 ⏩: 1

Anclin--RAWR In reply to 16fingers [2013-12-04 10:44:42 +0000 UTC]

i see. Thank you! 

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Elfdud7 [2013-06-15 10:37:32 +0000 UTC]

Great work! Glad to see something like this for free!

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nic022 [2012-12-21 17:59:46 +0000 UTC]

Great

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skyzyk [2012-12-21 17:32:29 +0000 UTC]

I have linked this here [link]

👍: 0 ⏩: 1

16fingers In reply to skyzyk [2012-12-21 18:48:06 +0000 UTC]

Thank you

👍: 0 ⏩: 1

skyzyk In reply to 16fingers [2012-12-21 19:10:34 +0000 UTC]

You are welcome

👍: 0 ⏩: 0

skyzyk [2012-12-20 16:14:20 +0000 UTC]

Cool idea. Thank you for sharing.

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